CCSkeletonAnimation separated from CCSkeleton.

Has convenience methods to apply multiple AnimationStates and queue animations.
This commit is contained in:
NathanSweet 2013-04-27 16:58:22 +02:00
parent ed0bae85c3
commit 90180dafbb
21 changed files with 1290 additions and 528 deletions

3
.gitignore vendored
View File

@ -9,6 +9,7 @@ target
*.sdf
*.opensdf
*.suo
*.ipch
spine-cocos2dx/cocos2dx/
!spine-cocos2dx/cocos2dx/Place cocos2dx here.txt
@ -31,6 +32,8 @@ spine-xna/obj
spine-xna/example/bin
spine-xna/example/obj
spine-unity/Assets/Plugins/Spine/spine-csharp
!spine-unity/Assets/Plugins/Spine/spine-csharp/Place spine-csharp here.txt
spine-unity/ProjectSettings
spine-unity/Temp
spine-unity/Library

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@ -0,0 +1,162 @@
#import "cocos2d.h"
#import "AppDelegate.h"
#import "ExampleLayer.h"
@implementation MyNavigationController
// The available orientations should be defined in the Info.plist file.
// And in iOS 6+ only, you can override it in the Root View controller in the "supportedInterfaceOrientations" method.
// Only valid for iOS 6+. NOT VALID for iOS 4 / 5.
-(NSUInteger)supportedInterfaceOrientations {
// iPhone only
if( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone )
return UIInterfaceOrientationMaskLandscape;
// iPad only
return UIInterfaceOrientationMaskLandscape;
}
// Supported orientations. Customize it for your own needs
// Only valid on iOS 4 / 5. NOT VALID for iOS 6.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// iPhone only
if( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone )
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
// iPad only
// iPhone only
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
// This is needed for iOS4 and iOS5 in order to ensure
// that the 1st scene has the correct dimensions
// This is not needed on iOS6 and could be added to the application:didFinish...
-(void) directorDidReshapeProjection:(CCDirector*)director {
if(director.runningScene == nil) {
// Add the first scene to the stack. The director will draw it immediately into the framebuffer. (Animation is started automatically when the view is displayed.)
// and add the scene to the stack. The director will run it when it automatically when the view is displayed.
[director runWithScene: [ExampleLayer scene]];
}
}
@end
@implementation AppController
@synthesize window=window_, navController=navController_, director=director_;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Create the main window
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
pixelFormat:kEAGLColorFormatRGB565 //kEAGLColorFormatRGBA8
depthFormat:0 //GL_DEPTH_COMPONENT24_OES
preserveBackbuffer:NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
director_.wantsFullScreenLayout = YES;
// Display FSP and SPF
[director_ setDisplayStats:YES];
// set FPS at 60
[director_ setAnimationInterval:1.0/60];
// attach the openglView to the director
[director_ setView:glView];
// 2D projection
[director_ setProjection:kCCDirectorProjection2D];
// [director setProjection:kCCDirectorProjection3D];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change this setting at any time.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix.
// On iPad HD : "-ipadhd", "-ipad", "-hd"
// On iPad : "-ipad", "-hd"
// On iPhone HD: "-hd"
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad"
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
// Assume that PVR images have premultiplied alpha
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
// Create a Navigation Controller with the Director
navController_ = [[MyNavigationController alloc] initWithRootViewController:director_];
navController_.navigationBarHidden = YES;
// for rotation and other messages
[director_ setDelegate:navController_];
// set the Navigation Controller as the root view controller
[window_ setRootViewController:navController_];
// make main window visible
[window_ makeKeyAndVisible];
return YES;
}
// getting a call, pause the game
-(void) applicationWillResignActive:(UIApplication *)application {
if( [navController_ visibleViewController] == director_ )
[director_ pause];
}
// call got rejected
-(void) applicationDidBecomeActive:(UIApplication *)application {
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
if( [navController_ visibleViewController] == director_ )
[director_ resume];
}
-(void) applicationDidEnterBackground:(UIApplication*)application {
if( [navController_ visibleViewController] == director_ )
[director_ stopAnimation];
}
-(void) applicationWillEnterForeground:(UIApplication*)application {
if( [navController_ visibleViewController] == director_ )
[director_ startAnimation];
}
// application will be killed
- (void)applicationWillTerminate:(UIApplication *)application {
CC_DIRECTOR_END();
}
// purge memory
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
{
[[CCDirector sharedDirector] purgeCachedData];
}
// next delta time will be zero
-(void) applicationSignificantTimeChange:(UIApplication *)application {
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
}
- (void) dealloc {
[window_ release];
[navController_ release];
[super dealloc];
}
@end

View File

@ -27,7 +27,7 @@
#import <spine/spine-cocos2d-iphone.h>
@interface ExampleLayer : CCLayer {
CCSkeleton* skeletonNode;
CCSkeletonAnimation* animationNode;
}
+(CCScene*) scene;

View File

@ -37,18 +37,18 @@
self = [super init];
if (!self) return nil;
skeletonNode = [CCSkeleton skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas"];
AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
animationNode = [CCSkeletonAnimation skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas" scale:1];
[animationNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
[animationNode setMixFrom:@"jump" to:@"walk" duration:0.4f];
[animationNode setAnimation:@"walk" loop:NO];
[animationNode addAnimation:@"jump" loop:NO afterDelay:0];
[animationNode addAnimation:@"walk" loop:YES afterDelay:0];
animationNode.timeScale = 0.3f;
animationNode.debugBones = true;
CGSize windowSize = [[CCDirector sharedDirector] winSize];
[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:skeletonNode];
[self scheduleUpdate];
[animationNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:animationNode];
#if __CC_PLATFORM_MAC
[self setMouseEnabled:YES];
@ -57,22 +57,14 @@
return self;
}
- (void) update:(ccTime)delta {
if (skeletonNode->state->loop) {
if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
} else {
if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
}
}
#if __CC_PLATFORM_MAC
- (BOOL) ccMouseDown:(NSEvent*)event {
CCDirector* director = [CCDirector sharedDirector];
NSPoint location = [director convertEventToGL:event];
location.x -= [[director runningScene]position].x;
location.y -= [[director runningScene]position].y;
location.x -= skeletonNode.position.x;
location.y -= skeletonNode.position.y;
location.x -= animationNode.position.x;
location.y -= animationNode.position.y;
if (CGRectContainsPoint(skeletonNode.boundingBox, location)) NSLog(@"Clicked!");
return YES;
}

