diff --git a/CHANGELOG.md b/CHANGELOG.md index 6258093bc..16614bc62 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,70 +1,3 @@ -# 3.8 - -## AS3 -* **Breaking changes** - -* **Additions** - -### Starling - -## C -* **Breaking changes** - -* **Additions** - -### Cocos2d-Objc - -### SFML - -## C++ -* ** Additions ** - -* **Breaking changes** - -### Cocos2d-x -### SFML - -### UE4 - -## C# ## -* **Breaking changes** - -* **Additions** - -### Unity - -### XNA/MonoGame - -## Java -* **Breaking changes** - -* **Additions** - -### libGDX - -## Lua -* **Breaking changes** -* -* **Additions** - -### Love2D - -### Corona - -## Typescript/Javascript -* **Breaking changes** - -* **Additions** - -### WebGL backend - -### Canvas backend - -### Three.js backend - -### Player - - # 3.7 ## AS3 @@ -138,6 +71,7 @@ * Added improved tint-black shader. * Updated to cocos2d-x 3.16 * The skeleton setup pose and world transform are now calculated on initialization to avoid flickering on start-up. +* Updated to cocos2d-x 3.17.1 * **Breaking change**: Switched from [spine-c](spine-c) to [spine-cpp](spine-cpp) as the underlying Spine runtime. See the [spine-cpp Runtime Guide](https://esotericsoftware.com/spine-cpp) for more information on spine-cpp. * Added `Cocos2dAttachmentLoader` to be used when constructing an `Atlas`. Used by default by `SkeletonAnimation` and `SkeletonRenderer` when creating instances via the `createXXX` methods. * All C structs and enums `spXXX` have been replaced with their C++ equivalents `spine::XXX` in all public interfaces.