Merge branch '4.1-beta' into 4.2-beta

# Conflicts:
#	.gitignore
This commit is contained in:
Mario Zechner 2022-05-31 12:27:01 +02:00
commit 934034fce4
4 changed files with 5 additions and 4 deletions

1
.gitignore vendored
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@ -173,3 +173,4 @@ spine-godot/spine_godot/*.obj
*.bc
spine-godot/example/.godot
spine-godot/example-v4/.godot
spine-cocos2dx/example/build-macos

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@ -2,4 +2,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.0-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip

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@ -39,7 +39,7 @@ public:
CREATE_FUNC(RaptorExample);
virtual bool init();
virtual bool init();
private:
spine::SkeletonAnimation *skeletonNode;

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@ -161,12 +161,12 @@ void USpineSkeletonRendererComponent::Flush(int &Idx, TArray<FVector> &Vertices,
bool bShouldCreateCollision = false;
if (bCreateCollision) {
UWorld* world = GetWorld();
UWorld *world = GetWorld();
if (world && world->IsGameWorld()) {
bShouldCreateCollision = true;
}
}
GetBodySetup()->bGenerateMirroredCollision = GetComponentScale().X < 0 || GetComponentScale().Y < 0 || GetComponentScale().Z < 0;
CreateMeshSection(Idx, Vertices, Indices, Normals, Uvs, Colors, TArray<FProcMeshTangent>(), bShouldCreateCollision);