Spine.Unity and Spine.Unity.Editor namespace

This commit is contained in:
pharan 2016-03-24 00:34:22 +08:00
parent 80d8e9e276
commit 9254e18801
15 changed files with 2630 additions and 2603 deletions

View File

@ -38,10 +38,10 @@ using UnityEditor;
using UnityEngine;
using Spine;
namespace Spine.Unity {
namespace Spine.Unity.Editor {
[CustomEditor(typeof(AtlasAsset))]
public class AtlasAssetInspector : Editor {
public class AtlasAssetInspector : UnityEditor.Editor {
private SerializedProperty atlasFile, materials;
private AtlasAsset atlasAsset;
private List<bool> baked;

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@ -14,9 +14,9 @@ using UnityEditor.AnimatedValues;
using UnityEngine;
using Spine;
namespace Spine.Unity {
namespace Spine.Unity.Editor {
[CustomEditor(typeof(SkeletonDataAsset))]
public class SkeletonDataAssetInspector : Editor {
public class SkeletonDataAssetInspector : UnityEditor.Editor {
static bool showAnimationStateData = true;
static bool showAnimationList = true;
static bool showSlotList = false;
@ -50,6 +50,7 @@ namespace Spine.Unity {
try {
atlasAssets = serializedObject.FindProperty("atlasAssets");
atlasAssets.isExpanded = true;
skeletonJSON = serializedObject.FindProperty("skeletonJSON");
scale = serializedObject.FindProperty("scale");
fromAnimation = serializedObject.FindProperty("fromAnimation");

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Spine {
namespace Spine.Unity.Editor {
public static class AssetDatabaseAvailabilityDetector {
const string MARKER_RESOURCE_NAME = "SpineAssetDatabaseMarker";
private static bool _isMarkerLoaded;

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@ -33,60 +33,65 @@ using System;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(BoneFollower))]
public class BoneFollowerInspector : Editor {
SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
BoneFollower component;
bool needsReset;
void OnEnable () {
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
boneName = serializedObject.FindProperty("boneName");
followBoneRotation = serializedObject.FindProperty("followBoneRotation");
followZPosition = serializedObject.FindProperty("followZPosition");
component = (BoneFollower)target;
component.skeletonRenderer.Initialize(false);
}
override public void OnInspectorGUI () {
if (needsReset) {
component.Reset();
component.DoUpdate();
needsReset = false;
SceneView.RepaintAll();
namespace Spine.Unity.Editor {
[CustomEditor(typeof(BoneFollower))]
public class BoneFollowerInspector : UnityEditor.Editor {
SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
BoneFollower component;
bool needsReset;
void OnEnable () {
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
boneName = serializedObject.FindProperty("boneName");
followBoneRotation = serializedObject.FindProperty("followBoneRotation");
followZPosition = serializedObject.FindProperty("followZPosition");
component = (BoneFollower)target;
component.skeletonRenderer.Initialize(false);
}
serializedObject.Update();
// FindRenderer()
if (skeletonRenderer.objectReferenceValue == null) {
SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
override public void OnInspectorGUI () {
if (needsReset) {
component.Reset();
component.DoUpdate();
needsReset = false;
SceneView.RepaintAll();
}
serializedObject.Update();
if (parentRenderer != null) {
skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
// FindRenderer()
if (skeletonRenderer.objectReferenceValue == null) {
SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
if (parentRenderer != null) {
skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
}
}
EditorGUILayout.PropertyField(skeletonRenderer);
if (component.valid) {
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(boneName);
if (EditorGUI.EndChangeCheck()) {
serializedObject.ApplyModifiedProperties();
needsReset = true;
serializedObject.Update();
}
EditorGUILayout.PropertyField(followBoneRotation);
EditorGUILayout.PropertyField(followZPosition);
} else {
GUILayout.Label("INVALID");
}
if (serializedObject.ApplyModifiedProperties() ||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
) {
component.Reset();
}
}
EditorGUILayout.PropertyField(skeletonRenderer);
if (component.valid) {
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(boneName);
if (EditorGUI.EndChangeCheck()) {
serializedObject.ApplyModifiedProperties();
needsReset = true;
serializedObject.Update();
}
EditorGUILayout.PropertyField(followBoneRotation);
EditorGUILayout.PropertyField(followZPosition);
} else {
GUILayout.Label("INVALID");
}
if (serializedObject.ApplyModifiedProperties() ||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
) {
component.Reset();
}
}
}

