[flutter] Backport to 4.1.

This commit is contained in:
Mario Zechner 2023-02-17 11:38:40 +01:00
parent 55b6f43d9b
commit 8e16576e94
181 changed files with 35646 additions and 0 deletions

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
/pubspec.lock
**/doc/api/
.dart_tool/
.packages
build/

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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled.
version:
revision: f1875d570e39de09040c8f79aa13cc56baab8db1
channel: stable
project_type: plugin_ffi
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
- platform: android
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
- platform: ios
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
- platform: linux
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
- platform: macos
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
- platform: windows
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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!src/spine-cpp
!ios/Classes/spine-cpp
!macos/Classes/spine-cpp

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# 4.2.11
* Update README.md with setup and development instructions.
# 4.2.10
* Update README.md to point to Junji's Dart-only Spine runtime.
# 4.2.9
* Fix atlas parsing.
# 4.2.8
* Change reversed positional argument order in `SpineWidget` constructors.
# 4.2.7
* Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`.
# 4.2.6
* Fix analyzer errors, fix code style to adhere to Dart standards.
# 4.2.5
* Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
# 0.0.4
* Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name.
* Rename `Vector2` to `Vec2`.
* Make the bundle configurable in `SpineWidget.asset()`.
# 0.0.3
* Lower macOS deployment target to 10.11.
# 0.0.2
* Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`.
# 0.0.1
Initial test release.

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Spine Runtimes License Agreement
Last updated September 24, 2021. Replaces all prior versions.
Copyright (c) 2013-2021, Esoteric Software LLC
Integration of the Spine Runtimes into software or otherwise creating
derivative works of the Spine Runtimes is permitted under the terms and
conditions of Section 2 of the Spine Editor License Agreement:
http://esotericsoftware.com/spine-editor-license
Otherwise, it is permitted to integrate the Spine Runtimes into software
or otherwise create derivative works of the Spine Runtimes (collectively,
"Products"), provided that each user of the Products must obtain their own
Spine Editor license and redistribution of the Products in any form must
include this license and copyright notice.
THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# spine-flutter
The spine-godot runtime provides functionality to load, manipulate and render [Spine](https://esotericsoftware.com) skeletal animation data using [Flutter](https://flutter.dev/). spine-flutter is based on [spine-cpp](../spine-cpp) and supports desktop and mobile Flutter deployment targets. spine-flutter does not support Flutter's web deployment target.
# See the [spine-flutter documentation](https://esotericsoftware.com/spine-flutter) for in-depth information.
The `spine_flutter` package name was previously used to publish the [Spine Flutter Runtime in plain Dart](https://github.com/jtakakura/spine_flutter/) by Junji Takakura. Junji has kindly transferred the package name to us and is now publishing his Dart-only Spine Flutter Runtime under the package name [spine_flutter_dart](https://pub.dev/packages/spine_flutter_dart).
## Licensing
You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](https://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](https://esotericsoftware.com/spine-editor-license#s2).
## Spine version
spine-flutter works with data exported from Spine 4.2.xx.
spine-flutter supports all Spine features, except two-color tinting and the screen blend mode.
## Supported platforms
The spine-flutter runtime works on desktop, mobile and web. Web deployment requires canvaskit, which will add about 2mb of dependencies to your web deployment. You can compile your app for web with Canvaskit like this:
```
flutter build web --web-renderer canvaskit
```
## Setup
To add `spine_flutter` to your Flutter project, add the following dependency to your `pubspec.yaml` file:
```yaml
dependencies:
...
spine_flutter: ^4.2.11
```
In your `main()`, add these two lines in the beginning to initialize the Spine Flutter runtime:
```dart
void main() {
WidgetsFlutterBinding.ensureInitialized();
await initSpineFlutter(enableMemoryDebugging: false);
...
}
```
## Example
If you have pulled the `spine_flutter` package from [pub.dev](https://pub.dev) directly, you can run the example in the `example/` folder as is:
```bash
cd path/to/downloaded/spine_flutter
cd example
flutter run
```
Otherwise you can run the example like this:
1. install the [Flutter SDK](https://docs.flutter.dev/get-started/install), then run `flutter doctor` which will instruct you what other dependencies to install.
2. Clone this repository `git clone https://github.com/esotericsoftware/spine-runtimes`
3. Run `setup.sh` in the `spine-flutter/` folder. On Windows, you can use [Git Bash](https://gitforwindows.org/) included in Git for Window to run the `setup.sh` Bash script.
You can then open `spine-flutter` in an IDE or editor of your choice that supports Flutter, like [IntelliJ IDEA/Android Studio](https://docs.flutter.dev/get-started/editor?tab=androidstudio) or [Visual Studio Code](https://docs.flutter.dev/get-started/editor?tab=vscode) to inspect and run the example.
Alternatively, you can run the example from the [command line](https://docs.flutter.dev/get-started/test-drive?tab=terminal).
## Development
If all you modify are the Dart sources of the plugin, then the development setup is the same as the setup described under "Example" above.
If you need to work on the `dart:ffi` bindings for `spine-cpp`, you will also need to install [Emscripten](https://emscripten.org/docs/getting_started/downloads.html).
To generate the bindings based on the `src/spine_flutter.h` header, run `dart run ffigen --config ffigen.yaml`. After the bindings have been generated, you must replace the line `import 'dart:ffi' as ffi;` with `import 'ffi_proxy.dart' as ffi;` in the file `src/spine_flutter_bindings_generated.dart`. Otherwise the bindings will not compile for the web.
If you made changes to `spine-cpp` or the source files in `src/`, you must run `compile-wasm.sh`. This will compile `spine-cpp` and the bindings for the Web and place updated versions of `libspine_flutter.js` and `libspine_flutter.wasm` in the `lib/assets/` folder. For web builds, the `initSpineFlutterFFI()` function in `lib/init_web.dart` will load these files from the package's asset bundle.

