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Fixed cocos2d bounding box crash.
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@ -354,7 +354,7 @@ char* _Util_readFile (const char* path, int* length) {
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for (int i = 0; i < skeleton->slotCount; ++i) {
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Slot* slot = skeleton->slots[i];
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Attachment* attachment = slot->attachment;
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if (attachment->type != ATTACHMENT_REGION) continue;
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if (attachment && attachment->type != ATTACHMENT_REGION) continue;
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Cocos2dRegionAttachment* regionAttachment = SUB_CAST(Cocos2dRegionAttachment, attachment);
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minX = fmin(minX, regionAttachment->quad.bl.vertices.x);
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minY = fmin(minY, regionAttachment->quad.bl.vertices.y);
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