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@ -703,13 +703,13 @@ public class AnimationState {
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this.timeScale = timeScale;
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}
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/** When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will choose from the
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* two old animations the one that is closest to being fully mixed in and the other is discarded. Discarding an animation in
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* this way may cause keyed values to jump.
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/** When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will discard one of the
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* two old animations, keeping the one closest to being fully mixed in. Discarding an animation in this way may cause keyed
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* values to jump.
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* <p>
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* When true, any number of animations may be mixed at once without causing keyed values to jump. Mixing is done by mixing out
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* one or more animations while mixing in the newest one. When animations key the same value, this may cause "dipping", where
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* the value moves toward the setup pose as the old animation mixes out, then back to the keyed value as the new animation
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* When true, any number of animations can be mixed at once without causing keyed values to jump. Mixing is done by mixing out
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* one or more old animations while mixing in the newest one. When animations key the same value, this may cause "dipping",
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* where the value moves toward the setup pose as the old animations mix out, then back to the keyed value as the new animation
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* mixes in.
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* <p>
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* Defaults to false. */
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