[corona] Renamed runtime to spine-solar2d

Closes #1760
This commit is contained in:
badlogic 2021-06-10 13:29:18 +02:00
parent 22613ea84c
commit 8db815bd33
37 changed files with 341 additions and 418 deletions

View File

@ -124,6 +124,8 @@
### Love2D ### Love2D
### Corona ### Corona
* **Breaking changes**
* spine-corona has been renamed to spine-solar2d. Change your `require "spine-corona.spine"` statements to `require "spine-solar2d.spine"`
## Typescript/Javascript ## Typescript/Javascript
* **Breaking changes** * **Breaking changes**

View File

@ -118,43 +118,43 @@ cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-cocos2dx/example-
cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-cocos2dx/example-v4/Resources/common/" cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-cocos2dx/example-v4/Resources/common/"
echo "spine-corona" echo "spine-solar2d"
rm "$ROOT/spine-corona/data/"* rm "$ROOT/spine-solar2d/data/"*
cp -f ../coin/export/coin-pro.json "$ROOT/spine-corona/data" cp -f ../coin/export/coin-pro.json "$ROOT/spine-solar2d/data"
cp -f ../coin/export/coin.atlas "$ROOT/spine-corona/data" cp -f ../coin/export/coin.atlas "$ROOT/spine-solar2d/data"
cp -f ../coin/export/coin.png "$ROOT/spine-corona/data" cp -f ../coin/export/coin.png "$ROOT/spine-solar2d/data"
cp -f ../goblins/export/goblins-pro.json "$ROOT/spine-corona/data" cp -f ../goblins/export/goblins-pro.json "$ROOT/spine-solar2d/data"
cp -f ../goblins/export/goblins.atlas "$ROOT/spine-corona/data" cp -f ../goblins/export/goblins.atlas "$ROOT/spine-solar2d/data"
cp -f ../goblins/export/goblins.png "$ROOT/spine-corona/data" cp -f ../goblins/export/goblins.png "$ROOT/spine-solar2d/data"
cp -f ../raptor/export/raptor-pro.json "$ROOT/spine-corona/data" cp -f ../raptor/export/raptor-pro.json "$ROOT/spine-solar2d/data"
cp -f ../raptor/export/raptor.atlas "$ROOT/spine-corona/data" cp -f ../raptor/export/raptor.atlas "$ROOT/spine-solar2d/data"
cp -f ../raptor/export/raptor.png "$ROOT/spine-corona/data" cp -f ../raptor/export/raptor.png "$ROOT/spine-solar2d/data"
cp -f ../spineboy/export/spineboy-pro.json "$ROOT/spine-corona/data" cp -f ../spineboy/export/spineboy-pro.json "$ROOT/spine-solar2d/data"
cp -f ../spineboy/export/spineboy.atlas "$ROOT/spine-corona/data" cp -f ../spineboy/export/spineboy.atlas "$ROOT/spine-solar2d/data"
cp -f ../spineboy/export/spineboy.png "$ROOT/spine-corona/data" cp -f ../spineboy/export/spineboy.png "$ROOT/spine-solar2d/data"
cp -f ../tank/export/tank-pro.json "$ROOT/spine-corona/data" cp -f ../tank/export/tank-pro.json "$ROOT/spine-solar2d/data"
cp -f ../tank/export/tank.atlas "$ROOT/spine-corona/data" cp -f ../tank/export/tank.atlas "$ROOT/spine-solar2d/data"
cp -f ../tank/export/tank.png "$ROOT/spine-corona/data" cp -f ../tank/export/tank.png "$ROOT/spine-solar2d/data"
cp -f ../vine/export/vine-pro.json "$ROOT/spine-corona/data" cp -f ../vine/export/vine-pro.json "$ROOT/spine-solar2d/data"
cp -f ../vine/export/vine.atlas "$ROOT/spine-corona/data" cp -f ../vine/export/vine.atlas "$ROOT/spine-solar2d/data"
cp -f ../vine/export/vine.png "$ROOT/spine-corona/data" cp -f ../vine/export/vine.png "$ROOT/spine-solar2d/data"
cp -f ../stretchyman/export/stretchyman-pro.json "$ROOT/spine-corona/data" cp -f ../stretchyman/export/stretchyman-pro.json "$ROOT/spine-solar2d/data"
cp -f ../stretchyman/export/stretchyman.atlas "$ROOT/spine-corona/data" cp -f ../stretchyman/export/stretchyman.atlas "$ROOT/spine-solar2d/data"
cp -f ../stretchyman/export/stretchyman.png "$ROOT/spine-corona/data" cp -f ../stretchyman/export/stretchyman.png "$ROOT/spine-solar2d/data"
cp -f ../owl/export/owl-pro.json "$ROOT/spine-corona/data" cp -f ../owl/export/owl-pro.json "$ROOT/spine-solar2d/data"
cp -f ../owl/export/owl.atlas "$ROOT/spine-corona/data" cp -f ../owl/export/owl.atlas "$ROOT/spine-solar2d/data"
cp -f ../owl/export/owl.png "$ROOT/spine-corona/data" cp -f ../owl/export/owl.png "$ROOT/spine-solar2d/data"
cp -f ../mix-and-match/export/mix-and-match-pro.json "$ROOT/spine-corona/data" cp -f ../mix-and-match/export/mix-and-match-pro.json "$ROOT/spine-solar2d/data"
cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-corona/data" cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-solar2d/data"
cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-corona/data" cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-solar2d/data"
echo "spine-love" echo "spine-love"
rm "$ROOT/spine-love/data/"* rm "$ROOT/spine-love/data/"*