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@ -158,7 +158,9 @@
43C32A03170B0F15004A9460 /* vec3.c in Sources */ = {isa = PBXBuildFile; fileRef = 43C32992170B0F14004A9460 /* vec3.c */; };
43C32A04170B0F15004A9460 /* vec4.c in Sources */ = {isa = PBXBuildFile; fileRef = 43C32993170B0F14004A9460 /* vec4.c */; };
43C32A06170B0F93004A9460 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = 43C32A05170B0F93004A9460 /* main.m */; };
43C32A09170B10FF004A9460 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = 43C32A08170B10FF004A9460 /* AppDelegate.m */; };
43C32A09170B10FF004A9460 /* AppDelegate.mm in Sources */ = {isa = PBXBuildFile; fileRef = 43C32A08170B10FF004A9460 /* AppDelegate.mm */; };
43DB2A3D172C16BC003045C5 /* CCSkeleton.m in Sources */ = {isa = PBXBuildFile; fileRef = 43DB2A3A172C16BC003045C5 /* CCSkeleton.m */; };
43DB2A3E172C16BC003045C5 /* CCSkeletonAnimation.m in Sources */ = {isa = PBXBuildFile; fileRef = 43DB2A3C172C16BC003045C5 /* CCSkeletonAnimation.m */; };
9A5D2499170A94DA0030D4DD /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D2498170A94DA0030D4DD /* QuartzCore.framework */; };
9A5D249B170A94DA0030D4DD /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D249A170A94DA0030D4DD /* OpenGLES.framework */; };
9A5D249D170A94DA0030D4DD /* OpenAL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D249C170A94DA0030D4DD /* OpenAL.framework */; };
@ -481,7 +483,11 @@
43C32993170B0F14004A9460 /* vec4.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = vec4.c; sourceTree = "<group>"; };
43C32A05170B0F93004A9460 /* main.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = main.m; path = "Resources-ios/main.m"; sourceTree = "<group>"; };
43C32A07170B10FF004A9460 /* AppDelegate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = AppDelegate.h; path = "Resources-ios/AppDelegate.h"; sourceTree = "<group>"; };
43C32A08170B10FF004A9460 /* AppDelegate.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = AppDelegate.m; path = "Resources-ios/AppDelegate.m"; sourceTree = "<group>"; };
43C32A08170B10FF004A9460 /* AppDelegate.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = AppDelegate.mm; path = "Resources-ios/AppDelegate.mm"; sourceTree = "<group>"; };
43DB2A39172C16BC003045C5 /* CCSkeleton.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCSkeleton.h; path = src/spine/CCSkeleton.h; sourceTree = "<group>"; };
43DB2A3A172C16BC003045C5 /* CCSkeleton.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = CCSkeleton.m; path = src/spine/CCSkeleton.m; sourceTree = "<group>"; };
43DB2A3B172C16BC003045C5 /* CCSkeletonAnimation.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCSkeletonAnimation.h; path = src/spine/CCSkeletonAnimation.h; sourceTree = "<group>"; };
43DB2A3C172C16BC003045C5 /* CCSkeletonAnimation.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = CCSkeletonAnimation.m; path = src/spine/CCSkeletonAnimation.m; sourceTree = "<group>"; };
9A5D2495170A94DA0030D4DD /* SpineExample.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = SpineExample.app; sourceTree = BUILT_PRODUCTS_DIR; };
9A5D2498170A94DA0030D4DD /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = System/Library/Frameworks/QuartzCore.framework; sourceTree = SDKROOT; };
9A5D249A170A94DA0030D4DD /* OpenGLES.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGLES.framework; path = System/Library/Frameworks/OpenGLES.framework; sourceTree = SDKROOT; };
@ -522,7 +528,7 @@
43C32826170B0BF6004A9460 /* ExampleLayer.h */,
43C32827170B0BF6004A9460 /* ExampleLayer.m */,
43C32A07170B10FF004A9460 /* AppDelegate.h */,
43C32A08170B10FF004A9460 /* AppDelegate.m */,
43C32A08170B10FF004A9460 /* AppDelegate.mm */,
43C32A05170B0F93004A9460 /* main.m */,
43C32889170B0E9F004A9460 /* Prefix.pch */,
);
@ -578,6 +584,10 @@
children = (
43C3282D170B0C19004A9460 /* spine-cocos2d-iphone.m */,
43C3282E170B0C19004A9460 /* spine-cocos2d-iphone.h */,
43DB2A39172C16BC003045C5 /* CCSkeleton.h */,
43DB2A3A172C16BC003045C5 /* CCSkeleton.m */,
43DB2A3B172C16BC003045C5 /* CCSkeletonAnimation.h */,
43DB2A3C172C16BC003045C5 /* CCSkeletonAnimation.m */,
);
name = "spine-cocos2d-iphone";
sourceTree = "<group>";
@ -1217,7 +1227,9 @@
43C32A03170B0F15004A9460 /* vec3.c in Sources */,
43C32A04170B0F15004A9460 /* vec4.c in Sources */,
43C32A06170B0F93004A9460 /* main.m in Sources */,
43C32A09170B10FF004A9460 /* AppDelegate.m in Sources */,
43C32A09170B10FF004A9460 /* AppDelegate.mm in Sources */,
43DB2A3D172C16BC003045C5 /* CCSkeleton.m in Sources */,
43DB2A3E172C16BC003045C5 /* CCSkeletonAnimation.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};

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@ -0,0 +1,60 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#import <spine/spine.h>
#import "cocos2d.h"
#ifdef __cplusplus
using namespace spine;
#endif
/**
Draws a skeleton.
*/
@interface CCSkeleton : CCNodeRGBA<CCBlendProtocol> {
Skeleton* _skeleton;
float _timeScale;
bool _debugSlots;
bool _debugBones;
ccBlendFunc _blendFunc;
bool _ownsSkeletonData;
Atlas* _atlas;
}
+ (id) skeletonWithData:(SkeletonData*)skeletonData;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (id) initWithData:(SkeletonData*)skeletonData;
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
@property (nonatomic, readonly) Skeleton* skeleton;
@property (nonatomic) float timeScale;
@property (nonatomic) bool debugSlots;
@property (nonatomic) bool debugBones;
@end

