[ts] Updated demo assets to latest format.
@ -3962,6 +3962,8 @@ var spine;
|
|||||||
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
||||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||||
var slot = drawOrder[i];
|
var slot = drawOrder[i];
|
||||||
|
if (!slot.bone.active)
|
||||||
|
continue;
|
||||||
var verticesLength = 0;
|
var verticesLength = 0;
|
||||||
var vertices = null;
|
var vertices = null;
|
||||||
var attachment = slot.getAttachment();
|
var attachment = slot.getAttachment();
|
||||||
|
|||||||
@ -3962,6 +3962,8 @@ var spine;
|
|||||||
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
||||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||||
var slot = drawOrder[i];
|
var slot = drawOrder[i];
|
||||||
|
if (!slot.bone.active)
|
||||||
|
continue;
|
||||||
var verticesLength = 0;
|
var verticesLength = 0;
|
||||||
var vertices = null;
|
var vertices = null;
|
||||||
var attachment = slot.getAttachment();
|
var attachment = slot.getAttachment();
|
||||||
|
|||||||
@ -3962,6 +3962,8 @@ var spine;
|
|||||||
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
||||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||||
var slot = drawOrder[i];
|
var slot = drawOrder[i];
|
||||||
|
if (!slot.bone.active)
|
||||||
|
continue;
|
||||||
var verticesLength = 0;
|
var verticesLength = 0;
|
||||||
var vertices = null;
|
var vertices = null;
|
||||||
var attachment = slot.getAttachment();
|
var attachment = slot.getAttachment();
|
||||||
|
|||||||
@ -3962,6 +3962,8 @@ var spine;
|
|||||||
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
||||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||||
var slot = drawOrder[i];
|
var slot = drawOrder[i];
|
||||||
|
if (!slot.bone.active)
|
||||||
|
continue;
|
||||||
var verticesLength = 0;
|
var verticesLength = 0;
|
||||||
var vertices = null;
|
var vertices = null;
|
||||||
var attachment = slot.getAttachment();
|
var attachment = slot.getAttachment();
|
||||||
|
|||||||
@ -3962,6 +3962,8 @@ var spine;
|
|||||||
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
||||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||||
var slot = drawOrder[i];
|
var slot = drawOrder[i];
|
||||||
|
if (!slot.bone.active)
|
||||||
|
continue;
|
||||||
var verticesLength = 0;
|
var verticesLength = 0;
|
||||||
var vertices = null;
|
var vertices = null;
|
||||||
var attachment = slot.getAttachment();
|
var attachment = slot.getAttachment();
|
||||||
|
|||||||
@ -3962,6 +3962,8 @@ var spine;
|
|||||||
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
||||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||||
var slot = drawOrder[i];
|
var slot = drawOrder[i];
|
||||||
|
if (!slot.bone.active)
|
||||||
|
continue;
|
||||||
var verticesLength = 0;
|
var verticesLength = 0;
|
||||||
var vertices = null;
|
var vertices = null;
|
||||||
var attachment = slot.getAttachment();
|
var attachment = slot.getAttachment();
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.1 MiB |
BIN
spine-ts/webgl/demos/assets/atlas12.png
Normal file
|
After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 908 KiB After Width: | Height: | Size: 804 KiB |
BIN
spine-ts/webgl/demos/assets/heroes2.png
Normal file
|
After Width: | Height: | Size: 37 KiB |
@ -15,6 +15,7 @@ var clippingDemo = function(canvas, bgColor) {
|
|||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
||||||
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas12.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
|
|||||||
@ -25,6 +25,7 @@ var hoverboardDemo = function(canvas, bgColor) {
|
|||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
||||||
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas12.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
input = new spine.webgl.Input(canvas);
|
input = new spine.webgl.Input(canvas);
|
||||||
|
|||||||
@ -20,6 +20,7 @@ var imageChangesDemo = function(canvas, bgColor) {
|
|||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
||||||
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas12.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
|
|||||||
@ -17,6 +17,7 @@ var skinsDemo = function(canvas, bgColor) {
|
|||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "heroes.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "heroes.png");
|
||||||
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "heroes2.png");
|
||||||
assetManager.loadText(DEMO_NAME, "heroes.atlas");
|
assetManager.loadText(DEMO_NAME, "heroes.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
input = new spine.webgl.Input(canvas);
|
input = new spine.webgl.Input(canvas);
|
||||||
|
|||||||
@ -23,6 +23,7 @@ var spritesheetsDemo = function(canvas, bgColor) {
|
|||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
||||||
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas12.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
|
|||||||
@ -23,6 +23,7 @@ var transitionsDemo = function(canvas, loadingComplete, bgColor) {
|
|||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
|
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
|
||||||
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas12.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
|
|
||||||
|
|||||||