diff --git a/spine-cocos2dx/README.md b/spine-cocos2dx/README.md index cc44d8c43..765caa3ae 100644 --- a/spine-cocos2dx/README.md +++ b/spine-cocos2dx/README.md @@ -87,6 +87,7 @@ Please note the [new prerequisits to compile Cocos2d-x v4 projects on different #### Windows 1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) 2. Install CMake via the [Windows installer package](https://cmake.org/download/). +3. Install Python and make sure the `python.exe` is in your `PATH` environment variable. Python is required by cocos2d-x`s build system. 3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above. 4. Run CMake GUI from the start menu 5. Click `Browse Source` and select the directory `spine-runtimes` @@ -98,6 +99,8 @@ Please note the [new prerequisits to compile Cocos2d-x v4 projects on different 9. Right click the `spine-cocos2dx-example` project in the solution explorer and select `Set as Startup Project` from the context menu 10. Click `Local Windows Debugger` to run the example +Make sure to build the example for Windows 32-bit! + #### macOS 1. Install [Xcode](https://developer.apple.com/xcode/) 2. Install [Homebrew](http://brew.sh/) diff --git a/spine-cocos2dx/example-v4/CMakeLists.txt b/spine-cocos2dx/example-v4/CMakeLists.txt index 92feba7a9..d98b28dcc 100644 --- a/spine-cocos2dx/example-v4/CMakeLists.txt +++ b/spine-cocos2dx/example-v4/CMakeLists.txt @@ -29,6 +29,7 @@ set(APP_NAME spine-cocos2dx-example) project(${APP_NAME}) set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE) +set(BUILD_EXTENSIONS OFF CACHE BOOL "Build extensions" FORCE) if(XCODE) if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)