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@ -0,0 +1,245 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#import <spine/CCSkeleton.h>
#import <spine/spine-cocos2d-iphone.h>
@interface CCSkeleton (Private)
- (void) initialize:(SkeletonData*)skeletonData;
@end
@implementation CCSkeleton
@synthesize skeleton = _skeleton;
@synthesize timeScale = _timeScale;
@synthesize debugSlots = _debugSlots;
@synthesize debugBones = _debugBones;
+ (id) skeletonWithData:(SkeletonData*)skeletonData {
return [[[CCSkeleton alloc] initWithData:skeletonData] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
return [[[CCSkeleton alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
return [[[CCSkeleton alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
}
- (void) initialize:(SkeletonData*)skeletonData {
_skeleton = Skeleton_create(skeletonData);
_blendFunc.src = GL_ONE;
_blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
_timeScale = 1;
[self setShaderProgram:[[CCShaderCache sharedShaderCache] programForKey:kCCShader_PositionTextureColor]];
[self scheduleUpdate];
}
- (id) initWithData:(SkeletonData*)skeletonData {
NSAssert(skeletonData, @"skeletonData cannot be null.");
self = [super init];
if (!self) return nil;
[self initialize:skeletonData];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
self = [super init];
if (!self) return nil;
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
SkeletonJson_dispose(json);
if (!skeletonData) return 0;
[self initialize:skeletonData];
_ownsSkeletonData = YES;
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
self = [super init];
if (!self) return nil;
_atlas = Atlas_readAtlasFile([atlasFile UTF8String]);
NSAssert(_atlas, ([NSString stringWithFormat:@"Error reading atlas file: %@", atlasFile]));
if (!_atlas) return 0;
SkeletonJson* json = SkeletonJson_create(_atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
SkeletonJson_dispose(json);
if (!skeletonData) return 0;
[self initialize:skeletonData];
_ownsSkeletonData = YES;
return self;
}
- (void) dealloc {
if (_ownsSkeletonData) SkeletonData_dispose(_skeleton->data);
if (_atlas) Atlas_dispose(_atlas);
Skeleton_dispose(_skeleton);
[super dealloc];
}
- (void) update:(ccTime)deltaTime {
Skeleton_update(_skeleton, deltaTime * _timeScale);
}
- (void) draw {
CC_NODE_DRAW_SETUP();
ccGLBlendFunc(_blendFunc.src, _blendFunc.dst);
ccColor3B color = self.color;
_skeleton->r = color.r / (float)255;
_skeleton->g = color.g / (float)255;
_skeleton->b = color.b / (float)255;
_skeleton->a = self.opacity / (float)255;
CCTextureAtlas* textureAtlas = 0;
ccV3F_C4B_T2F_Quad quad;
quad.tl.vertices.z = 0;
quad.tr.vertices.z = 0;
quad.bl.vertices.z = 0;
quad.br.vertices.z = 0;
for (int i = 0, n = _skeleton->slotCount; i < n; i++) {
Slot* slot = _skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
if (regionTextureAtlas != textureAtlas) {
if (textureAtlas) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
}
}
textureAtlas = regionTextureAtlas;
if (textureAtlas.capacity == textureAtlas.totalQuads &&
![textureAtlas resizeCapacity:textureAtlas.capacity * 2]) return;
RegionAttachment_updateQuad(attachment, slot, &quad);
[textureAtlas updateQuad:&quad atIndex:textureAtlas.totalQuads];
}
if (textureAtlas) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
}
if (_debugSlots) {
// Slots.
ccDrawColor4B(0, 0, 255, 255);
glLineWidth(1);
CGPoint points[4];
ccV3F_C4B_T2F_Quad quad;
for (int i = 0, n = _skeleton->slotCount; i < n; i++) {
Slot* slot = _skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
ccDrawPoly(points, 4, true);
}
}
if (_debugBones) {
// Bone lengths.
glLineWidth(2);
ccDrawColor4B(255, 0, 0, 255);
for (int i = 0, n = _skeleton->boneCount; i < n; i++) {
Bone *bone = _skeleton->bones[i];
float x = bone->data->length * bone->m00 + bone->worldX;
float y = bone->data->length * bone->m10 + bone->worldY;
ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
}
// Bone origins.
ccPointSize(4);
ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
for (int i = 0, n = _skeleton->boneCount; i < n; i++) {
Bone *bone = _skeleton->bones[i];
ccDrawPoint(ccp(bone->worldX, bone->worldY));
if (i == 0) ccDrawColor4B(0, 255, 0, 255);
}
}
}
- (CGRect) boundingBox {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = self.scaleX;
float scaleY = self.scaleY;
ccV3F_C4B_T2F_Quad quad;
for (int i = 0; i < _skeleton->slotCount; ++i) {
Slot* slot = _skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
minX = fmin(minX, quad.bl.vertices.x * scaleX);
minY = fmin(minY, quad.bl.vertices.y * scaleY);
maxX = fmax(maxX, quad.bl.vertices.x * scaleX);
maxY = fmax(maxY, quad.bl.vertices.y * scaleY);
minX = fmin(minX, quad.br.vertices.x * scaleX);
minY = fmin(minY, quad.br.vertices.y * scaleY);
maxX = fmax(maxX, quad.br.vertices.x * scaleX);
maxY = fmax(maxY, quad.br.vertices.y * scaleY);
minX = fmin(minX, quad.tl.vertices.x * scaleX);
minY = fmin(minY, quad.tl.vertices.y * scaleY);
maxX = fmax(maxX, quad.tl.vertices.x * scaleX);
maxY = fmax(maxY, quad.tl.vertices.y * scaleY);
minX = fmin(minX, quad.tr.vertices.x * scaleX);
minY = fmin(minY, quad.tr.vertices.y * scaleY);
maxX = fmax(maxX, quad.tr.vertices.x * scaleX);
maxY = fmax(maxY, quad.tr.vertices.y * scaleY);
}
minX = self.position.x + minX;
minY = self.position.y + minY;
maxX = self.position.x + maxX;
maxY = self.position.y + maxY;
return CGRectMake(minX, minY, maxX - minX, maxY - minY);
}
// CCBlendProtocol
- (void) setBlendFunc:(ccBlendFunc)func {
self.blendFunc = func;
}
- (ccBlendFunc) blendFunc {
return _blendFunc;
}
@end

