From 9155d6e2f0228449f375d678c7e7c9c6285e40fb Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Sat, 2 Oct 2021 09:34:46 +0200 Subject: [PATCH] [csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal. --- spine-csharp/src/Bone.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-csharp/src/Bone.cs b/spine-csharp/src/Bone.cs index 74dc8e94e..1fb9e69e2 100644 --- a/spine-csharp/src/Bone.cs +++ b/spine-csharp/src/Bone.cs @@ -274,7 +274,7 @@ namespace Spine { /// Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The applied transform after /// calling this method is equivalent to the local transform used to compute the world transform, but may not be identical. /// - internal void UpdateAppliedTransform () { + public void UpdateAppliedTransform () { Bone parent = this.parent; if (parent == null) { ax = worldX - skeleton.x;