Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6

This commit is contained in:
Stephen Gowen 2018-01-18 11:13:35 -05:00
commit 945db25c6f
9 changed files with 27 additions and 44 deletions

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@ -34,7 +34,7 @@ namespace Spine {
abstract public class Attachment {
public string Name { get; private set; }
public Attachment (String name) {
protected Attachment (string name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null");
Name = name;
}
@ -43,4 +43,8 @@ namespace Spine {
return Name;
}
}
public interface IHasRendererObject {
object RendererObject { get; }
}
}

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@ -32,7 +32,7 @@ using System;
namespace Spine {
/// <summary>Attachment that displays a texture region using a mesh.</summary>
public class MeshAttachment : VertexAttachment {
public class MeshAttachment : VertexAttachment, IHasRendererObject {
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
private MeshAttachment parentMesh;
internal float[] uvs, regionUVs;
@ -53,7 +53,7 @@ namespace Spine {
public float A { get { return a; } set { a = value; } }
public string Path { get; set; }
public object RendererObject; //public Object RendererObject { get; set; }
public object RendererObject { get; set; }
public float RegionU { get; set; }
public float RegionV { get; set; }
public float RegionU2 { get; set; }

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@ -32,7 +32,7 @@ using System;
namespace Spine {
/// <summary>Attachment that displays a texture region.</summary>
public class RegionAttachment : Attachment {
public class RegionAttachment : Attachment, IHasRendererObject {
public const int BLX = 0;
public const int BLY = 1;
public const int ULX = 2;
@ -61,7 +61,7 @@ namespace Spine {
public float A { get { return a; } set { a = value; } }
public string Path { get; set; }
public object RendererObject; //public object RendererObject { get; set; }
public object RendererObject { get; set; }
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }

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@ -246,8 +246,8 @@ namespace Spine {
float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
float lc = MathUtils.SinDeg(shearX) * scaleX;
float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
zb = -zb;
if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
zb = -zb;
zd = -zd;
}
a = za * la + zb * lc;

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@ -1,4 +1,4 @@
//
//
// System.Collections.Generic.List
//
// Authors:

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@ -45,7 +45,7 @@ namespace Spine.Unity.Editor {
CreateAsset<SkeletonDataAsset>("New SkeletonData");
}
static private void CreateAsset <T> (String name) where T : ScriptableObject {
static void CreateAsset<T> (String name) where T : ScriptableObject {
var dir = "Assets/";
var selected = Selection.activeObject;
if (selected != null) {
@ -70,7 +70,7 @@ namespace Spine.Unity.Editor {
CreateSpineGameObject<SkeletonAnimation>("New SkeletonAnimation");
}
static public void CreateSpineGameObject<T> (string name) where T : MonoBehaviour {
static void CreateSpineGameObject<T> (string name) where T : MonoBehaviour {
var parentGameObject = Selection.activeObject as GameObject;
var parentTransform = parentGameObject == null ? null : parentGameObject.transform;

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@ -625,7 +625,7 @@ namespace Spine.Unity.Editor {
public event Action<string> OnSkinChanged;
Texture previewTexture = new Texture();
Texture previewTexture;
PreviewRenderUtility previewRenderUtility;
Camera PreviewUtilityCamera {
get {

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@ -37,13 +37,9 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// <summary>
/// Tries to get the region (image) of a renderable attachment. If the attachment is not renderable, it returns null.</summary>
public static AtlasRegion GetRegion (this Attachment attachment) {
var regionAttachment = attachment as RegionAttachment;
if (regionAttachment != null)
return regionAttachment.RendererObject as AtlasRegion;
var meshAttachment = attachment as MeshAttachment;
if (meshAttachment != null)
return meshAttachment.RendererObject as AtlasRegion;
var renderableAttachment = attachment as IHasRendererObject;
if (renderableAttachment != null)
return renderableAttachment.RendererObject as AtlasRegion;
return null;
}
@ -418,7 +414,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
var newAttachment = originalAttachment.GetClone(true);
if (IsRenderable(newAttachment)) {
var region = newAttachment.GetAtlasRegion();
var region = newAttachment.GetRegion();
int existingIndex;
if (existingRegions.TryGetValue(region, out existingIndex)) {
regionIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
@ -503,7 +499,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
var newAttachment = kvp.Value.GetClone(true);
if (IsRenderable(newAttachment)) {
var region = newAttachment.GetAtlasRegion();
var region = newAttachment.GetRegion();
int existingIndex;
if (existingRegions.TryGetValue(region, out existingIndex)) {
regionIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
@ -627,7 +623,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
}
static bool IsRenderable (Attachment a) {
return a is RegionAttachment || a is MeshAttachment;
return a is IHasRendererObject;
}
/// <summary>
@ -719,20 +715,6 @@ namespace Spine.Unity.Modules.AttachmentTools {
};
}
/// <summary>
/// Tries to get the backing AtlasRegion of an attachment if it is renderable. Returns null for non-renderable attachments.</summary>
static AtlasRegion GetAtlasRegion (this Attachment a) {
var regionAttachment = a as RegionAttachment;
if (regionAttachment != null)
return (regionAttachment.RendererObject) as AtlasRegion;
var meshAttachment = a as MeshAttachment;
if (meshAttachment != null)
return (meshAttachment.RendererObject) as AtlasRegion;
return null;
}
/// <summary>
/// Convenience method for getting the main texture of the material of the page of the region.</summary>
static Texture2D GetMainTexture (this AtlasRegion region) {

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@ -212,14 +212,11 @@ namespace Spine.Unity {
#region Attachments
public static Material GetMaterial (this Attachment a) {
object rendererObject = null;
var regionAttachment = a as RegionAttachment;
if (regionAttachment != null)
rendererObject = regionAttachment.RendererObject;
var meshAttachment = a as MeshAttachment;
if (meshAttachment != null)
rendererObject = meshAttachment.RendererObject;
var renderableAttachment = a as IHasRendererObject;
if (renderableAttachment != null) {
rendererObject = renderableAttachment.RendererObject;
}
if (rendererObject == null)
return null;
@ -297,7 +294,7 @@ namespace Spine {
}
public static bool IsRenderable (this Attachment a) {
return a is RegionAttachment || a is MeshAttachment;
return a is IHasRendererObject;
}
#region Transform Modes