mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
Spine.Unity and Spine.Unity.Editor namespace
This commit is contained in:
parent
80d8e9e276
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9254e18801
@ -38,10 +38,10 @@ using UnityEditor;
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using UnityEngine;
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using Spine;
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namespace Spine.Unity {
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(AtlasAsset))]
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public class AtlasAssetInspector : Editor {
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public class AtlasAssetInspector : UnityEditor.Editor {
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private SerializedProperty atlasFile, materials;
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private AtlasAsset atlasAsset;
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private List<bool> baked;
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@ -14,9 +14,9 @@ using UnityEditor.AnimatedValues;
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using UnityEngine;
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using Spine;
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namespace Spine.Unity {
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonDataAsset))]
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public class SkeletonDataAssetInspector : Editor {
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public class SkeletonDataAssetInspector : UnityEditor.Editor {
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static bool showAnimationStateData = true;
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static bool showAnimationList = true;
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static bool showSlotList = false;
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@ -50,6 +50,7 @@ namespace Spine.Unity {
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try {
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atlasAssets = serializedObject.FindProperty("atlasAssets");
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atlasAssets.isExpanded = true;
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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scale = serializedObject.FindProperty("scale");
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fromAnimation = serializedObject.FindProperty("fromAnimation");
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Spine {
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namespace Spine.Unity.Editor {
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public static class AssetDatabaseAvailabilityDetector {
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const string MARKER_RESOURCE_NAME = "SpineAssetDatabaseMarker";
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private static bool _isMarkerLoaded;
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@ -33,60 +33,65 @@ using System;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(BoneFollower))]
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public class BoneFollowerInspector : Editor {
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SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
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BoneFollower component;
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bool needsReset;
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void OnEnable () {
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skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
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boneName = serializedObject.FindProperty("boneName");
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followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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followZPosition = serializedObject.FindProperty("followZPosition");
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component = (BoneFollower)target;
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component.skeletonRenderer.Initialize(false);
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}
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override public void OnInspectorGUI () {
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if (needsReset) {
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component.Reset();
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component.DoUpdate();
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needsReset = false;
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SceneView.RepaintAll();
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(BoneFollower))]
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public class BoneFollowerInspector : UnityEditor.Editor {
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SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
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BoneFollower component;
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bool needsReset;
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void OnEnable () {
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skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
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boneName = serializedObject.FindProperty("boneName");
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followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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followZPosition = serializedObject.FindProperty("followZPosition");
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component = (BoneFollower)target;
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component.skeletonRenderer.Initialize(false);
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}
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serializedObject.Update();
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// FindRenderer()
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if (skeletonRenderer.objectReferenceValue == null) {
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SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
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override public void OnInspectorGUI () {