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include: package:flutter_lints/flutter.yaml
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.cxx

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// The Android Gradle Plugin builds the native code with the Android NDK.
group 'com.example.spine_flutter'
version '1.0'
buildscript {
repositories {
google()
mavenCentral()
}
dependencies {
// The Android Gradle Plugin knows how to build native code with the NDK.
classpath 'com.android.tools.build:gradle:7.1.2'
}
}
rootProject.allprojects {
repositories {
google()
mavenCentral()
}
}
apply plugin: 'com.android.library'
android {
// Bumping the plugin compileSdkVersion requires all clients of this plugin
// to bump the version in their app.
compileSdkVersion 31
// Bumping the plugin ndkVersion requires all clients of this plugin to bump
// the version in their app and to download a newer version of the NDK.
ndkVersion "21.1.6352462"
// Invoke the shared CMake build with the Android Gradle Plugin.
externalNativeBuild {
cmake {
path "../src/CMakeLists.txt"
// The default CMake version for the Android Gradle Plugin is 3.10.2.
// https://developer.android.com/studio/projects/install-ndk#vanilla_cmake
//
// The Flutter tooling requires that developers have CMake 3.10 or later
// installed. You should not increase this version, as doing so will cause
// the plugin to fail to compile for some customers of the plugin.
// version "3.10.2"
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
minSdkVersion 16
}
}

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rootProject.name = 'spine_flutter'

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.spine_flutter">
</manifest>