View File

@ -0,0 +1,69 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#import <spine/spine.h>
#import <spine/CCSkeleton.h>
#import "cocos2d.h"
#ifdef __cplusplus
using namespace spine;
#endif
/**
Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
*/
@interface CCSkeletonAnimation : CCSkeleton {
NSMutableArray* _states;
NSMutableArray* _stateDatas;
}
+ (id) skeletonWithData:(SkeletonData*)skeletonData;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (id) initWithData:(SkeletonData*)skeletonData;
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (void) addAnimationState;
- (void) addAnimationState:(AnimationStateData*)stateData;
- (void) setAnimationStateData:(AnimationStateData*)stateData forState:(int)stateIndex;
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration forState:(int)stateIndex;
- (void) setAnimation:(NSString*)name loop:(bool)loop;
- (void) setAnimation:(NSString*)name loop:(bool)loop forState:(int)stateIndex;
- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay;
- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay forState:(int)stateIndex;
- (void) clearAnimation;
- (void) clearAnimationForState:(int)stateIndex;
@property (retain, nonatomic, readonly) NSMutableArray* states;
@end

View File

@ -0,0 +1,177 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#import <spine/CCSkeletonAnimation.h>
#import <spine/spine-cocos2d-iphone.h>
@interface CCSkeletonAnimation (Private)
- (void) initialize;
@end
@implementation CCSkeletonAnimation
@synthesize states = _states;
+ (id) skeletonWithData:(SkeletonData*)skeletonData {
return [[[CCSkeletonAnimation alloc] initWithData:skeletonData] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
return [[[CCSkeletonAnimation alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
return [[[CCSkeletonAnimation alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
}
- (void) initialize {
_states = [[NSMutableArray arrayWithCapacity:2] retain];
_stateDatas = [[NSMutableArray arrayWithCapacity:2] retain];
[self addAnimationState];
}
- (id) initWithData:(SkeletonData*)skeletonData {
self = [super initWithData:skeletonData];
if (!self) return nil;
[self initialize];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale];
if (!self) return nil;
[self initialize];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
self = [super initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale];
if (!self) return nil;
[self initialize];
return self;
}
- (void) dealloc {
for (NSValue* value in _stateDatas)
AnimationStateData_dispose([value pointerValue]);
[_stateDatas release];
for (NSValue* value in _states)
AnimationState_dispose([value pointerValue]);
[_states release];
[super dealloc];
}
- (void) update:(ccTime)deltaTime {
[super update:deltaTime];
deltaTime *= _timeScale;
for (NSValue* value in _states) {
AnimationState* state = [value pointerValue];
AnimationState_update(state, deltaTime);
AnimationState_apply(state, _skeleton);
}
Skeleton_updateWorldTransform(_skeleton);
}
- (void) addAnimationState {
AnimationStateData* stateData = AnimationStateData_create(_skeleton->data);
[_stateDatas addObject:[NSValue valueWithPointer:stateData]];
[self addAnimationState:stateData];
}
- (void) addAnimationState:(AnimationStateData*)stateData {
NSAssert(stateData, @"stateData cannot be null.");
AnimationState* state = AnimationState_create(stateData);
[_states addObject:[NSValue valueWithPointer:state]];
}
- (void) setAnimationStateData:(AnimationStateData*)stateData forState:(int)stateIndex {
NSAssert(stateData, @"stateData cannot be null.");
NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
for (NSValue* value in _stateDatas) {
if (state->data == [value pointerValue]) {
AnimationStateData_dispose(state->data);
[_stateDatas removeObject:value];
break;
}
}
[_states removeObject:[NSValue valueWithPointer:state]];
AnimationState_dispose(state);
state = AnimationState_create(stateData);
[_states setObject:[NSValue valueWithPointer:state] atIndexedSubscript:stateIndex];
}
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration {
[self setMixFrom:fromAnimation to:toAnimation duration:duration forState:0];
}
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration forState:(int)stateIndex {
NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
AnimationStateData_setMixByName(state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration);
}
- (void) setAnimation:(NSString*)name loop:(bool)loop {
[self setAnimation:name loop:loop forState:0];
}
- (void) setAnimation:(NSString*)name loop:(bool)loop forState:(int)stateIndex {
NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
AnimationState_setAnimationByName(state, [name UTF8String], loop);
}
- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay {
[self addAnimation:name loop:loop afterDelay:delay forState:0];
}
- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay forState:(int)stateIndex {
NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
AnimationState_addAnimationByName(state, [name UTF8String], loop, delay);
}
- (void) clearAnimation {
[self clearAnimationForState:0];
}
- (void) clearAnimationForState:(int)stateIndex {
NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
AnimationState_clearAnimation(state);
}
@end

View File

@ -23,47 +23,10 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_COCOS2D_H_
#define SPINE_COCOS2D_H_
#include <spine/spine.h>
#include "cocos2d.h"
#ifdef __cplusplus
using namespace spine;
#endif
@interface CCSkeleton : CCNodeRGBA<CCBlendProtocol> {
@private
bool ownsSkeleton;
bool ownsStateData;
Atlas* atlas;
@public
Skeleton* const skeleton;
AnimationState* const state;
float timeScale;
bool debugSlots;
bool debugBones;
ccBlendFunc blendFunc;
}
+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas;
+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile;
+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
+ (CCSkeleton*) skeletonWithData:(SkeletonData*)skeletonData;
+ (CCSkeleton*) skeletonWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
- initWithData:(SkeletonData*)skeletonData;
- initWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
@end
/**/
#import <spine/spine.h>
#import "cocos2d.h"
#import "CCSkeleton.h"
#import "CCSkeletonAnimation.h"
#ifdef __cplusplus
namespace spine {
@ -76,5 +39,3 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
}
}
#endif
#endif /* SPINE_COCOS2D_H_ */