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@ -33,7 +33,7 @@ using System.IO;
using UnityEditor;
using UnityEngine;
namespace Spine.Unity {
namespace Spine.Unity.Editor {
public static class Menus {
[MenuItem("Assets/Create/Spine Atlas")]
static public void CreateAtlas () {

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@ -33,7 +33,7 @@ using UnityEditor;
using UnityEngine;
using Spine;
namespace Spine.Unity {
namespace Spine.Unity.Editor {
[CustomEditor(typeof(SkeletonAnimation))]
public class SkeletonAnimationInspector : SkeletonRendererInspector {

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@ -6,7 +6,7 @@ using System;
using UnityEditor;
using UnityEngine;
namespace Spine.Unity {
namespace Spine.Unity.Editor {
[CustomEditor(typeof(SkeletonAnimator))]
public class SkeletonAnimatorInspector : SkeletonRendererInspector {
protected SerializedProperty layerMixModes;

File diff suppressed because it is too large Load Diff

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@ -33,10 +33,10 @@ using System;
using UnityEditor;
using UnityEngine;
namespace Spine.Unity {
namespace Spine.Unity.Editor {
[CustomEditor(typeof(SkeletonRenderer))]
public class SkeletonRendererInspector : Editor {
public class SkeletonRendererInspector : UnityEditor.Editor {
protected static bool advancedFoldout;
protected SerializedProperty skeletonDataAsset, initialSkinName, normals, tangents, meshes, immutableTriangles, separatorSlotNames, front, zSpacing;

