[unity] Fixed RootMotion components with Rigidbody in parent not supporting position offset. Closes #2284.

This commit is contained in:
Harald Csaszar 2023-05-02 16:38:21 +02:00
parent 54cc75c203
commit 92440912d2

View File

@ -198,11 +198,11 @@ namespace Spine.Unity {
}
Vector2 rigidbodyDisplacement2D = new Vector2(rigidbodyDisplacement.x, rigidbodyDisplacement.y);
rigidBody2D.MovePosition(gravityAndVelocityMovement + new Vector2(transform.position.x, transform.position.y)
rigidBody2D.MovePosition(gravityAndVelocityMovement + new Vector2(rigidBody2D.position.x, rigidBody2D.position.y)
+ rigidbodyDisplacement2D + additionalRigidbody2DMovement);
rigidBody2D.MoveRotation(rigidbody2DRotation + rigidBody2D.rotation);
} else if (rigidBody != null) {
rigidBody.MovePosition(transform.position
rigidBody.MovePosition(rigidBody.position
+ new Vector3(rigidbodyDisplacement.x, rigidbodyDisplacement.y, rigidbodyDisplacement.z));
rigidBody.MoveRotation(rigidBody.rotation * rigidbodyLocalRotation);
}