[unity] Prospective resizing for MeshGenerator AddSubmesh branch.

This commit is contained in:
pharan 2018-10-18 21:36:22 +08:00
parent d78b2fd024
commit 8d74ef06ac

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@ -570,10 +570,13 @@ namespace Spine.Unity {
// Add data to vertex buffers
{
int newVertexCount = ovc + attachmentVertexCount;
if (newVertexCount > vertexBuffer.Items.Length) { // Manual ExposedList.Resize()
Array.Resize(ref vertexBuffer.Items, newVertexCount);
Array.Resize(ref uvBuffer.Items, newVertexCount);
Array.Resize(ref colorBuffer.Items, newVertexCount);
int oldArraySize = vertexBuffer.Items.Length;
if (newVertexCount > oldArraySize) {
int newArraySize = (int)(oldArraySize * 1.3f);
if (newArraySize < newVertexCount) newArraySize = newVertexCount;
Array.Resize(ref vertexBuffer.Items, newArraySize);
Array.Resize(ref uvBuffer.Items, newArraySize);
Array.Resize(ref colorBuffer.Items, newArraySize);
}
vertexBuffer.Count = uvBuffer.Count = colorBuffer.Count = newVertexCount;
}