View File

@ -96,229 +96,3 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
#ifdef __cplusplus
}
#endif
/**/
@implementation CCSkeleton
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas {
return [CCSkeleton skeletonWithFile:skeletonDataFile atlas:atlas scale:1];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
NSAssert(atlas, @"atlas cannot be nil.");
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
SkeletonJson_dispose(json);
CCSkeleton* node = skeletonData ? [CCSkeleton skeletonWithData:skeletonData] : 0;
node->ownsSkeleton = true;
return node;
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile {
return [CCSkeleton skeletonWithFile:skeletonDataFile atlasFile:atlasFile scale:1];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
NSAssert(atlasFile, @"atlasFile cannot be nil.");
Atlas* atlas = Atlas_readAtlasFile([atlasFile UTF8String]);
NSAssert(atlas, ([NSString stringWithFormat:@"Error reading atlas file: %@", atlasFile]));
if (!atlas) return 0;
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
SkeletonJson_dispose(json);
if (!skeletonData) {
Atlas_dispose(atlas);
return 0;
}
CCSkeleton* node = [CCSkeleton skeletonWithData:skeletonData];
node->ownsSkeleton = true;
node->atlas = atlas;
return node;
}
+ (id) skeletonWithData:(SkeletonData*)skeletonData {
return [CCSkeleton skeletonWithData:skeletonData stateData:0];
}
+ (id) skeletonWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
return [[[CCSkeleton alloc] initWithData:skeletonData stateData:stateData] autorelease];
}
- (id) initWithData:(SkeletonData*)skeletonData {
return [self initWithData:skeletonData stateData:0];
}
- (id) initWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
NSAssert(skeletonData, @"skeletonData cannot be nil.");
self = [super init];
if (!self) return nil;
CONST_CAST(Skeleton*, skeleton) = Skeleton_create(skeletonData);
if (!stateData) {
stateData = AnimationStateData_create(skeletonData);
ownsStateData = true;
}
CONST_CAST(AnimationState*, state) = AnimationState_create(stateData);
blendFunc.src = GL_ONE;
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
timeScale = 1;
[self setShaderProgram:[[CCShaderCache sharedShaderCache] programForKey:kCCShader_PositionTextureColor]];
[self scheduleUpdate];
return self;
}
- (void) dealloc {
if (ownsSkeleton) Skeleton_dispose(skeleton);
if (ownsStateData) AnimationStateData_dispose(state->data);
if (atlas) Atlas_dispose(atlas);
AnimationState_dispose(state);
[super dealloc];
}
- (void) update:(ccTime)deltaTime {
Skeleton_update(skeleton, deltaTime * timeScale);
AnimationState_update(state, deltaTime * timeScale);
AnimationState_apply(state, skeleton);
Skeleton_updateWorldTransform(skeleton);
}
- (void) draw {
CC_NODE_DRAW_SETUP();
ccGLBlendFunc(blendFunc.src, blendFunc.dst);
ccColor3B color = self.color;
skeleton->r = color.r / (float)255;
skeleton->g = color.g / (float)255;
skeleton->b = color.b / (float)255;
skeleton->a = self.opacity / (float)255;
CCTextureAtlas* textureAtlas = 0;
ccV3F_C4B_T2F_Quad quad;
quad.tl.vertices.z = 0;
quad.tr.vertices.z = 0;
quad.bl.vertices.z = 0;
quad.br.vertices.z = 0;
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
if (regionTextureAtlas != textureAtlas) {
if (textureAtlas) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
}
}
textureAtlas = regionTextureAtlas;
if (textureAtlas.capacity == textureAtlas.totalQuads &&
![textureAtlas resizeCapacity:textureAtlas.capacity * 2]) return;
RegionAttachment_updateQuad(attachment, slot, &quad);
[textureAtlas updateQuad:&quad atIndex:textureAtlas.totalQuads];
}
if (textureAtlas) {
[textureAtlas drawQuads];
[textureAtlas removeAllQuads];
}
if (debugSlots) {
// Slots.
ccDrawColor4B(0, 0, 255, 255);
glLineWidth(1);
CGPoint points[4];
ccV3F_C4B_T2F_Quad quad;
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
ccDrawPoly(points, 4, true);
}
}
if (debugBones) {
// Bone lengths.
glLineWidth(2);
ccDrawColor4B(255, 0, 0, 255);
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
Bone *bone = skeleton->bones[i];
float x = bone->data->length * bone->m00 + bone->worldX;
float y = bone->data->length * bone->m10 + bone->worldY;
ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
}
// Bone origins.
ccPointSize(4);
ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
Bone *bone = skeleton->bones[i];
ccDrawPoint(ccp(bone->worldX, bone->worldY));
if (i == 0) ccDrawColor4B(0, 255, 0, 255);
}
}
}
- (CGRect) boundingBox {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = self.scaleX;
float scaleY = self.scaleY;
ccV3F_C4B_T2F_Quad quad;
for (int i = 0; i < skeleton->slotCount; ++i) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
minX = fmin(minX, quad.bl.vertices.x * scaleX);
minY = fmin(minY, quad.bl.vertices.y * scaleY);
maxX = fmax(maxX, quad.bl.vertices.x * scaleX);
maxY = fmax(maxY, quad.bl.vertices.y * scaleY);
minX = fmin(minX, quad.br.vertices.x * scaleX);
minY = fmin(minY, quad.br.vertices.y * scaleY);
maxX = fmax(maxX, quad.br.vertices.x * scaleX);
maxY = fmax(maxY, quad.br.vertices.y * scaleY);
minX = fmin(minX, quad.tl.vertices.x * scaleX);
minY = fmin(minY, quad.tl.vertices.y * scaleY);
maxX = fmax(maxX, quad.tl.vertices.x * scaleX);
maxY = fmax(maxY, quad.tl.vertices.y * scaleY);
minX = fmin(minX, quad.tr.vertices.x * scaleX);
minY = fmin(minY, quad.tr.vertices.y * scaleY);
maxX = fmax(maxX, quad.tr.vertices.x * scaleX);
maxY = fmax(maxY, quad.tr.vertices.y * scaleY);
}
minX = self.position.x + minX;
minY = self.position.y + minY;
maxX = self.position.x + maxX;
maxY = self.position.y + maxY;
return CGRectMake(minX, minY, maxX - minX, maxY - minY);
}
// CCBlendProtocol
- (void) setBlendFunc:(ccBlendFunc)func {
self.blendFunc = func;
}
- (ccBlendFunc) blendFunc {
return blendFunc;
}
@end

View File

@ -41,10 +41,17 @@ CCScene* ExampleLayer::scene () {
bool ExampleLayer::init () {
if (!CCLayer::init()) return false;
skeletonNode = CCSkeleton::createWithFile("spineboy.json", "spineboy.atlas");
AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
skeletonNode = new CCSkeletonAnimation("spineboy.json", "spineboy.atlas");
skeletonNode->addAnimationState();
skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "walk", 0.4f);
skeletonNode->setAnimation("walk", true);
// This shows how to setup animations to play back to back.
//skeletonNode->addAnimation("jump", true);
//skeletonNode->addAnimation("walk", true);
//skeletonNode->addAnimation("jump", true);
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
@ -63,9 +70,9 @@ bool ExampleLayer::init () {
}
void ExampleLayer::update (float deltaTime) {
if (skeletonNode->state->loop) {
if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
if (skeletonNode->states[0]->loop) {
if (skeletonNode->states[0]->time > 2) skeletonNode->setAnimation("jump", false);
} else {
if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
if (skeletonNode->states[0]->time > 1) skeletonNode->setAnimation("walk", true);
}
}

