[unity] Use UnityObjectViewPos in Sprite shader.

This commit is contained in:
pharan 2017-10-20 17:30:53 +08:00
parent 652506df0c
commit 92a5faba58

View File

@ -344,8 +344,8 @@ VertexOutput vert(VertexInput input)
output.pos = calculateLocalPos(input.vertex);
output.color = calculateVertexColor(input.color);
output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
float3 viewPos = UnityObjectViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
float4 powWorld = calculateWorldPos(input.vertex);
#endif