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if (needsReset) {
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component.Reset();
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component.DoUpdate();
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needsReset = false;
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SceneView.RepaintAll();
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}
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serializedObject.Update();
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if (parentRenderer != null) {
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skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
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// FindRenderer()
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if (skeletonRenderer.objectReferenceValue == null) {
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SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
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if (parentRenderer != null) {
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skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
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}
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}
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EditorGUILayout.PropertyField(skeletonRenderer);
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if (component.valid) {
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(boneName);
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if (EditorGUI.EndChangeCheck()) {
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serializedObject.ApplyModifiedProperties();
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needsReset = true;
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serializedObject.Update();
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}
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EditorGUILayout.PropertyField(followBoneRotation);
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EditorGUILayout.PropertyField(followZPosition);
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} else {
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GUILayout.Label("INVALID");
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}
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if (serializedObject.ApplyModifiedProperties() ||
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(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
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) {
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component.Reset();
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}
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}
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EditorGUILayout.PropertyField(skeletonRenderer);
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if (component.valid) {
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(boneName);
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if (EditorGUI.EndChangeCheck()) {
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serializedObject.ApplyModifiedProperties();
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needsReset = true;
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serializedObject.Update();
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}
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EditorGUILayout.PropertyField(followBoneRotation);
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EditorGUILayout.PropertyField(followZPosition);
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} else {
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GUILayout.Label("INVALID");
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}
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if (serializedObject.ApplyModifiedProperties() ||
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(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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) {
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component.Reset();
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}
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}
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}
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@ -33,7 +33,7 @@ using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity {
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namespace Spine.Unity.Editor {
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public static class Menus {
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[MenuItem("Assets/Create/Spine Atlas")]
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static public void CreateAtlas () {
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@ -33,7 +33,7 @@ using UnityEditor;
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using UnityEngine;
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using Spine;
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namespace Spine.Unity {
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonAnimation))]
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public class SkeletonAnimationInspector : SkeletonRendererInspector {
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@ -6,7 +6,7 @@ using System;
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity {
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonAnimator))]
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public class SkeletonAnimatorInspector : SkeletonRendererInspector {
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protected SerializedProperty layerMixModes;
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File diff suppressed because it is too large
Load Diff
@ -33,10 +33,10 @@ using System;
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity {
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonRenderer))]
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public class SkeletonRendererInspector : Editor {
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public class SkeletonRendererInspector : UnityEditor.Editor {
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protected static bool advancedFoldout;
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protected SerializedProperty skeletonDataAsset, initialSkinName, normals, tangents, meshes, immutableTriangles, separatorSlotNames, front, zSpacing;