View File

@ -31,7 +31,7 @@
class ExampleLayer: public cocos2d::CCLayer {
private:
spine::CCSkeleton* skeletonNode;
spine::CCSkeletonAnimation* skeletonNode;
public:
static cocos2d::CCScene* scene ();

View File

@ -143,6 +143,8 @@
<ClInclude Include="..\..\..\spine-c\include\spine\SlotData.h" />
<ClInclude Include="..\..\..\spine-c\include\spine\spine.h" />
<ClInclude Include="..\..\..\spine-c\src\spine\Json.h" />
<ClInclude Include="..\..\src\spine\CCSkeleton.h" />
<ClInclude Include="..\..\src\spine\CCSkeletonAnimation.h" />
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h" />
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\AppMacros.h" />
@ -168,6 +170,8 @@
<ClCompile Include="..\..\..\spine-c\src\spine\Skin.c" />
<ClCompile Include="..\..\..\spine-c\src\spine\Slot.c" />
<ClCompile Include="..\..\..\spine-c\src\spine\SlotData.c" />
<ClCompile Include="..\..\src\spine\CCSkeleton.cpp" />
<ClCompile Include="..\..\src\spine\CCSkeletonAnimation.cpp" />
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" />
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\ExampleLayer.cpp" />

View File

@ -87,6 +87,12 @@
<ClInclude Include="..\..\..\spine-c\include\spine\AnimationStateData.h">
<Filter>Classes\spine-c</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\CCSkeleton.h">
<Filter>Classes\spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\CCSkeletonAnimation.h">
<Filter>Classes\spine-cocos2dx</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
@ -155,5 +161,11 @@
<ClCompile Include="..\..\..\spine-c\src\spine\AnimationState.c">
<Filter>Classes\spine-c</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\CCSkeleton.cpp">
<Filter>Classes\spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\CCSkeletonAnimation.cpp">
<Filter>Classes\spine-cocos2dx</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,229 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include <spine/CCSkeleton.h>
#include <spine/spine-cocos2dx.h>
USING_NS_CC;
using std::min;
using std::max;
namespace spine {
static CCSkeleton* createWithData (SkeletonData* skeletonData) {
CCSkeleton* node = new CCSkeleton(skeletonData);
node->autorelease();
return node;
}
static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlas, scale);
node->autorelease();
return node;
}
static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlasFile, scale);
node->autorelease();
return node;
}
void CCSkeleton::initialize (SkeletonData *skeletonData) {
ownsSkeletonData = false;
atlas = 0;
debugSlots = false;
debugBones = false;
skeleton = Skeleton_create(skeletonData);
blendFunc.src = GL_ONE;
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
scheduleUpdate();
}
CCSkeleton::CCSkeleton (SkeletonData *skeletonData) {
initialize(skeletonData);
}
CCSkeleton::CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale) {
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data.");
SkeletonJson_dispose(json);
initialize(skeletonData);
ownsSkeletonData = true;
}
CCSkeleton::CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale) {
atlas = Atlas_readAtlasFile(atlasFile);
CCAssert(atlas, "Error reading atlas file.");
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
SkeletonJson_dispose(json);
initialize(skeletonData);
ownsSkeletonData = true;
}
CCSkeleton::~CCSkeleton () {
if (ownsSkeletonData) SkeletonData_dispose(skeleton->data);
if (atlas) Atlas_dispose(atlas);
Skeleton_dispose(skeleton);
}
void CCSkeleton::update (float deltaTime) {
Skeleton_update(skeleton, deltaTime * timeScale);
}
void CCSkeleton::draw () {
CC_NODE_DRAW_SETUP();
ccGLBlendFunc(blendFunc.src, blendFunc.dst);
ccColor3B color = getColor();
skeleton->r = color.r / (float)255;
skeleton->g = color.g / (float)255;
skeleton->b = color.b / (float)255;
skeleton->a = getOpacity() / (float)255;
CCTextureAtlas* textureAtlas = 0;
ccV3F_C4B_T2F_Quad quad;
quad.tl.vertices.z = 0;
quad.tr.vertices.z = 0;
quad.bl.vertices.z = 0;
quad.br.vertices.z = 0;
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
if (regionTextureAtlas != textureAtlas) {
if (textureAtlas) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
}
}
textureAtlas = regionTextureAtlas;
if (textureAtlas->getCapacity() == textureAtlas->getTotalQuads() &&
!textureAtlas->resizeCapacity(textureAtlas->getCapacity() * 2)) return;
RegionAttachment_updateQuad(attachment, slot, &quad);
textureAtlas->updateQuad(&quad, textureAtlas->getTotalQuads());
}
if (textureAtlas) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
}
if (debugSlots) {
// Slots.
ccDrawColor4B(0, 0, 255, 255);
glLineWidth(1);
CCPoint points[4];
ccV3F_C4B_T2F_Quad quad;
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
ccDrawPoly(points, 4, true);
}
}
if (debugBones) {
// Bone lengths.
glLineWidth(2);
ccDrawColor4B(255, 0, 0, 255);
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
Bone *bone = skeleton->bones[i];
float x = bone->data->length * bone->m00 + bone->worldX;
float y = bone->data->length * bone->m10 + bone->worldY;
ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
}
// Bone origins.
ccPointSize(4);
ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
Bone *bone = skeleton->bones[i];
ccDrawPoint(ccp(bone->worldX, bone->worldY));
if (i == 0) ccDrawColor4B(0, 255, 0, 255);
}
}
}
CCRect CCSkeleton::boundingBox () {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = getScaleX();
float scaleY = getScaleY();
ccV3F_C4B_T2F_Quad quad;
for (int i = 0; i < skeleton->slotCount; ++i) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
minX = min(minX, quad.bl.vertices.x * scaleX);
minY = min(minY, quad.bl.vertices.y * scaleY);
maxX = max(maxX, quad.bl.vertices.x * scaleX);
maxY = max(maxY, quad.bl.vertices.y * scaleY);
minX = min(minX, quad.br.vertices.x * scaleX);
minY = min(minY, quad.br.vertices.y * scaleY);
maxX = max(maxX, quad.br.vertices.x * scaleX);
maxY = max(maxY, quad.br.vertices.y * scaleY);
minX = min(minX, quad.tl.vertices.x * scaleX);
minY = min(minY, quad.tl.vertices.y * scaleY);
maxX = max(maxX, quad.tl.vertices.x * scaleX);
maxY = max(maxY, quad.tl.vertices.y * scaleY);
minX = min(minX, quad.tr.vertices.x * scaleX);
minY = min(minY, quad.tr.vertices.y * scaleY);
maxX = max(maxX, quad.tr.vertices.x * scaleX);
maxY = max(maxY, quad.tr.vertices.y * scaleY);
}
CCPoint position = getPosition();
minX = position.x + minX;
minY = position.y + minY;
maxX = position.x + maxX;
maxY = position.y + maxY;
return CCRectMake(minX, minY, maxX - minX, maxY - minY);
}
// CCBlendProtocol
ccBlendFunc CCSkeleton::getBlendFunc () {
return blendFunc;
}
void CCSkeleton::setBlendFunc (ccBlendFunc blendFunc) {
this->blendFunc = blendFunc;
}
}

