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[unity] Use UnityObjectViewPos in Sprite shader.
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@ -345,7 +345,7 @@ VertexOutput vert(VertexInput input)
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output.color = calculateVertexColor(input.color);
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output.color = calculateVertexColor(input.color);
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output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
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output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
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float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
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float3 viewPos = UnityObjectViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
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#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
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#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
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float4 powWorld = calculateWorldPos(input.vertex);
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float4 powWorld = calculateWorldPos(input.vertex);
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#endif
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#endif
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