diff --git a/spine-as3/spine-as3/src/spine/SkeletonBounds.as b/spine-as3/spine-as3/src/spine/SkeletonBounds.as index 91a964188..9024d12f5 100644 --- a/spine-as3/spine-as3/src/spine/SkeletonBounds.as +++ b/spine-as3/spine-as3/src/spine/SkeletonBounds.as @@ -71,7 +71,8 @@ public class SkeletonBounds { } private function aabbCompute () : void { - var minX:Number = int.MAX_VALUE, minY:Number = int.MAX_VALUE, maxX:Number = int.MIN_VALUE, maxY:Number = int.MIN_VALUE; + var minX:Number = Number.MAX_VALUE, minY:Number = Number.MAX_VALUE; + var maxX:Number = -Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE; for (var i:int = 0, n:int = polygons.length; i < n; i++) { var polygon:Polygon = polygons[i]; var vertices:Vector. = polygon.vertices; diff --git a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as index babbd091a..08fbb9108 100644 --- a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as +++ b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as @@ -223,7 +223,7 @@ public class SkeletonSprite extends DisplayObject { return null; var minX:Number = Number.MAX_VALUE, minY:Number = Number.MAX_VALUE; - var maxX:Number = Number.MIN_VALUE, maxY:Number = Number.MIN_VALUE; + var maxX:Number = -Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE; var slots:Vector. = skeleton.slots; var worldVertices:Vector. = _tempVertices; for (var i:int = 0, n:int = slots.length; i < n; ++i) {