This commit is contained in:
Nathan Sweet 2017-03-26 17:24:21 +09:00
parent e4320e281f
commit 8d4d573104

View File

@ -703,13 +703,13 @@ public class AnimationState {
this.timeScale = timeScale; this.timeScale = timeScale;
} }
/** When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will choose from the /** When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will discard one of the
* two old animations the one that is closest to being fully mixed in and the other is discarded. Discarding an animation in * two old animations, keeping the one closest to being fully mixed in. Discarding an animation in this way may cause keyed
* this way may cause keyed values to jump. * values to jump.
* <p> * <p>
* When true, any number of animations may be mixed at once without causing keyed values to jump. Mixing is done by mixing out * When true, any number of animations can be mixed at once without causing keyed values to jump. Mixing is done by mixing out
* one or more animations while mixing in the newest one. When animations key the same value, this may cause "dipping", where * one or more old animations while mixing in the newest one. When animations key the same value, this may cause "dipping",
* the value moves toward the setup pose as the old animation mixes out, then back to the keyed value as the new animation * where the value moves toward the setup pose as the old animations mix out, then back to the keyed value as the new animation
* mixes in. * mixes in.
* <p> * <p>
* Defaults to false. */ * Defaults to false. */