From 8e96fa3c9d4751aff74f8ac9ef67648ba880873a Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Thu, 15 Aug 2013 12:18:06 +0200 Subject: [PATCH] Update README.md --- spine-tk2d/README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/spine-tk2d/README.md b/spine-tk2d/README.md index 7cf95ce4f..24f978a2a 100644 --- a/spine-tk2d/README.md +++ b/spine-tk2d/README.md @@ -1,9 +1,5 @@ The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. -# Setup Tutorial Video - -[![Setup tutorial video](http://i.imgur.com/2AyZq01.png)](http://www.youtube.com/watch?v=x1umSQulghA) - # Requirements 1. Unity 4.2+ @@ -15,6 +11,10 @@ The Spine runtime for Unity with 2D Toolkit comes with an example project which 1. Open the `Assets/examples/spineboy/spineboy.unity` scene. 1. Import 2D Toolkit into your project. +# Setup Tutorial Video + +[![Setup tutorial video](http://i.imgur.com/2AyZq01.png)](http://www.youtube.com/watch?v=x1umSQulghA) + # Notes - Atlas images should use premultiplied alpha.