diff --git a/spine-ts/spine-construct3/src/lang/zh-CN.json b/spine-ts/spine-construct3/src/lang/zh-CN.json index 2fc530419..4c2a3e8bb 100644 --- a/spine-ts/spine-construct3/src/lang/zh-CN.json +++ b/spine-ts/spine-construct3/src/lang/zh-CN.json @@ -141,7 +141,7 @@ "is-animation-playing": { "list-name": "动画是否正在播放", "display-text": "动画{0}是否在轨道{1}上播放", - "description": "检查动画是否正在播放。使用空字符串匹配任何动画,使用-1匹配所有轨道。", + "description": "检查动画是否正在播放。使用空字符串匹配任何动画,使用-1匹配所有轨道。", "params": { "animation-name": { "name": "动画名称", @@ -178,13 +178,13 @@ "params": { "is-flipped-x": { "name": "是否水平翻转", - "desc": "设为true时水平翻转骨架,设为false时正常显示。" + "desc": "设为true时水平翻转骨架,设为false时正常显示。" } } }, "set-animation": { "list-name": "设置动画", - "display-text": "在轨道{0}上设置动画{1},循环{2}", + "display-text": "在轨道{0}上设置动画{1},循环{2}", "description": "设置动画", "params": { "track": { @@ -203,7 +203,7 @@ }, "add-animation": { "list-name": "添加动画", - "display-text": "在轨道{0}上添加动画{1},循环{2},延迟{3}", + "display-text": "在轨道{0}上添加动画{1},循环{2},延迟{3}", "description": "添加动画", "params": { "track": { @@ -236,7 +236,7 @@ }, "set-empty-animation": { "list-name": "设置空动画", - "display-text": "在轨道{0}上设置空动画,混合时长{1}", + "display-text": "在轨道{0}上设置空动画,混合时长{1}", "description": "在特定轨道上设置空动画", "params": { "track": { @@ -304,7 +304,7 @@ "set-animation-speed": { "list-name": "设置动画速度", "display-text": "将动画速度设置为{0}", - "description": "设置动画播放速度(1.0 = 正常,2.0 = 两倍速,0.5 = 半速)", + "description": "设置动画播放速度(1.0 = 正常,2.0 = 两倍速,0.5 = 半速)", "params": { "speed": { "name": "速度", @@ -389,7 +389,7 @@ "params": { "alpha": { "name": "透明度", - "desc": "透明度值(0.0 到 1.0,其中 0 为完全透明,1 为完全不透明)" + "desc": "透明度值(0.0 到 1.0,其中 0 为完全透明,1 为完全不透明)" }, "track-index": { "name": "轨道索引", @@ -465,7 +465,7 @@ }, "attach-instance-to-bone": { "list-name": "将实例附加到骨骼", - "display-text": "将实例UID {0}附加到骨骼{1},偏移({2}, {3}, {4}°)", + "display-text": "将实例UID {0}附加到骨骼{1},偏移({2}, {3}, {4}°)", "description": "使对象实例跟随骨架骨骼的位置和旋转。实例将每帧自动更新其位置和角度以匹配骨骼。偏移量在骨骼的本地空间中应用(随骨骼旋转)。", "params": { "uid": { @@ -503,7 +503,7 @@ }, "add-handle": { "list-name": "添加控制柄", - "display-text": "为{0} {1}添加交互控制柄,半径{2}(调试:{3})", + "display-text": "为{0} {1}添加交互控制柄,半径{2}(调试:{3})", "description": "为骨骼或插槽添加可以用鼠标拖动的交互控制柄。半径决定可点击区域的大小。", "params": { "type": { @@ -620,7 +620,7 @@ } }, "current-skin": { - "description": "获取当前皮肤名称。如果有多个皮肤处于活动状态,返回逗号分隔的名称。", + "description": "获取当前皮肤名称。如果有多个皮肤处于活动状态,返回逗号分隔的名称。", "translated-name": "CurrentSkin" }, "current-animation": { @@ -634,7 +634,7 @@ } }, "get-event-data": { - "description": "获取最后触发的动画事件的数据。通常在'动画事件触发时'条件中使用。有效字段: \"float\", \"int\", \"string\", \"balance\", \"volume\", \"audiopath\", \"event\", \"track\", \"animation\"。", + "description": "获取最后触发的动画事件的数据。通常在'动画事件触发时'条件中使用。有效字段: \"float\", \"int\", \"string\", \"balance\", \"volume\", \"audiopath\", \"event\", \"track\", \"animation\"。", "translated-name": "GetEventData", "params": { "field": {