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@ -0,0 +1,69 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_CCSKELETON_H_
#define SPINE_CCSKELETON_H_
#include <spine/spine.h>
#include "cocos2d.h"
namespace spine {
/**
Draws a skeleton.
*/
class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
public:
Skeleton* skeleton;
float timeScale;
bool debugSlots;
bool debugBones;
static CCSkeleton* createWithData (SkeletonData* skeletonData);
static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
CCSkeleton (SkeletonData* skeletonData);
CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
virtual ~CCSkeleton ();
virtual void update (float deltaTime);
virtual void draw ();
virtual cocos2d::CCRect boundingBox ();
// CCBlendProtocol
CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc);
private:
bool ownsSkeletonData;
Atlas* atlas;
void initialize (SkeletonData *skeletonData);
};
}
#endif /* SPINE_CCSKELETON_H_ */

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@ -0,0 +1,139 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include <spine/CCSkeletonAnimation.h>
#include <spine/extension.h>
#include <spine/spine-cocos2dx.h>
USING_NS_CC;
using std::min;
using std::max;
using std::vector;
namespace spine {
static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData) {
CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData);
node->autorelease();
return node;
}
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale);
node->autorelease();
return node;
}
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlasFile, scale);
node->autorelease();
return node;
}
CCSkeletonAnimation::CCSkeletonAnimation (SkeletonData *skeletonData)
: CCSkeleton(skeletonData) {
}
CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale)
: CCSkeleton(skeletonDataFile, atlas, scale) {
}
CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
: CCSkeleton(skeletonDataFile, atlasFile, scale) {
}
CCSkeletonAnimation::~CCSkeletonAnimation () {
for (std::vector<AnimationStateData*>::iterator iter = stateDatas.begin(); iter != stateDatas.end(); ++iter)
AnimationStateData_dispose(*iter);
for (std::vector<AnimationState*>::iterator iter = states.begin(); iter != states.end(); ++iter)
AnimationState_dispose(*iter);
}
void CCSkeletonAnimation::update (float deltaTime) {
super::update(deltaTime);
deltaTime *= timeScale;
for (std::vector<AnimationState*>::iterator iter = states.begin(); iter != states.end(); ++iter) {
AnimationState_update(*iter, deltaTime);
AnimationState_apply(*iter, skeleton);
}
Skeleton_updateWorldTransform(skeleton);
}
void CCSkeletonAnimation::addAnimationState (AnimationStateData* stateData) {
if (!stateData) {
stateData = AnimationStateData_create(skeleton->data);
stateDatas.push_back(stateData);
}
AnimationState* state = AnimationState_create(stateData);
states.push_back(state);
}
void CCSkeletonAnimation::setAnimationStateData (AnimationStateData* stateData, int stateIndex) {
CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
CCAssert(stateData, "stateData cannot be null.");
AnimationState* state = states[stateIndex];
for (std::vector<AnimationStateData*>::iterator iter = stateDatas.begin(); iter != stateDatas.end(); ++iter) {
if (state->data == *iter) {
AnimationStateData_dispose(state->data);
stateDatas.erase(iter);
break;
}
}
for (std::vector<AnimationState*>::iterator iter = states.begin(); iter != states.end(); ++iter) {
if (state == *iter) {
states.erase(iter);
break;
}
}
AnimationState_dispose(state);
state = AnimationState_create(stateData);
states.push_back(state);
}
void CCSkeletonAnimation::setMix (char* fromAnimation, char* toAnimation, float duration, int stateIndex) {
CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
AnimationStateData_setMixByName(states[stateIndex]->data, fromAnimation, toAnimation, duration);
}
void CCSkeletonAnimation::setAnimation (char* name, bool loop, int stateIndex) {
CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
AnimationState_setAnimationByName(states[stateIndex], name, loop);
}
void CCSkeletonAnimation::addAnimation (char* name, bool loop, float delay, int stateIndex) {
CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
AnimationState_addAnimationByName(states[stateIndex], name, loop, delay);
}
void CCSkeletonAnimation::clearAnimation (int stateIndex) {
CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
AnimationState_clearAnimation(states[stateIndex]);
}
}

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@ -0,0 +1,70 @@
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_CCSKELETONANIMATION_H_
#define SPINE_CCSKELETONANIMATION_H_
#include <spine/spine.h>
#include <spine/CCSkeleton.h>
#include "cocos2d.h"
namespace spine {
/**
Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
*/
class CCSkeletonAnimation: public CCSkeleton {
public:
std::vector<AnimationState*> states;
static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
CCSkeletonAnimation (SkeletonData* skeletonData);
CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
virtual ~CCSkeletonAnimation ();
virtual void update (float deltaTime);
void addAnimationState (AnimationStateData* stateData = 0);
void setAnimationStateData (AnimationStateData* stateData, int stateIndex = 0);
void setMix (char* fromAnimation, char* toAnimation, float duration, int stateIndex = 0);
void setAnimation (char* name, bool loop, int stateIndex = 0);
void addAnimation (char* name, bool loop, float delay = 0, int stateIndex = 0);
void clearAnimation (int stateIndex = 0);
private:
typedef CCSkeleton super;
std::vector<AnimationStateData*> stateDatas;
void initialize ();
};
}
#endif /* SPINE_CCSKELETONANIMATION_H_ */

