diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/MaterialChecks.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/MaterialChecks.cs index 22f9e53c7..44b7e6a4a 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/MaterialChecks.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/MaterialChecks.cs @@ -96,7 +96,12 @@ namespace Spine.Unity { "\nWarning: 'Canvas Group Tint Black' is enabled at SkeletonGraphic but not 'CanvasGroup Compatible' at the Material!\n\nPlease\n" + "a) enable 'CanvasGroup Compatible' at the Material or\n" + "b) disable 'Canvas Group Tint Black' at the SkeletonGraphic component under 'Advanced'.\n" - + "You may want to duplicate the 'SkeletonGraphicDefault' material and change settings at the duplicate to not affect all instances."; + + "You may want to duplicate the 'SkeletonGraphicTintBlack' material and change settings at the duplicate to not affect all instances."; + public static readonly string kCanvasGroupCompatibleDisabledMessage = + "\nWarning: 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic!\n\nPlease\n" + + "a) disable 'CanvasGroup Compatible' at the Material or\n" + + "b) enable 'Canvas Group Tint Black' at the SkeletonGraphic component under 'Advanced'.\n" + + "You may want to duplicate the 'SkeletonGraphicTintBlack' material and change settings at the duplicate to not affect all instances."; public static bool IsMaterialSetupProblematic (SkeletonRenderer renderer, ref string errorMessage) { var materials = renderer.GetComponent().sharedMaterials; @@ -152,6 +157,11 @@ namespace Spine.Unity { isProblematic = true; errorMessage += kCanvasGroupCompatibleMessage; } + if (settings.tintBlack == true && settings.canvasGroupTintBlack == false + && IsCanvasGroupCompatible(material)) { + isProblematic = true; + errorMessage += kCanvasGroupCompatibleDisabledMessage; + } } return isProblematic; }