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#!/bin/sh
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
pushd $dir > /dev/null
mkdir -p lib/assets/
# Need to use -O2, as -O3 applies the Closure compiler to native function names.
# The entries for exported functions in Module.asm will be scrambled so
# EmscriptenModule._fromJs() is unable to parse them and link them with original
# names set on the module, e.g. Module._spine_get_major_version.
emcc \
-Isrc/spine-cpp/include \
-O2 --closure 1 -fno-rtti -fno-exceptions -lc++abi -lc++ \
-s STRICT=1 \
-s LLD_REPORT_UNDEFINED \
-s MODULARIZE=1 \
-s ALLOW_MEMORY_GROWTH=1 \
-s ALLOW_TABLE_GROWTH \
-s MALLOC=emmalloc \
-s EXPORT_ALL=1 \
-s EXPORTED_FUNCTIONS='["_malloc", "_free"]' \
--no-entry \
-s EXPORT_NAME=libspine_flutter \
src/spine_flutter.cpp `find src/spine-cpp/src -type f` \
-o lib/assets/libspine_flutter.js
ls -lah lib/assets
popd

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Web related
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

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# spine_flutter_example
Demonstrates how to use the spine_flutter plugin.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at
# https://dart-lang.github.io/linter/lints/index.html.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks

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def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.spine_flutter_example"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.spine_flutter_example">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.spine_flutter_example">
<application
android:label="spine_flutter_example"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

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package com.example.example
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

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package com.example.spine_flutter_example
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.spine_flutter_example">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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buildscript {
ext.kotlin_version = '1.6.10'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.1.2'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true
android.enableJetifier=true

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#Fri Jun 23 08:50:38 CEST 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-all.zip

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@ -0,0 +1,11 @@
include ':app'
def localPropertiesFile = new File(rootProject.projectDir, "local.properties")
def properties = new Properties()
assert localPropertiesFile.exists()
localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle"

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@ -0,0 +1,409 @@
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filter:Linear,Linear
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offsets:1,1,113,31
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erikari/hat-top
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erikari/leg
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erikari/leg-decoration
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erikari/skirt
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erikari/strawberries-decoration
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harri/arm
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harri/beard
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harri/blush
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luke/blush
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nate/blush
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spineboy/blush
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harri/ear
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nate/head-base
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nate/leg
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sinisa/arm
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spineboy/hair-front
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spineboy/leg
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dragon.png
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chin
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girl/hair-strand-front-1
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bounds: 608, 169, 93, 82
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rotate: 90
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34
spine-flutter/example/ios/.gitignore vendored Normal file
View File

@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>11.0</string>
</dict>
</plist>

View File

@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"

View File

@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

View File

@ -0,0 +1,41 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '11.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end

View File

@ -0,0 +1,22 @@
PODS:
- Flutter (1.0.0)
- spine_flutter (0.0.1):
- Flutter
DEPENDENCIES:
- Flutter (from `Flutter`)
- spine_flutter (from `.symlinks/plugins/spine_flutter/ios`)
EXTERNAL SOURCES:
Flutter:
:path: Flutter
spine_flutter:
:path: ".symlinks/plugins/spine_flutter/ios"
SPEC CHECKSUMS:
Flutter: f04841e97a9d0b0a8025694d0796dd46242b2854
spine_flutter: 25063c3b7039f2fc0986b260b801a8bbc8906a3f
PODFILE CHECKSUM: ef19549a9bc3046e7bb7d2fab4d021637c0c58a3
COCOAPODS: 1.11.3

View File

@ -0,0 +1,551 @@
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CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 11.0;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = iphoneos;
SUPPORTED_PLATFORMS = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
};
name = Profile;
};
249021D4217E4FDB00AE95B9 /* Profile */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 7AFA3C8E1D35360C0083082E /* Release.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.spineFlutterExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Profile;
};
97C147031CF9000F007C117D /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 11.0;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Debug;
};
97C147041CF9000F007C117D /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 11.0;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = iphoneos;
SUPPORTED_PLATFORMS = iphoneos;
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_OPTIMIZATION_LEVEL = "-O";
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
};
name = Release;
};
97C147061CF9000F007C117D /* Debug */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 9740EEB21CF90195004384FC /* Debug.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.spineFlutterExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Debug;
};
97C147071CF9000F007C117D /* Release */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 7AFA3C8E1D35360C0083082E /* Release.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.spineFlutterExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
97C146E91CF9000F007C117D /* Build configuration list for PBXProject "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147031CF9000F007C117D /* Debug */,
97C147041CF9000F007C117D /* Release */,
249021D3217E4FDB00AE95B9 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
97C147051CF9000F007C117D /* Build configuration list for PBXNativeTarget "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147061CF9000F007C117D /* Debug */,
97C147071CF9000F007C117D /* Release */,
249021D4217E4FDB00AE95B9 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
<FileRef
location = "group:Pods/Pods.xcodeproj">
</FileRef>
</Workspace>

