From 93dd99a4a4e2eb1125e01980035a2eca3ae983ae Mon Sep 17 00:00:00 2001 From: badlogic Date: Fri, 26 Aug 2016 10:34:14 +0200 Subject: [PATCH] [cocos2dx] Closes #685, used FLT_MIN incorrectly in bounds calculation --- spine-cocos2dx/src/spine/SkeletonRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp index 8864b9733..829d87c2a 100644 --- a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp +++ b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp @@ -287,7 +287,7 @@ AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spMeshAttachment* a } Rect SkeletonRenderer::getBoundingBox () const { - float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN; + float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX; float scaleX = getScaleX(), scaleY = getScaleY(); for (int i = 0; i < _skeleton->slotsCount; ++i) { spSlot* slot = _skeleton->slots[i];