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@ -6,351 +6,351 @@
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using Spine;
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namespace Spine.Unity.Editor {
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public struct SpineDrawerValuePair {
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public string str;
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public SerializedProperty property;
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public struct SpineDrawerValuePair {
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public string str;
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public SerializedProperty property;
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public SpineDrawerValuePair (string val, SerializedProperty property) {
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this.str = val;
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this.property = property;
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}
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}
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public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
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protected SkeletonDataAsset skeletonDataAsset;
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internal const string NoneLabel = "<None>";
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protected T TargetAttribute { get { return (T)attribute; } }
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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if (property.propertyType != SerializedPropertyType.String) {
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EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
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return;
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public SpineDrawerValuePair (string val, SerializedProperty property) {
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this.str = val;
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this.property = property;
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}
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var dataProperty = property.serializedObject.FindProperty(TargetAttribute.dataField);
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if (dataProperty != null) {
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if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
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skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
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} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
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var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
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if (renderer != null)
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skeletonDataAsset = renderer.skeletonDataAsset;
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} else {
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EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
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}
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public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
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protected SkeletonDataAsset skeletonDataAsset;
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internal const string NoneLabel = "<None>";
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protected T TargetAttribute { get { return (T)attribute; } }
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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if (property.propertyType != SerializedPropertyType.String) {
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EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
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return;
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}
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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if (skeletonDataAsset == null) {
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EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
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return;
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}
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position = EditorGUI.PrefixLabel(position, label);
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var propertyStringValue = property.stringValue;
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if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup)) {
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Selector(property);
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}
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}
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var dataProperty = property.serializedObject.FindProperty(TargetAttribute.dataField);
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protected virtual void Selector (SerializedProperty property) {
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SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null)
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return;
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GenericMenu menu = new GenericMenu();
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PopulateMenu(menu, property, this.TargetAttribute, data);
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menu.ShowAsContext();
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}
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protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
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protected virtual void HandleSelect (object val) {
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var pair = (SpineDrawerValuePair)val;
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pair.property.stringValue = pair.str;
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pair.property.serializedObject.ApplyModifiedProperties();
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}
