mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[libgdx] Added a frame-by-frame example.
This commit is contained in:
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frame-by-frame-death.png
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size:1863,362
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frame-by-frame-walk.png
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size:1227,588
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pma:true
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@ -0,0 +1,104 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.Animation;
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import com.badlogic.gdx.graphics.g2d.Animation.PlayMode;
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import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite;
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public class FrameByFrameTest extends ApplicationAdapter {
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OrthographicCamera camera;
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PolygonSpriteBatch batch;
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TextureAtlas atlas;
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float time;
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Animation<AtlasSprite> walkAnimation, deathAnimation, current;
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public void create () {
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camera = new OrthographicCamera();
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batch = new PolygonSpriteBatch();
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atlas = new TextureAtlas("spineboy/frame-by-frame.atlas");
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walkAnimation = new Animation(1 / 20f, atlas.createSprites("spineboy-pro-walk"));
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walkAnimation.setPlayMode(PlayMode.LOOP);
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deathAnimation = new Animation(1 / 20f, atlas.createSprites("spineboy-pro-death"));
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current = walkAnimation;
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}
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public void render () {
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time += Gdx.graphics.getDeltaTime();
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if (current == deathAnimation && current.isAnimationFinished(time)) {
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current = walkAnimation;
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time = 0;
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}
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if (Gdx.input.justTouched()) {
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current = deathAnimation;
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time = 0;
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}
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AtlasSprite frame = current.getKeyFrame(time);
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float x = Math.round(Gdx.graphics.getWidth() / 2), y = 25;
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int[] origin = frame.getAtlasRegion().findValue("origin");
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x -= origin[0];
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y -= origin[1];
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frame.setPosition(x, y);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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camera.update();
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batch.getProjectionMatrix().set(camera.combined);
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batch.begin();
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frame.draw(batch);
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batch.end();
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}
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public void resize (int width, int height) {
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camera.setToOrtho(false); // Update camera with new size.
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}
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public void dispose () {
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atlas.dispose();
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}
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public static void main (String[] args) throws Exception {
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new LwjglApplication(new FrameByFrameTest());
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}
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}
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