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@ -0,0 +1,13 @@
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

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@ -0,0 +1,122 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Spine Flutter</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>spine_flutter_example</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

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@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"

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@ -0,0 +1,30 @@
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class AnimatedLogin extends StatelessWidget {
const AnimatedLogin({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController(onInitialized: (controller) {
controller.skeleton.setSkinByName("nate");
controller.skeleton.setToSetupPose();
controller.animationState.setAnimationByName(0, "login/look-left-down", true);
});
return Scaffold(
appBar: AppBar(title: const Text('Animated login')),
body: Container(
margin: const EdgeInsets.all(15.0),
padding: const EdgeInsets.all(3.0),
decoration: BoxDecoration(border: Border.all(color: Colors.blueAccent)),
child: SpineWidget.fromAsset(
"assets/chibi/chibi-stickers.atlas",
"assets/chibi/chibi-stickers.skel",
controller,
boundsProvider: SkinAndAnimationBounds(skins: ["nate"], animation: "login/look-left-down"),
sizedByBounds: true,
)));
}
}

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@ -0,0 +1,39 @@
// ignore_for_file: avoid_print
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class AnimationStateEvents extends StatelessWidget {
const AnimationStateEvents({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController(onInitialized: (controller) {
controller.skeleton.setScaleX(0.5);
controller.skeleton.setScaleY(0.5);
controller.skeleton.findSlot("gun")?.setColor(Color(1, 0, 0, 1));
controller.animationStateData.setDefaultMix(0.2);
controller.animationState.setAnimationByName(0, "walk", true).setListener((type, trackEntry, event) {
print("Walk animation event $type");
});
controller.animationState.addAnimationByName(0, "jump", false, 2);
controller.animationState.addAnimationByName(0, "run", true, 0).setListener((type, trackEntry, event) {
print("Run animation event $type");
});
controller.animationState.setListener((type, trackEntry, event) {
if (type == EventType.event) {
print(
"User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: intValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }");
}
});
print("Current: ${controller.animationState.getCurrent(0)?.getAnimation().getName()}");
});
return Scaffold(
appBar: AppBar(title: const Text('Spineboy')),
body: Column(children: [
const Text("See output in console!"),
Expanded(child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller))
]));
}
}

View File

@ -0,0 +1,23 @@
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class DebugRendering extends StatelessWidget {
const DebugRendering({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
const debugRenderer = DebugRenderer();
final controller = SpineWidgetController(onInitialized: (controller) {
controller.animationState.setAnimationByName(0, "walk", true);
}, onAfterPaint: (controller, canvas, commands) {
debugRenderer.render(controller.drawable, canvas, commands);
});
return Scaffold(
appBar: AppBar(title: const Text('Debug Renderer')),
body: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller),
);
}
}

