From 93fe75d4b0b293e5c4794b3256433eddbbfec8d2 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 25 Feb 2021 12:05:24 +0100 Subject: [PATCH] [ue4] 4.0 changelog update: added ue4 line to 4.0 section as well. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index c14f8ca03..dc775e379 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -33,6 +33,7 @@ ### UE4 * `SpineWidget` now supports the full widget transform, including rendering scale/shear. * Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime. +* Added `InitialSkin` property to `USpineWidget`. This allows previewing different skins in the UMG Designer. Initial skins can still be overridden via blueprint events such as `On Initialized`. * **Breaking changes**: `SpineWidget` no longer has the `Scale` property. Instead the size x/y properties can be used. ## C# ##