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@ -6,351 +6,351 @@
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using Spine;
namespace Spine.Unity.Editor {
public struct SpineDrawerValuePair {
public string str;
public SerializedProperty property;
public struct SpineDrawerValuePair {
public string str;
public SerializedProperty property;
public SpineDrawerValuePair (string val, SerializedProperty property) {
this.str = val;
this.property = property;
}
}
public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
protected SkeletonDataAsset skeletonDataAsset;
internal const string NoneLabel = "<None>";
protected T TargetAttribute { get { return (T)attribute; } }
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
public SpineDrawerValuePair (string val, SerializedProperty property) {
this.str = val;
this.property = property;
}
var dataProperty = property.serializedObject.FindProperty(TargetAttribute.dataField);
if (dataProperty != null) {
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
if (renderer != null)
skeletonDataAsset = renderer.skeletonDataAsset;
} else {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
}
public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
protected SkeletonDataAsset skeletonDataAsset;
internal const string NoneLabel = "<None>";
protected T TargetAttribute { get { return (T)attribute; } }
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
} else if (property.serializedObject.targetObject is Component) {
var component = (Component)property.serializedObject.targetObject;
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonDataAsset == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
return;
}
position = EditorGUI.PrefixLabel(position, label);
var propertyStringValue = property.stringValue;
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup)) {
Selector(property);
}
}
var dataProperty = property.serializedObject.FindProperty(TargetAttribute.dataField);
protected virtual void Selector (SerializedProperty property) {
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
GenericMenu menu = new GenericMenu();
PopulateMenu(menu, property, this.TargetAttribute, data);
menu.ShowAsContext();
}
protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
protected virtual void HandleSelect (object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineSlot))]
public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
for (int i = 0; i < data.Slots.Count; i++) {
string name = data.Slots.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
if (targetAttribute.containsBoundingBoxes) {
int slotIndex = i;
List<Attachment> attachments = new List<Attachment>();
foreach (var skin in data.Skins) {
skin.FindAttachmentsForSlot(slotIndex, attachments);
}
bool hasBoundingBox = false;
foreach (var attachment in attachments) {
if (attachment is BoundingBoxAttachment) {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
hasBoundingBox = true;
break;
}
}
if (!hasBoundingBox)
menu.AddDisabledItem(new GUIContent(name));
if (dataProperty != null) {
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
if (renderer != null)
skeletonDataAsset = renderer.skeletonDataAsset;
} else {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
} else if (property.serializedObject.targetObject is Component) {
var component = (Component)property.serializedObject.targetObject;
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonDataAsset == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
return;
}
position = EditorGUI.PrefixLabel(position, label);
var propertyStringValue = property.stringValue;
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup)) {
Selector(property);
}
}
protected virtual void Selector (SerializedProperty property) {
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
GenericMenu menu = new GenericMenu();
PopulateMenu(menu, property, this.TargetAttribute, data);
menu.ShowAsContext();
}
protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
protected virtual void HandleSelect (object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
return 18;
}
}
}
[CustomPropertyDrawer(typeof(SpineSlot))]
public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
[CustomPropertyDrawer(typeof(SpineSkin))]
public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Skins.Count; i++) {
string name = data.Skins.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineAnimation))]
public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
// <None> item
menu.AddItem(new GUIContent(NoneLabel), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair("", property));
for (int i = 0; i < animations.Count; i++) {
string name = animations.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineEvent))]
public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
var events = skeletonDataAsset.GetSkeletonData(false).Events;
for (int i = 0; i < events.Count; i++) {
string name = events.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineAttachment))]
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
List<Skin> validSkins = new List<Skin>();
SkeletonRenderer skeletonRenderer = null;
var component = property.serializedObject.targetObject as Component;
if (component != null) {
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
//if (skeletonDataAsset != skeletonRenderer.skeletonDataAsset) Debug.LogWarning("DataField SkeletonDataAsset and SkeletonRenderer/SkeletonAnimation's SkeletonDataAsset do not match. Remove the explicit dataField parameter of your [SpineAttachment] field.");
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonRenderer != null && targetAttribute.currentSkinOnly) {
if (skeletonRenderer.skeleton.Skin != null) {
validSkins.Add(skeletonRenderer.skeleton.Skin);
} else {
validSkins.Add(data.Skins.Items[0]);
}
} else {
foreach (Skin skin in data.Skins) {
if (skin != null)
validSkins.Add(skin);
}
}
List<string> attachmentNames = new List<string>();
List<string> placeholderNames = new List<string>();
string prefix = "";
if (skeletonRenderer != null && targetAttribute.currentSkinOnly)
menu.AddDisabledItem(new GUIContent(skeletonRenderer.gameObject.name + " (SkeletonRenderer)"));
else
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
menu.AddSeparator("");
Skin defaultSkin = data.Skins.Items[0];
SerializedProperty slotProperty = property.serializedObject.FindProperty(targetAttribute.slotField);
string slotMatch = "";
if (slotProperty != null) {
if (slotProperty.propertyType == SerializedPropertyType.String) {
slotMatch = slotProperty.stringValue.ToLower();
}
}
foreach (Skin skin in validSkins) {
string skinPrefix = skin.Name + "/";
if (validSkins.Count > 1)
prefix = skinPrefix;
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
for (int i = 0; i < data.Slots.Count; i++) {
if (slotMatch.Length > 0 && data.Slots.Items[i].Name.ToLower().Contains(slotMatch) == false)
continue;
attachmentNames.Clear();
placeholderNames.Clear();
skin.FindNamesForSlot(i, attachmentNames);
if (skin != defaultSkin) {