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@ -0,0 +1,104 @@
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
import 'package:flutter/painting.dart' as painting;
import 'package:raw_image_provider/raw_image_provider.dart';
class DressUp extends StatefulWidget {
const DressUp({Key? key}) : super(key: key);
@override
DressUpState createState() => DressUpState();
}
class DressUpState extends State<DressUp> {
static const double thumbnailSize = 200;
late SkeletonDrawable _drawable;
Skin? _customSkin;
final Map<String, RawImageData> _skinImages = {};
final Map<String, bool> _selectedSkins = {};
@override
void initState() {
reportLeaks();
super.initState();
SkeletonDrawable.fromAsset("assets/mix-and-match.atlas", "assets/mix-and-match-pro.skel").then((drawable) async {
_drawable = drawable;
for (var skin in drawable.skeletonData.getSkins()) {
if (skin.getName() == "default") continue;
var skeleton = drawable.skeleton;
skeleton.setSkin(skin);
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
_skinImages[skin.getName()] = await drawable.renderToRawImageData(thumbnailSize, thumbnailSize, 0xffffffff);
_selectedSkins[skin.getName()] = false;
}
_toggleSkin("full-skins/girl");
setState(() {});
});
}
void _toggleSkin(String skinName) {
_selectedSkins[skinName] = !_selectedSkins[skinName]!;
if (_customSkin != null) _customSkin?.dispose();
_customSkin = Skin("custom-skin");
for (var skinName in _selectedSkins.keys) {
if (_selectedSkins[skinName] == true) {
var skin = _drawable.skeletonData.findSkin(skinName);
if (skin != null) _customSkin?.addSkin(skin);
}
}
_drawable.skeleton.setSkin(_customSkin!);
_drawable.skeleton.setToSetupPose();
}
@override
Widget build(BuildContext context) {
final controller = SpineWidgetController(onInitialized: (controller) {
controller.animationState.setAnimationByName(0, "dance", true);
});
return Scaffold(
appBar: AppBar(title: const Text('Dress Up')),
body: _skinImages.isEmpty
? const SizedBox()
: Row(children: [
SizedBox(
width: thumbnailSize,
child: ListView(
children: _skinImages.keys.map((skinName) {
var rawImageData = _skinImages[skinName]!;
var image = Image(image: RawImageProvider(rawImageData));
var box = SizedBox(width: 200, height: 200, child: image);
return GestureDetector(
onTap: () {
_toggleSkin(skinName);
setState(() {});
},
child: _selectedSkins[skinName] == true
? box
// Does not work on web.
//: ColorFiltered(colorFilter: const ColorFilter.mode(Colors.grey, painting.BlendMode.saturation,), child: box)
: Container(
foregroundDecoration: const BoxDecoration(
color: Colors.grey,
backgroundBlendMode: painting.BlendMode.saturation,
),
child: box));
}).toList()),
),
Expanded(
child: SpineWidget.fromDrawable(
_drawable,
controller,
boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]),
))
]));
}
@override
void dispose() {
super.dispose();
_drawable.dispose();
_customSkin?.dispose();
}
}

