[Unity] Patched Unity 5.1 problem with compiler directives

This commit is contained in:
Fenrisul 2015-06-14 09:44:48 -07:00
parent 1f550ce5af
commit 8e49f78bbc

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@ -132,7 +132,7 @@ public static class SkeletonBaker {
unusedClipNames.Remove(clip.name); unusedClipNames.Remove(clip.name);
} else { } else {
AssetDatabase.AddObjectToAsset(clip, controller); AssetDatabase.AddObjectToAsset(clip, controller);
#if UNITY_5_0 #if UNITY_5
controller.AddMotion(clip); controller.AddMotion(clip);
#else #else
UnityEditorInternal.AnimatorController.AddAnimationClipToController(controller, clip); UnityEditorInternal.AnimatorController.AddAnimationClipToController(controller, clip);