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public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
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return 18;
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}
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}
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[CustomPropertyDrawer(typeof(SpineSlot))]
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public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
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for (int i = 0; i < data.Slots.Count; i++) {
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string name = data.Slots.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
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if (targetAttribute.containsBoundingBoxes) {
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int slotIndex = i;
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List<Attachment> attachments = new List<Attachment>();
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foreach (var skin in data.Skins) {
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skin.FindAttachmentsForSlot(slotIndex, attachments);
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}
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bool hasBoundingBox = false;
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foreach (var attachment in attachments) {
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if (attachment is BoundingBoxAttachment) {
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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hasBoundingBox = true;
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break;
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}
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}
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if (!hasBoundingBox)
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menu.AddDisabledItem(new GUIContent(name));
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if (dataProperty != null) {
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if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
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skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
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} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
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var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
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if (renderer != null)
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skeletonDataAsset = renderer.skeletonDataAsset;
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} else {
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
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return;
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}
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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if (skeletonDataAsset == null) {
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EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
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return;
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}
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position = EditorGUI.PrefixLabel(position, label);
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var propertyStringValue = property.stringValue;
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if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup)) {
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Selector(property);
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}
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}
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protected virtual void Selector (SerializedProperty property) {
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SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null)
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return;
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GenericMenu menu = new GenericMenu();
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PopulateMenu(menu, property, this.TargetAttribute, data);
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menu.ShowAsContext();
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}
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protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
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protected virtual void HandleSelect (object val) {
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var pair = (SpineDrawerValuePair)val;
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pair.property.stringValue = pair.str;
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pair.property.serializedObject.ApplyModifiedProperties();
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}
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public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
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return 18;
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineSlot))]
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public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
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[CustomPropertyDrawer(typeof(SpineSkin))]
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public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
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menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
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menu.AddSeparator("");
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for (int i = 0; i < data.Skins.Count; i++) {
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string name = data.Skins.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineAnimation))]
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public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
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var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
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// <None> item
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menu.AddItem(new GUIContent(NoneLabel), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair("", property));