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import 'dart:math';
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class SpineComponent extends PositionComponent {
final BoundsProvider _boundsProvider;
final SkeletonDrawable _drawable;
late final Bounds _bounds;
final bool _ownsDrawable;
SpineComponent(
this._drawable, {
bool ownsDrawable = true,
BoundsProvider boundsProvider = const SetupPoseBounds(),
super.position,
super.scale,
double super.angle = 0.0,
Anchor super.anchor = Anchor.topLeft,
super.children,
super.priority,
}) : _ownsDrawable = ownsDrawable,
_boundsProvider = boundsProvider {
_drawable.update(0);
_bounds = _boundsProvider.computeBounds(_drawable);
size = Vector2(_bounds.width, _bounds.height);
}
static Future<SpineComponent> fromAssets(
String atlasFile,
String skeletonFile, {
AssetBundle? bundle,
BoundsProvider boundsProvider = const SetupPoseBounds(),
Vector2? position,
Vector2? scale,
double angle = 0.0,
Anchor anchor = Anchor.topLeft,
Iterable<Component>? children,
int? priority,
}) async {
return SpineComponent(await SkeletonDrawable.fromAsset(atlasFile, skeletonFile, bundle: bundle),
ownsDrawable: true,
boundsProvider: boundsProvider,
position: position,
scale: scale,
angle: angle,
anchor: anchor,
children: children,
priority: priority);
}
void dispose() {
if (_ownsDrawable) {
_drawable.dispose();
}
}
@override
void update(double dt) {
_drawable.update(dt);
}
@override
void render(Canvas canvas) {
canvas.save();
canvas.translate(-_bounds.x, -_bounds.y);
_drawable.renderToCanvas(canvas);
canvas.restore();
}
get animationState => _drawable.animationState;
get animationStateData => _drawable.animationStateData;
get skeleton => _drawable.skeleton;
}
class SimpleFlameExample extends FlameGame {
late final SpineComponent spineboy;
@override
Future<void> onLoad() async {
// Load the Spineboy atlas and skeleton data from asset files
// and create a SpineComponent from them, scaled down and
// centered on the screen
spineboy = await SpineComponent.fromAssets("assets/spineboy.atlas", "assets/spineboy-pro.skel",
scale: Vector2(0.4, 0.4), anchor: Anchor.center, position: Vector2(size.x / 2, size.y / 2));
// Set the "walk" animation on track 0 in looping mode
spineboy.animationState.setAnimationByName(0, "walk", true);
await add(spineboy);
}
@override
void onDetach() {
// Dispose the native resources that have been loaded for spineboy.
spineboy.dispose();
}
}
class PreloadAndShareSpineDataExample extends FlameGame {
late final SkeletonData cachedSkeletonData;
late final Atlas cachedAtlas;
late final List<SpineComponent> spineboys = [];
@override
Future<void> onLoad() async {
// Pre-load the atlas and skeleton data once.
cachedAtlas = await Atlas.fromAsset("assets/spineboy.atlas");
cachedSkeletonData = await SkeletonData.fromAsset(cachedAtlas, "assets/spineboy-pro.skel");
// Instantiate many spineboys from the pre-loaded data. Each SpineComponent
// gets their own SkeletonDrawable copy derived from the cached data. The
// SkeletonDrawable copies do not own the underlying skeleton data and atlas.
final rng = Random();
for (int i = 0; i < 100; i++) {
final drawable = SkeletonDrawable(cachedAtlas, cachedSkeletonData, false);
final scale = 0.1 + rng.nextDouble() * 0.2;
final position = Vector2(rng.nextDouble() * size.x, rng.nextDouble() * size.y);
final spineboy = SpineComponent(drawable, scale: Vector2(scale, scale), position: position);
spineboy.animationState.setAnimationByName(0, "walk", true);
spineboys.add(spineboy);
await add(spineboy);
}
}
@override
void onDetach() {
// Dispose the pre-loaded atlas and skeleton data when the game/scene is removed.
cachedAtlas.dispose();
cachedSkeletonData.dispose();
// Dispose each spineboy and its internal SkeletonDrawable.
for (final spineboy in spineboys) {
spineboy.dispose();
}
}
}
class SpineFlameGameWidget extends StatelessWidget {
final FlameGame game;
const SpineFlameGameWidget(this.game, {super.key});
@override
Widget build(BuildContext context) {
return Scaffold(appBar: AppBar(title: const Text('Flame Integration')), body: GameWidget(game: game));
}
}

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import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class IkFollowing extends StatefulWidget {
const IkFollowing({Key? key}) : super(key: key);
@override
IkFollowingState createState() => IkFollowingState();
}
class IkFollowingState extends State<IkFollowing> {
late SpineWidgetController controller;
Offset? crossHairPosition;
@override
void initState() {
super.initState();
controller = SpineWidgetController(onInitialized: (controller) {
// Set the walk animation on track 0, let it loop
controller.animationState.setAnimationByName(0, "walk", true);
controller.animationState.setAnimationByName(1, "aim", true);
}, onAfterUpdateWorldTransforms: (controller) {
var worldPosition = crossHairPosition;
if (worldPosition == null) return;
var bone = controller.skeleton.findBone("crosshair");
if (bone == null) return;
var parent = bone.getParent();
if (parent == null) return;
var position = parent.worldToLocal(worldPosition.dx, worldPosition.dy);
bone.setX(position.x);
bone.setY(position.y);
});
}
void _updateBonePosition(Offset position) {
crossHairPosition = controller.toSkeletonCoordinates(position);
}
@override
Widget build(BuildContext context) {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('IK Following')),
body: GestureDetector(
onPanDown: (drag) => _updateBonePosition(drag.localPosition),
onPanUpdate: (drag) => _updateBonePosition(drag.localPosition),
child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller),
));
}
}