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@ -27,8 +27,7 @@
#include <spine/extension.h>
USING_NS_CC;
using std::min;
using std::max;
namespace spine {
void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
@ -97,198 +96,4 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
quad->br.texCoords.v = self->uvs[VERTEX_Y4];
}
/**/
CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data.");
SkeletonJson_dispose(json);
CCSkeleton* node = skeletonData ? createWithData(skeletonData) : 0;
node->ownsSkeleton = true;
return node;
}
CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
Atlas* atlas = Atlas_readAtlasFile(atlasFile);
CCAssert(atlas, "Error reading atlas file.");
if (!atlas) return 0;
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = scale;
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
SkeletonJson_dispose(json);
if (!skeletonData) {
Atlas_dispose(atlas);
return 0;
}
CCSkeleton* node = createWithData(skeletonData);
node->ownsSkeleton = true;
node->atlas = atlas;
return node;
}
CCSkeleton* CCSkeleton::createWithData (SkeletonData* skeletonData, AnimationStateData* stateData) {
CCSkeleton* node = new CCSkeleton(skeletonData, stateData);
node->autorelease();
return node;
}
CCSkeleton::CCSkeleton (SkeletonData *skeletonData, AnimationStateData *stateData) :
ownsSkeleton(false), ownsStateData(false), atlas(0),
skeleton(0), state(0), debugSlots(false), debugBones(false) {
CONST_CAST(Skeleton*, skeleton) = Skeleton_create(skeletonData);
if (!stateData) {
stateData = AnimationStateData_create(skeletonData);
ownsStateData = true;
}
CONST_CAST(AnimationState*, state) = AnimationState_create(stateData);
blendFunc.src = GL_ONE;
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
timeScale = 1;
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
scheduleUpdate();
}
CCSkeleton::~CCSkeleton () {
if (ownsSkeleton) Skeleton_dispose(skeleton);
if (ownsStateData) AnimationStateData_dispose(state->data);
if (atlas) Atlas_dispose(atlas);
AnimationState_dispose(state);
}
void CCSkeleton::update (float deltaTime) {
Skeleton_update(skeleton, deltaTime);
AnimationState_update(state, deltaTime * timeScale);
AnimationState_apply(state, skeleton);
Skeleton_updateWorldTransform(skeleton);
}
void CCSkeleton::draw () {
CC_NODE_DRAW_SETUP();
ccGLBlendFunc(blendFunc.src, blendFunc.dst);
ccColor3B color = getColor();
skeleton->r = color.r / (float)255;
skeleton->g = color.g / (float)255;
skeleton->b = color.b / (float)255;
skeleton->a = getOpacity() / (float)255;
CCTextureAtlas* textureAtlas = 0;
ccV3F_C4B_T2F_Quad quad;
quad.tl.vertices.z = 0;
quad.tr.vertices.z = 0;
quad.bl.vertices.z = 0;
quad.br.vertices.z = 0;
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
if (regionTextureAtlas != textureAtlas) {
if (textureAtlas) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
}
}
textureAtlas = regionTextureAtlas;
if (textureAtlas->getCapacity() == textureAtlas->getTotalQuads() &&
!textureAtlas->resizeCapacity(textureAtlas->getCapacity() * 2)) return;
RegionAttachment_updateQuad(attachment, slot, &quad);
textureAtlas->updateQuad(&quad, textureAtlas->getTotalQuads());
}
if (textureAtlas) {
textureAtlas->drawQuads();
textureAtlas->removeAllQuads();
}
if (debugSlots) {
// Slots.
ccDrawColor4B(0, 0, 255, 255);
glLineWidth(1);
CCPoint points[4];
ccV3F_C4B_T2F_Quad quad;
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
ccDrawPoly(points, 4, true);
}
}
if (debugBones) {
// Bone lengths.
glLineWidth(2);
ccDrawColor4B(255, 0, 0, 255);
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
Bone *bone = skeleton->bones[i];
float x = bone->data->length * bone->m00 + bone->worldX;
float y = bone->data->length * bone->m10 + bone->worldY;
ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
}
// Bone origins.
ccPointSize(4);
ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
Bone *bone = skeleton->bones[i];
ccDrawPoint(ccp(bone->worldX, bone->worldY));
if (i == 0) ccDrawColor4B(0, 255, 0, 255);
}
}
}
CCRect CCSkeleton::boundingBox () {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = getScaleX();
float scaleY = getScaleY();
ccV3F_C4B_T2F_Quad quad;
for (int i = 0; i < skeleton->slotCount; ++i) {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
RegionAttachment_updateQuad(attachment, slot, &quad);
minX = min(minX, quad.bl.vertices.x * scaleX);
minY = min(minY, quad.bl.vertices.y * scaleY);
maxX = max(maxX, quad.bl.vertices.x * scaleX);
maxY = max(maxY, quad.bl.vertices.y * scaleY);
minX = min(minX, quad.br.vertices.x * scaleX);
minY = min(minY, quad.br.vertices.y * scaleY);
maxX = max(maxX, quad.br.vertices.x * scaleX);
maxY = max(maxY, quad.br.vertices.y * scaleY);
minX = min(minX, quad.tl.vertices.x * scaleX);
minY = min(minY, quad.tl.vertices.y * scaleY);
maxX = max(maxX, quad.tl.vertices.x * scaleX);
maxY = max(maxY, quad.tl.vertices.y * scaleY);
minX = min(minX, quad.tr.vertices.x * scaleX);
minY = min(minY, quad.tr.vertices.y * scaleY);
maxX = max(maxX, quad.tr.vertices.x * scaleX);
maxY = max(maxY, quad.tr.vertices.y * scaleY);
}
CCPoint position = getPosition();
minX = position.x + minX;
minY = position.y + minY;
maxX = position.x + maxX;
maxY = position.y + maxY;
return CCRectMake(minX, minY, maxX - minX, maxY - minY);
}
// CCBlendProtocol
ccBlendFunc CCSkeleton::getBlendFunc () {
return blendFunc;
}
void CCSkeleton::setBlendFunc (ccBlendFunc blendFunc) {
this->blendFunc = blendFunc;
}
}

View File

@ -28,39 +28,11 @@
#include <spine/spine.h>
#include "cocos2d.h"
#include <spine/CCSkeleton.h>
#include <spine/CCSkeletonAnimation.h>
namespace spine {
class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
private:
bool ownsSkeleton;
bool ownsStateData;
Atlas* atlas;
public:
Skeleton* const skeleton;
AnimationState* const state;
float timeScale;
bool debugSlots;
bool debugBones;
static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
static CCSkeleton* createWithData (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
CCSkeleton (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
virtual ~CCSkeleton ();
virtual void update (float deltaTime);
virtual void draw ();
virtual cocos2d::CCRect boundingBox ();
// CCBlendProtocol
CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc);
};
/**/
void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, cocos2d::ccV3F_C4B_T2F_Quad* quad);
}