diff --git a/spine-ue/Source/SpineUE/MySceneComponent.h b/spine-ue/Source/SpineUE/MySceneComponent.h index 2905da8f4..5f107a990 100644 --- a/spine-ue/Source/SpineUE/MySceneComponent.h +++ b/spine-ue/Source/SpineUE/MySceneComponent.h @@ -4,8 +4,8 @@ #include "Components/SceneComponent.h" #include "CoreMinimal.h" -#include "MySceneComponent.generated.h" #include "SpineSkeletonRendererComponent.h" +#include "MySceneComponent.generated.h" UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) class SPINEUE_API UMySceneComponent : public USpineSkeletonRendererComponent { diff --git a/spine-ue/Source/SpineUE/SpineUEGameMode.cpp b/spine-ue/Source/SpineUE/SpineUEGameMode.cpp index 9163ec662..211bd924d 100644 --- a/spine-ue/Source/SpineUE/SpineUEGameMode.cpp +++ b/spine-ue/Source/SpineUE/SpineUEGameMode.cpp @@ -1,4 +1,5 @@ // Fill out your copyright notice in the Description page of Project Settings. -#include "SpineUE.h" #include "SpineUEGameMode.h" +#include "SpineUE.h" +