defaultSkin.FindNamesForSlot(i, attachmentNames);
skin.FindNamesForSlot(i, placeholderNames);
}
for (int a = 0; a < attachmentNames.Count; a++) {
string attachmentPath = attachmentNames[a];
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
string name = attachmentNames[a];
if (targetAttribute.returnAttachmentPath)
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
if (targetAttribute.placeholdersOnly && placeholderNames.Contains(attachmentPath) == false) {
menu.AddDisabledItem(new GUIContent(menuPath));
string name = data.Slots.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
if (targetAttribute.containsBoundingBoxes) {
int slotIndex = i;
List<Attachment> attachments = new List<Attachment>();
foreach (var skin in data.Skins) {
skin.FindAttachmentsForSlot(slotIndex, attachments);
}
bool hasBoundingBox = false;
foreach (var attachment in attachments) {
if (attachment is BoundingBoxAttachment) {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
hasBoundingBox = true;
break;
}
}
if (!hasBoundingBox)
menu.AddDisabledItem(new GUIContent(name));
} else {
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
}
}
[CustomPropertyDrawer(typeof(SpineSkin))]
public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Skins.Count; i++) {
string name = data.Skins.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineAnimation))]
public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
// <None> item
menu.AddItem(new GUIContent(NoneLabel), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair("", property));
for (int i = 0; i < animations.Count; i++) {
string name = animations.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineEvent))]
public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
var events = skeletonDataAsset.GetSkeletonData(false).Events;
for (int i = 0; i < events.Count; i++) {
string name = events.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineAttachment))]
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
List<Skin> validSkins = new List<Skin>();
SkeletonRenderer skeletonRenderer = null;
var component = property.serializedObject.targetObject as Component;
if (component != null) {
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
//if (skeletonDataAsset != skeletonRenderer.skeletonDataAsset) Debug.LogWarning("DataField SkeletonDataAsset and SkeletonRenderer/SkeletonAnimation's SkeletonDataAsset do not match. Remove the explicit dataField parameter of your [SpineAttachment] field.");
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonRenderer != null && targetAttribute.currentSkinOnly) {
if (skeletonRenderer.skeleton.Skin != null) {
validSkins.Add(skeletonRenderer.skeleton.Skin);
} else {
validSkins.Add(data.Skins.Items[0]);
}
} else {
foreach (Skin skin in data.Skins) {
if (skin != null)
validSkins.Add(skin);
}
}
List<string> attachmentNames = new List<string>();
List<string> placeholderNames = new List<string>();
string prefix = "";
if (skeletonRenderer != null && targetAttribute.currentSkinOnly)
menu.AddDisabledItem(new GUIContent(skeletonRenderer.gameObject.name + " (SkeletonRenderer)"));
else
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
menu.AddSeparator("");
Skin defaultSkin = data.Skins.Items[0];
SerializedProperty slotProperty = property.serializedObject.FindProperty(targetAttribute.slotField);
string slotMatch = "";
if (slotProperty != null) {
if (slotProperty.propertyType == SerializedPropertyType.String) {
slotMatch = slotProperty.stringValue.ToLower();
}
}
foreach (Skin skin in validSkins) {
string skinPrefix = skin.Name + "/";
if (validSkins.Count > 1)
prefix = skinPrefix;
for (int i = 0; i < data.Slots.Count; i++) {
if (slotMatch.Length > 0 && data.Slots.Items[i].Name.ToLower().Contains(slotMatch) == false)
continue;
attachmentNames.Clear();
placeholderNames.Clear();
skin.FindNamesForSlot(i, attachmentNames);
if (skin != defaultSkin) {
defaultSkin.FindNamesForSlot(i, attachmentNames);
skin.FindNamesForSlot(i, placeholderNames);
}
for (int a = 0; a < attachmentNames.Count; a++) {
string attachmentPath = attachmentNames[a];
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
string name = attachmentNames[a];
if (targetAttribute.returnAttachmentPath)
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
if (targetAttribute.placeholdersOnly && placeholderNames.Contains(attachmentPath) == false) {
menu.AddDisabledItem(new GUIContent(menuPath));
} else {
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
}
}
}
}
[CustomPropertyDrawer(typeof(SpineBone))]
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
[CustomPropertyDrawer(typeof(SpineBone))]
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Bones.Count; i++) {
string name = data.Bones.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith))
for (int i = 0; i < data.Bones.Count; i++) {
string name = data.Bones.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
public class SpineAtlasRegionDrawer : PropertyDrawer {
Component component;
SerializedProperty atlasProp;
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
component = (Component)property.serializedObject.targetObject;
if (component != null)
atlasProp = property.serializedObject.FindProperty("atlasAsset");
else
atlasProp = null;
if (atlasProp == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
return;
} else if (atlasProp.objectReferenceValue == null) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
return;
} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector (SerializedProperty property) {
GenericMenu menu = new GenericMenu();
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
Atlas atlas = atlasAsset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
for (int i = 0; i < regions.Count; i++) {
string name = regions[i].name;
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
menu.ShowAsContext();
}
static void HandleSelect (object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
}
}
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
public class SpineAtlasRegionDrawer : PropertyDrawer {
Component component;
SerializedProperty atlasProp;
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
component = (Component)property.serializedObject.targetObject;
if (component != null)
atlasProp = property.serializedObject.FindProperty("atlasAsset");
else
atlasProp = null;
if (atlasProp == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
return;
} else if (atlasProp.objectReferenceValue == null) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
return;
} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector (SerializedProperty property) {
GenericMenu menu = new GenericMenu();
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
Atlas atlas = atlasAsset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
for (int i = 0; i < regions.Count; i++) {
string name = regions[i].name;
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
menu.ShowAsContext();
}
static void HandleSelect (object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
}