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import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
import 'package:spine_flutter_example/animated_login.dart';
import 'package:spine_flutter_example/debug_rendering.dart';
import 'animation_state_events.dart';
import 'dress_up.dart';
import 'flame_example.dart';
import 'ik_following.dart';
import 'pause_play_animation.dart';
import 'simple_animation.dart';
class ExampleSelector extends StatelessWidget {
const ExampleSelector({super.key});
@override
Widget build(BuildContext context) {
const spacer = SizedBox(height: 10);
return Scaffold(
appBar: AppBar(title: const Text('Spine Examples')),
body: Center(
child: Column(mainAxisSize: MainAxisSize.min, children: [
ElevatedButton(
child: const Text('Simple Animation'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const SimpleAnimation(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Pause/Play animation'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const PlayPauseAnimation(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Animation State Listener'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const AnimationStateEvents(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Debug Rendering'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const DebugRendering(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Animated login'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const AnimatedLogin(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Dress Up'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const DressUp(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('IK Following'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => const IkFollowing(),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Flame: Simple Example'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => SpineFlameGameWidget(SimpleFlameExample()),
),
);
},
),
spacer,
ElevatedButton(
child: const Text('Flame: Pre-load and share Spine data'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (context) => SpineFlameGameWidget(PreloadAndShareSpineDataExample()),
),
);
},
),
spacer
])));
}
}
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await initSpineFlutter(enableMemoryDebugging: false);
runApp(const MaterialApp(title: "Spine Examples", home: ExampleSelector()));
}

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@ -0,0 +1,49 @@
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class PlayPauseAnimation extends StatefulWidget {
const PlayPauseAnimation({Key? key}) : super(key: key);
@override
PlayPauseAnimationState createState() => PlayPauseAnimationState();
}
class PlayPauseAnimationState extends State<PlayPauseAnimation> {
late SpineWidgetController controller;
@override
void initState() {
super.initState();
controller = SpineWidgetController(onInitialized: (controller) {
controller.animationState.setAnimationByName(0, "flying", true);
});
}
void _togglePlay() {
if (controller.isPlaying) {
controller.pause();
} else {
controller.resume();
}
setState(() {});
}
@override
Widget build(BuildContext context) {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('Play/Pause')),
body: SpineWidget.fromAsset(
"assets/dragon.atlas",
"assets/dragon-ess.skel",
controller,
boundsProvider: SkinAndAnimationBounds(animation: "flying"),
),
floatingActionButton: FloatingActionButton(
onPressed: _togglePlay,
child: Icon(controller.isPlaying ? Icons.pause : Icons.play_arrow),
),
);
}
}

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@ -0,0 +1,20 @@
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class SimpleAnimation extends StatelessWidget {
const SimpleAnimation({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController(onInitialized: (controller) {
// Set the walk animation on track 0, let it loop
controller.animationState.setAnimationByName(0, "walk", true);
});
return Scaffold(
appBar: AppBar(title: const Text('Simple Animation')),
body: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller)
);
}
}

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@ -0,0 +1 @@
flutter/ephemeral

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@ -0,0 +1,138 @@
# Project-level configuration.
cmake_minimum_required(VERSION 3.10)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "spine_flutter_example")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.example.spine_flutter")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Define the application target. To change its name, change BINARY_NAME above,
# not the value here, or `flutter run` will no longer work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()

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@ -0,0 +1,88 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)

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