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[unity] Fixed RootMotion components with Rigidbody in parent not supporting position offset. Closes #2284.
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@ -198,11 +198,11 @@ namespace Spine.Unity {
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}
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Vector2 rigidbodyDisplacement2D = new Vector2(rigidbodyDisplacement.x, rigidbodyDisplacement.y);
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Vector2 rigidbodyDisplacement2D = new Vector2(rigidbodyDisplacement.x, rigidbodyDisplacement.y);
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rigidBody2D.MovePosition(gravityAndVelocityMovement + new Vector2(transform.position.x, transform.position.y)
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rigidBody2D.MovePosition(gravityAndVelocityMovement + new Vector2(rigidBody2D.position.x, rigidBody2D.position.y)
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+ rigidbodyDisplacement2D + additionalRigidbody2DMovement);
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+ rigidbodyDisplacement2D + additionalRigidbody2DMovement);
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rigidBody2D.MoveRotation(rigidbody2DRotation + rigidBody2D.rotation);
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rigidBody2D.MoveRotation(rigidbody2DRotation + rigidBody2D.rotation);
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} else if (rigidBody != null) {
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} else if (rigidBody != null) {
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rigidBody.MovePosition(transform.position
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rigidBody.MovePosition(rigidBody.position
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+ new Vector3(rigidbodyDisplacement.x, rigidbodyDisplacement.y, rigidbodyDisplacement.z));
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+ new Vector3(rigidbodyDisplacement.x, rigidbodyDisplacement.y, rigidbodyDisplacement.z));
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rigidBody.MoveRotation(rigidBody.rotation * rigidbodyLocalRotation);
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rigidBody.MoveRotation(rigidBody.rotation * rigidbodyLocalRotation);
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}
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}
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