File diff suppressed because it is too large Load Diff

View File

@ -35,7 +35,7 @@ using UnityEditor;
using System.Reflection;
using System;
namespace Spine.Unity {
namespace Spine.Unity.Editor {
public static class SpineInspectorUtility {
public static string Pluralize (int n, string singular, string plural) {
@ -100,5 +100,4 @@ namespace Spine.Unity {
}
#endregion
}
}

View File

@ -33,52 +33,56 @@ using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(BoundingBoxFollower))]
public class BoundingBoxFollowerInspector : Editor {
SerializedProperty skeletonRenderer, slotName;
BoundingBoxFollower follower;
bool needToReset = false;
namespace Spine.Unity.Editor {
[CustomEditor(typeof(BoundingBoxFollower))]
public class BoundingBoxFollowerInspector : UnityEditor.Editor {
SerializedProperty skeletonRenderer, slotName;
BoundingBoxFollower follower;
bool needToReset = false;
void OnEnable () {
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
slotName = serializedObject.FindProperty("slotName");
follower = (BoundingBoxFollower)target;
}
public override void OnInspectorGUI () {
if (needToReset) {
follower.HandleReset(null);
needToReset = false;
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(skeletonRenderer);
EditorGUILayout.PropertyField(slotName, new GUIContent("Slot"));
if (EditorGUI.EndChangeCheck()){
serializedObject.ApplyModifiedProperties();
needToReset = true;
void OnEnable () {
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
slotName = serializedObject.FindProperty("slotName");
follower = (BoundingBoxFollower)target;
}
bool hasBone = follower.GetComponent<BoneFollower>() != null;
public override void OnInspectorGUI () {
if (needToReset) {
follower.HandleReset(null);
needToReset = false;
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(skeletonRenderer);
EditorGUILayout.PropertyField(slotName, new GUIContent("Slot"));
EditorGUI.BeginDisabledGroup(hasBone || follower.Slot == null);
{
if (GUILayout.Button(new GUIContent("Add Bone Follower", SpineEditorUtilities.Icons.bone))) {
var boneFollower = follower.gameObject.AddComponent<BoneFollower>();
boneFollower.boneName = follower.Slot.Data.BoneData.Name;
if (EditorGUI.EndChangeCheck()){
serializedObject.ApplyModifiedProperties();
needToReset = true;
}
bool hasBone = follower.GetComponent<BoneFollower>() != null;
EditorGUI.BeginDisabledGroup(hasBone || follower.Slot == null);
{
if (GUILayout.Button(new GUIContent("Add Bone Follower", SpineEditorUtilities.Icons.bone))) {
var boneFollower = follower.gameObject.AddComponent<BoneFollower>();
boneFollower.boneName = follower.Slot.Data.BoneData.Name;
}
}
EditorGUI.EndDisabledGroup();
//GUILayout.Space(20);
GUILayout.Label("Attachment Names", EditorStyles.boldLabel);
foreach (var kp in follower.attachmentNameTable) {
string name = kp.Value;
var collider = follower.colliderTable[kp.Key];
bool isPlaceholder = name != kp.Key.Name;
collider.enabled = EditorGUILayout.ToggleLeft(new GUIContent(!isPlaceholder ? name : name + " [" + kp.Key.Name + "]", isPlaceholder ? SpineEditorUtilities.Icons.skinPlaceholder : SpineEditorUtilities.Icons.boundingBox), collider.enabled);
}
}
EditorGUI.EndDisabledGroup();
//GUILayout.Space(20);
GUILayout.Label("Attachment Names", EditorStyles.boldLabel);
foreach (var kp in follower.attachmentNameTable) {
string name = kp.Value;
var collider = follower.colliderTable[kp.Key];
bool isPlaceholder = name != kp.Key.Name;
collider.enabled = EditorGUILayout.ToggleLeft(new GUIContent(!isPlaceholder ? name : name + " [" + kp.Key.Name + "]", isPlaceholder ? SpineEditorUtilities.Icons.skinPlaceholder : SpineEditorUtilities.Icons.boundingBox), collider.enabled);
}
}
}

View File

@ -37,7 +37,7 @@ using UnityEngine;
using System.Collections;
using Spine;
namespace Spine {
namespace Spine.Unity {
/// <summary>
/// Use this as a condition-blocking yield instruction for Unity Coroutines.
/// The routine will pause until the AnimationState.TrackEntry fires its Complete event.</summary>

View File

@ -37,7 +37,7 @@ using UnityEngine;
using System.Collections;
using Spine;
namespace Spine {
namespace Spine.Unity {
/// <summary>
/// Use this as a condition-blocking yield instruction for Unity Coroutines.
/// The routine will pause until the AnimationState fires an event matching the given event name or EventData reference.</summary>