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for (int i = 0; i < animations.Count; i++) {
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string name = animations.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineEvent))]
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public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
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var events = skeletonDataAsset.GetSkeletonData(false).Events;
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for (int i = 0; i < events.Count; i++) {
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string name = events.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineAttachment))]
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public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
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List<Skin> validSkins = new List<Skin>();
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SkeletonRenderer skeletonRenderer = null;
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var component = property.serializedObject.targetObject as Component;
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if (component != null) {
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if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
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skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
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//if (skeletonDataAsset != skeletonRenderer.skeletonDataAsset) Debug.LogWarning("DataField SkeletonDataAsset and SkeletonRenderer/SkeletonAnimation's SkeletonDataAsset do not match. Remove the explicit dataField parameter of your [SpineAttachment] field.");
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skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
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}
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}
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if (skeletonRenderer != null && targetAttribute.currentSkinOnly) {
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if (skeletonRenderer.skeleton.Skin != null) {
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validSkins.Add(skeletonRenderer.skeleton.Skin);
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} else {
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validSkins.Add(data.Skins.Items[0]);
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}
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} else {
|
||||
foreach (Skin skin in data.Skins) {
|
||||
if (skin != null)
|
||||
validSkins.Add(skin);
|
||||
}
|
||||
}
|
||||
|
||||
List<string> attachmentNames = new List<string>();
|
||||
List<string> placeholderNames = new List<string>();
|
||||
|
||||
string prefix = "";
|
||||
|
||||
if (skeletonRenderer != null && targetAttribute.currentSkinOnly)
|
||||
menu.AddDisabledItem(new GUIContent(skeletonRenderer.gameObject.name + " (SkeletonRenderer)"));
|
||||
else
|
||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
Skin defaultSkin = data.Skins.Items[0];
|
||||
|
||||
SerializedProperty slotProperty = property.serializedObject.FindProperty(targetAttribute.slotField);
|
||||
string slotMatch = "";
|
||||
if (slotProperty != null) {
|
||||
if (slotProperty.propertyType == SerializedPropertyType.String) {
|
||||
slotMatch = slotProperty.stringValue.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Skin skin in validSkins) {
|
||||
string skinPrefix = skin.Name + "/";
|
||||
|
||||
if (validSkins.Count > 1)
|
||||
prefix = skinPrefix;
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
|
||||
for (int i = 0; i < data.Slots.Count; i++) {
|
||||
if (slotMatch.Length > 0 && data.Slots.Items[i].Name.ToLower().Contains(slotMatch) == false)
|
||||
continue;
|
||||
|
||||
attachmentNames.Clear();
|
||||
placeholderNames.Clear();
|
||||
|
||||
skin.FindNamesForSlot(i, attachmentNames);
|
||||
if (skin != defaultSkin) {
|
||||
defaultSkin.FindNamesForSlot(i, attachmentNames);
|
||||
skin.FindNamesForSlot(i, placeholderNames);
|
||||
}
|
||||
|
||||
|
||||
for (int a = 0; a < attachmentNames.Count; a++) {
|
||||
|
||||
string attachmentPath = attachmentNames[a];
|
||||
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
|
||||
string name = attachmentNames[a];
|
||||
|
||||
if (targetAttribute.returnAttachmentPath)
|
||||
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
|
||||
|
||||
if (targetAttribute.placeholdersOnly && placeholderNames.Contains(attachmentPath) == false) {
|
||||
menu.AddDisabledItem(new GUIContent(menuPath));
|
||||
string name = data.Slots.Items[i].Name;
|
||||
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
|
||||
if (targetAttribute.containsBoundingBoxes) {
|
||||
|
||||
int slotIndex = i;
|
||||
|
||||
List<Attachment> attachments = new List<Attachment>();
|
||||
foreach (var skin in data.Skins) {
|
||||
skin.FindAttachmentsForSlot(slotIndex, attachments);
|
||||
}
|
||||
|
||||
bool hasBoundingBox = false;
|
||||
foreach (var attachment in attachments) {
|
||||
if (attachment is BoundingBoxAttachment) {
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
hasBoundingBox = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasBoundingBox)
|
||||
menu.AddDisabledItem(new GUIContent(name));
|
||||
|
||||
|
||||
} else {
|
||||
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineSkin))]
|
||||
public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
|
||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||
menu.AddSeparator("");
|
||||
|
||||
for (int i = 0; i < data.Skins.Count; i++) {
|
||||
string name = data.Skins.Items[i].Name;
|
||||
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineAnimation))]
|
||||
public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
|
||||
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
|
||||
|
||||
// <None> item
|
||||
menu.AddItem(new GUIContent(NoneLabel), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair("", property));
|
||||
|
||||
for (int i = 0; i < animations.Count; i++) {
|
||||
string name = animations.Items[i].Name;
|
||||
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineEvent))]
|
||||
public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
|
||||
var events = skeletonDataAsset.GetSkeletonData(false).Events;
|
||||
