From 8dc8f8f9e837f9866f42c05be8646b4c3fefb326 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Wed, 19 Nov 2014 18:02:14 +0100 Subject: [PATCH] Added null checks for add/set animation. closes #173 --- spine-csharp/src/AnimationState.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/spine-csharp/src/AnimationState.cs b/spine-csharp/src/AnimationState.cs index 91711afc3..11ef183d5 100644 --- a/spine-csharp/src/AnimationState.cs +++ b/spine-csharp/src/AnimationState.cs @@ -191,6 +191,7 @@ namespace Spine { /// Set the current animation. Any queued animations are cleared. public TrackEntry SetAnimation (int trackIndex, Animation animation, bool loop) { + if (animationName == null) throw new ArgumentException("animation cannot be null."); TrackEntry entry = new TrackEntry(); entry.animation = animation; entry.loop = loop; @@ -209,6 +210,7 @@ namespace Spine { /// Adds an animation to be played delay seconds after the current or last queued animation. /// May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. public TrackEntry AddAnimation (int trackIndex, Animation animation, bool loop, float delay) { + if (animationName == null) throw new ArgumentException("animation cannot be null."); TrackEntry entry = new TrackEntry(); entry.animation = animation; entry.loop = loop;