View File

@ -1,79 +0,0 @@
require("mobdebug").start()
local spine = require "spine-corona.spine"
function loadSkeleton(atlasFile, jsonFile, x, y, scale, animation, skin)
-- to load an atlas, we need to define a function that returns
-- a Corona paint object. This allows you to resolve images
-- however you see fit
local imageLoader = function (path)
local paint = { type = "image", filename = "data/" .. path }
return paint
end
-- load the atlas
local atlas = spine.TextureAtlas.new(spine.utils.readFile("data/" .. atlasFile), imageLoader)
-- load the JSON and create a Skeleton from it
local json = spine.SkeletonJson.new(spine.AtlasAttachmentLoader.new(atlas))
json.scale = scale
local skeletonData = json:readSkeletonDataFile("data/" .. jsonFile)
local skeleton = spine.Skeleton.new(skeletonData)
skeleton.scaleY = -1 -- Corona's coordinate system has its y-axis point downwards
skeleton.group.x = x
skeleton.group.y = y
-- Set the skin if we got one
if skin then skeleton:setSkin(skin) end
-- create an animation state object to apply animations to the skeleton
local animationStateData = spine.AnimationStateData.new(skeletonData)
animationStateData.defaultMix = 0.5
local animationState = spine.AnimationState.new(animationStateData)
-- set a name on the group of the skeleton so we can find it during debugging
skeleton.group.name = jsonFile
-- set some event callbacks
animationState.onStart = function (entry)
print(entry.trackIndex.." start: "..entry.animation.name)
end
animationState.onInterrupt = function (entry)
print(entry.trackIndex.." interrupt: "..entry.animation.name)
end
animationState.onEnd = function (entry)
print(entry.trackIndex.." end: "..entry.animation.name)
end
animationState.onComplete = function (entry)
print(entry.trackIndex.." complete: "..entry.animation.name)
end
animationState.onDispose = function (entry)
print(entry.trackIndex.." dispose: "..entry.animation.name)
end
animationState.onEvent = function (entry, event)
print(entry.trackIndex.." event: "..entry.animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'" .. ", " .. event.volume .. ", " .. event.balance)
end
-- return the skeleton an animation state
return { skeleton = skeleton, state = animationState }
end
local lastTime = 0
local result = loadSkeleton("spineboy.atlas", "spineboy-pro.json", 240, 300, 0.4, "walk")
local skeleton = result.skeleton;
local state = result.state;
state:setAnimationByName(0, "idle", true)
state:setAnimationByName(5, "shoot", true, 0)
display.setDefault("background", 0.2, 0.2, 0.2, 1)
Runtime:addEventListener("enterFrame", function (event)
local currentTime = event.time / 1000
local delta = currentTime - lastTime
lastTime = currentTime
state:update(delta)
state:apply(skeleton)
skeleton:updateWorldTransform()
end)