for (int i = 0; i < events.Count; i++) {
|
||||
string name = events.Items[i].Name;
|
||||
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineAttachment))]
|
||||
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
|
||||
List<Skin> validSkins = new List<Skin>();
|
||||
SkeletonRenderer skeletonRenderer = null;
|
||||
|
||||
var component = property.serializedObject.targetObject as Component;
|
||||
if (component != null) {
|
||||
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
|
||||
skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
|
||||
//if (skeletonDataAsset != skeletonRenderer.skeletonDataAsset) Debug.LogWarning("DataField SkeletonDataAsset and SkeletonRenderer/SkeletonAnimation's SkeletonDataAsset do not match. Remove the explicit dataField parameter of your [SpineAttachment] field.");
|
||||
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
|
||||
}
|
||||
}
|
||||
|
||||
if (skeletonRenderer != null && targetAttribute.currentSkinOnly) {
|
||||
if (skeletonRenderer.skeleton.Skin != null) {
|
||||
validSkins.Add(skeletonRenderer.skeleton.Skin);
|
||||
} else {
|
||||
validSkins.Add(data.Skins.Items[0]);
|
||||
}
|
||||
} else {
|
||||
foreach (Skin skin in data.Skins) {
|
||||
if (skin != null)
|
||||
validSkins.Add(skin);
|
||||
}
|
||||
}
|
||||
|
||||
List<string> attachmentNames = new List<string>();
|
||||
List<string> placeholderNames = new List<string>();
|
||||
|
||||
string prefix = "";
|
||||
|
||||
if (skeletonRenderer != null && targetAttribute.currentSkinOnly)
|
||||
menu.AddDisabledItem(new GUIContent(skeletonRenderer.gameObject.name + " (SkeletonRenderer)"));
|
||||
else
|
||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
Skin defaultSkin = data.Skins.Items[0];
|
||||
|
||||
SerializedProperty slotProperty = property.serializedObject.FindProperty(targetAttribute.slotField);
|
||||
string slotMatch = "";
|
||||
if (slotProperty != null) {
|
||||
if (slotProperty.propertyType == SerializedPropertyType.String) {
|
||||
slotMatch = slotProperty.stringValue.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Skin skin in validSkins) {
|
||||
string skinPrefix = skin.Name + "/";
|
||||
|
||||
if (validSkins.Count > 1)
|
||||
prefix = skinPrefix;
|
||||
|
||||
for (int i = 0; i < data.Slots.Count; i++) {
|
||||
if (slotMatch.Length > 0 && data.Slots.Items[i].Name.ToLower().Contains(slotMatch) == false)
|
||||
continue;
|
||||
|
||||
attachmentNames.Clear();
|
||||
placeholderNames.Clear();
|
||||
|
||||
skin.FindNamesForSlot(i, attachmentNames);
|
||||
if (skin != defaultSkin) {
|
||||
defaultSkin.FindNamesForSlot(i, attachmentNames);
|
||||
skin.FindNamesForSlot(i, placeholderNames);
|
||||
}
|
||||
|
||||
|
||||
for (int a = 0; a < attachmentNames.Count; a++) {
|
||||
|
||||
string attachmentPath = attachmentNames[a];
|
||||
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
|
||||
string name = attachmentNames[a];
|
||||
|
||||
if (targetAttribute.returnAttachmentPath)
|
||||
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
|
||||
|
||||
if (targetAttribute.placeholdersOnly && placeholderNames.Contains(attachmentPath) == false) {
|
||||
menu.AddDisabledItem(new GUIContent(menuPath));
|
||||
} else {
|
||||
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
[CustomPropertyDrawer(typeof(SpineBone))]
|
||||
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineBone))]
|
||||
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
|
||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||
menu.AddSeparator("");
|
||||
|
||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
|
||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||
menu.AddSeparator("");
|
||||
|
||||
for (int i = 0; i < data.Bones.Count; i++) {
|
||||
string name = data.Bones.Items[i].Name;
|
||||
if (name.StartsWith(targetAttribute.startsWith))
|
||||
for (int i = 0; i < data.Bones.Count; i++) {
|
||||
string name = data.Bones.Items[i].Name;
|
||||
if (name.StartsWith(targetAttribute.startsWith))
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
|
||||
public class SpineAtlasRegionDrawer : PropertyDrawer {
|
||||
Component component;
|
||||
SerializedProperty atlasProp;
|
||||
|
||||
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
|
||||
if (property.propertyType != SerializedPropertyType.String) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
|
||||
return;
|
||||
}
|
||||
|
||||
component = (Component)property.serializedObject.targetObject;
|
||||
|
||||
if (component != null)
|
||||
atlasProp = property.serializedObject.FindProperty("atlasAsset");
|
||||
else
|
||||
atlasProp = null;
|
||||
|
||||
|
||||
if (atlasProp == null) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
|
||||
return;
|
||||
} else if (atlasProp.objectReferenceValue == null) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
|
||||
return;
|
||||
} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
|
||||
}
|
||||
|
||||
position = EditorGUI.PrefixLabel(position, label);
|
||||
|
||||
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
|
||||
Selector(property);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Selector (SerializedProperty property) {
|
||||
GenericMenu menu = new GenericMenu();
|
||||
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
|
||||
Atlas atlas = atlasAsset.GetAtlas();
|
||||
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
|
||||
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
|
||||
|
||||
for (int i = 0; i < regions.Count; i++) {
|
||||
string name = regions[i].name;
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
|
||||
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
|
||||
static void HandleSelect (object val) {
|
||||
var pair = (SpineDrawerValuePair)val;
|
||||
pair.property.stringValue = pair.str;
|
||||
pair.property.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
|
||||
public class SpineAtlasRegionDrawer : PropertyDrawer {
|
||||
Component component;
|
||||
SerializedProperty atlasProp;
|
||||
|
||||
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
|
||||
if (property.propertyType != SerializedPropertyType.String) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
|
||||
return;
|
||||
}
|
||||
|
||||
component = (Component)property.serializedObject.targetObject;
|
||||
|
||||
if (component != null)
|
||||
atlasProp = property.serializedObject.FindProperty("atlasAsset");
|
