[libgdx] Added a frame-by-frame example.

This commit is contained in:
Nathan Sweet 2020-12-20 22:58:07 -08:00
parent 3ee27a6b3c
commit 93695d5eed
4 changed files with 461 additions and 0 deletions

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.Animation.PlayMode;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite;
public class FrameByFrameTest extends ApplicationAdapter {
OrthographicCamera camera;
PolygonSpriteBatch batch;
TextureAtlas atlas;
float time;
Animation<AtlasSprite> walkAnimation, deathAnimation, current;
public void create () {
camera = new OrthographicCamera();
batch = new PolygonSpriteBatch();
atlas = new TextureAtlas("spineboy/frame-by-frame.atlas");
walkAnimation = new Animation(1 / 20f, atlas.createSprites("spineboy-pro-walk"));
walkAnimation.setPlayMode(PlayMode.LOOP);
deathAnimation = new Animation(1 / 20f, atlas.createSprites("spineboy-pro-death"));
current = walkAnimation;
}
public void render () {
time += Gdx.graphics.getDeltaTime();
if (current == deathAnimation && current.isAnimationFinished(time)) {
current = walkAnimation;
time = 0;
}
if (Gdx.input.justTouched()) {
current = deathAnimation;
time = 0;
}
AtlasSprite frame = current.getKeyFrame(time);
float x = Math.round(Gdx.graphics.getWidth() / 2), y = 25;
int[] origin = frame.getAtlasRegion().findValue("origin");
x -= origin[0];
y -= origin[1];
frame.setPosition(x, y);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.getProjectionMatrix().set(camera.combined);
batch.begin();
frame.draw(batch);
batch.end();
}
public void resize (int width, int height) {
camera.setToOrtho(false); // Update camera with new size.
}
public void dispose () {
atlas.dispose();
}
public static void main (String[] args) throws Exception {
new LwjglApplication(new FrameByFrameTest());
}
}