From 91532f19b10e5a6f1b8b84c4ada7094fd2d46fcc Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Tue, 26 Mar 2019 17:00:11 +0100 Subject: [PATCH] [unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312. --- .../Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs index eb2129b39..56c5faa24 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs @@ -638,8 +638,8 @@ namespace Spine.Unity.Editor { requiredPaths.Add((string)data["path"]); else if (data.ContainsKey("name")) requiredPaths.Add((string)data["name"]); - //else - // requiredPaths.Add(attachment.Key); + else + requiredPaths.Add(attachment.Key); } } }