||||
else
|
||||
atlasProp = null;
|
||||
|
||||
|
||||
if (atlasProp == null) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
|
||||
return;
|
||||
} else if (atlasProp.objectReferenceValue == null) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
|
||||
return;
|
||||
} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
|
||||
}
|
||||
|
||||
position = EditorGUI.PrefixLabel(position, label);
|
||||
|
||||
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
|
||||
Selector(property);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Selector (SerializedProperty property) {
|
||||
GenericMenu menu = new GenericMenu();
|
||||
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
|
||||
Atlas atlas = atlasAsset.GetAtlas();
|
||||
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
|
||||
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
|
||||
|
||||
for (int i = 0; i < regions.Count; i++) {
|
||||
string name = regions[i].name;
|
||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||
}
|
||||
|
||||
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
|
||||
static void HandleSelect (object val) {
|
||||
var pair = (SpineDrawerValuePair)val;
|
||||
pair.property.stringValue = pair.str;
|
||||
pair.property.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -35,7 +35,7 @@ using UnityEditor;
|
||||
using System.Reflection;
|
||||
using System;
|
||||
|
||||
namespace Spine.Unity {
|
||||
namespace Spine.Unity.Editor {
|
||||
public static class SpineInspectorUtility {
|
||||
|
||||
public static string Pluralize (int n, string singular, string plural) {
|
||||
@ -100,5 +100,4 @@ namespace Spine.Unity {
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -33,52 +33,56 @@ using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
[CustomEditor(typeof(BoundingBoxFollower))]
|
||||
public class BoundingBoxFollowerInspector : Editor {
|
||||
SerializedProperty skeletonRenderer, slotName;
|
||||
BoundingBoxFollower follower;
|
||||
bool needToReset = false;
|
||||
namespace Spine.Unity.Editor {
|
||||
|
||||
[CustomEditor(typeof(BoundingBoxFollower))]
|
||||
public class BoundingBoxFollowerInspector : UnityEditor.Editor {
|
||||
SerializedProperty skeletonRenderer, slotName;
|
||||
BoundingBoxFollower follower;
|
||||
bool needToReset = false;
|
||||
|
||||
void OnEnable () {
|
||||
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
|
||||
slotName = serializedObject.FindProperty("slotName");
|
||||
follower = (BoundingBoxFollower)target;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
if (needToReset) {
|
||||
follower.HandleReset(null);
|
||||
needToReset = false;
|
||||
}
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(skeletonRenderer);
|
||||
EditorGUILayout.PropertyField(slotName, new GUIContent("Slot"));
|
||||
|
||||
if (EditorGUI.EndChangeCheck()){
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
needToReset = true;
|
||||
void OnEnable () {
|
||||
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
|
||||
slotName = serializedObject.FindProperty("slotName");
|
||||
follower = (BoundingBoxFollower)target;
|
||||
}
|
||||
|
||||
bool hasBone = follower.GetComponent<BoneFollower>() != null;
|
||||
public override void OnInspectorGUI () {
|
||||
if (needToReset) {
|
||||
follower.HandleReset(null);
|
||||
needToReset = false;
|
||||
}
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(skeletonRenderer);
|
||||
EditorGUILayout.PropertyField(slotName, new GUIContent("Slot"));
|
||||
|
||||
EditorGUI.BeginDisabledGroup(hasBone || follower.Slot == null);
|
||||
{
|
||||
if (GUILayout.Button(new GUIContent("Add Bone Follower", SpineEditorUtilities.Icons.bone))) {
|
||||
var boneFollower = follower.gameObject.AddComponent<BoneFollower>();
|
||||
boneFollower.boneName = follower.Slot.Data.BoneData.Name;
|
||||
if (EditorGUI.EndChangeCheck()){
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
needToReset = true;
|
||||
}
|
||||
|
||||
bool hasBone = follower.GetComponent<BoneFollower>() != null;
|
||||
|
||||
EditorGUI.BeginDisabledGroup(hasBone || follower.Slot == null);
|
||||
{
|
||||
if (GUILayout.Button(new GUIContent("Add Bone Follower", SpineEditorUtilities.Icons.bone))) {
|
||||
var boneFollower = follower.gameObject.AddComponent<BoneFollower>();
|
||||
boneFollower.boneName = follower.Slot.Data.BoneData.Name;
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
|
||||
|
||||
//GUILayout.Space(20);
|
||||
GUILayout.Label("Attachment Names", EditorStyles.boldLabel);
|
||||
foreach (var kp in follower.attachmentNameTable) {
|
||||
string name = kp.Value;
|
||||
var collider = follower.colliderTable[kp.Key];
|
||||
bool isPlaceholder = name != kp.Key.Name;
|
||||
collider.enabled = EditorGUILayout.ToggleLeft(new GUIContent(!isPlaceholder ? name : name + " [" + kp.Key.Name + "]", isPlaceholder ? SpineEditorUtilities.Icons.skinPlaceholder : SpineEditorUtilities.Icons.boundingBox), collider.enabled);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
|
||||
|
||||
//GUILayout.Space(20);
|
||||
GUILayout.Label("Attachment Names", EditorStyles.boldLabel);
|
||||
foreach (var kp in follower.attachmentNameTable) {
|
||||
string name = kp.Value;
|
||||
var collider = follower.colliderTable[kp.Key];
|
||||
bool isPlaceholder = name != kp.Key.Name;
|
||||
collider.enabled = EditorGUILayout.ToggleLeft(new GUIContent(!isPlaceholder ? name : name + " [" + kp.Key.Name + "]", isPlaceholder ? SpineEditorUtilities.Icons.skinPlaceholder : SpineEditorUtilities.Icons.boundingBox), collider.enabled);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -37,7 +37,7 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine;
|
||||
|
||||
namespace Spine {
|
||||
namespace Spine.Unity {
|
||||
/// <summary>
|
||||
/// Use this as a condition-blocking yield instruction for Unity Coroutines.
|
||||
/// The routine will pause until the AnimationState.TrackEntry fires its Complete event.</summary>
|
||||
|
||||
@ -37,7 +37,7 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine;
|
||||
|
||||
namespace Spine {
|
||||
namespace Spine.Unity {
|
||||
/// <summary>
|
||||
/// Use this as a condition-blocking yield instruction for Unity Coroutines.
|
||||
/// The routine will pause until the AnimationState fires an event matching the given event name or EventData reference.</summary>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user