View File

@ -1,6 +1,6 @@
# spine-corona # spine-solar2d
The spine-corona runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Corona](http://coronalabs.com/products/corona-sdk/). spine-corona is based on [spine-lua](../spine-lua). The spine-solar2d runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Solar2D](https://solar2d.com/) (previously Corona). spine-solar2d is based on [spine-lua](../spine-lua).
## Licensing ## Licensing
@ -14,18 +14,18 @@ For the official legal terms governing the Spine Runtimes, please read the [Spin
## Spine version ## Spine version
spine-corona works with data exported from Spine 3.9.xx. spine-solar2d works with data exported from Spine 3.9.xx.
spine-corona supports all Spine features. spine-solar2d supports all Spine features.
spine-corona does not yet support loading the binary format. spine-solar2d does not yet support loading the binary format.
## Setup ## Setup
1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above. 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
2. Copy the `spine-lua/spine-lua` folder to `spine-corona`. 2. Copy the `spine-lua/spine-lua` folder to `spine-solar2d`.
3. Run the `main.lua` file using Corona. Tap/click to switch between skeletons 3. Run the `main.lua` file using Solar2D. Tap/click to switch between skeletons
Alternatively, the `spine-lua` and `spine-corona/spine-corona` directories can be copied into your project. Note that the spine-corona `require` statements use `spine-lua.Xxx`, so the spine-lua files must be in a `spine-lua` directory in your project. Alternatively, the `spine-lua` and `spine-solar2d/spine-solar2d` directories can be copied into your project. Note that the spine-solar2d `require` statements use `spine-lua.Xxx`, so the spine-lua files must be in a `spine-lua` directory in your project.
When using the `EmmyLua` plugin for IntelliJ IDEA, create a launch configuration pointing at the `Corona Simulator` executable (e.g. ` /Applications/Corona/Corona Simulator.app/Contents/MacOS/Corona Simulator` on macOS), set the working directory to `spine-corona`, and set the parameters to `main.lua`. When using the `EmmyLua` plugin for IntelliJ IDEA, create a launch configuration pointing at the `Corona Simulator` executable (e.g. ` /Applications/Corona/Corona Simulator.app/Contents/MacOS/Corona Simulator` on macOS), set the working directory to `spine-solar2d`, and set the parameters to `main.lua`.

View File

Before

Width:  |  Height:  |  Size: 251 KiB

After

Width:  |  Height:  |  Size: 251 KiB

View File

Before

Width:  |  Height:  |  Size: 161 KiB

After

Width:  |  Height:  |  Size: 161 KiB

View File

Before

Width:  |  Height:  |  Size: 350 KiB

After

Width:  |  Height:  |  Size: 350 KiB

View File

Before

Width:  |  Height:  |  Size: 314 KiB

After

Width:  |  Height:  |  Size: 314 KiB

View File

Before

Width:  |  Height:  |  Size: 412 KiB

After

Width:  |  Height:  |  Size: 412 KiB

View File

Before

Width:  |  Height:  |  Size: 243 KiB

After

Width:  |  Height:  |  Size: 243 KiB

View File

Before

Width:  |  Height:  |  Size: 97 KiB

After

Width:  |  Height:  |  Size: 97 KiB

View File

Before

Width:  |  Height:  |  Size: 437 KiB

After

Width:  |  Height:  |  Size: 437 KiB

View File

Before

Width:  |  Height:  |  Size: 81 KiB

After

Width:  |  Height:  |  Size: 81 KiB

View File

@ -29,7 +29,7 @@
require("mobdebug").start() require("mobdebug").start()
local spine = require "spine-corona.spine" local spine = require "spine-solar2d.spine"
local skeletons = {} local skeletons = {}
local activeSkeleton = 1 local activeSkeleton = 1