From 918b27fd0cdea37b58d7bf8268ff86811239c866 Mon Sep 17 00:00:00 2001 From: badlogic Date: Thu, 9 Jun 2022 14:29:35 +0200 Subject: [PATCH] [ue4] Fix return type of UTrackEntry::isValidAnimation(). --- .../Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h index 53d0d5b4f..3cc75fe78 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h @@ -192,7 +192,7 @@ public: float getAnimationDuration() { return entry ? entry->getAnimation()->getDuration() : 0; } UFUNCTION(BlueprintCallable, Category = "Components|Spine|TrackEntry") - float isValidAnimation() { return entry != nullptr; } + bool isValidAnimation() { return entry != nullptr; } UPROPERTY(BlueprintAssignable, Category = "Components|Spine|TrackEntry") FSpineAnimationStartDelegate AnimationStart;