mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 23:34:53 +08:00
Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
This commit is contained in:
commit
945db25c6f
@ -34,7 +34,7 @@ namespace Spine {
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abstract public class Attachment {
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public string Name { get; private set; }
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public Attachment (String name) {
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protected Attachment (string name) {
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if (name == null) throw new ArgumentNullException("name", "name cannot be null");
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Name = name;
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}
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@ -43,4 +43,8 @@ namespace Spine {
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return Name;
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}
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}
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public interface IHasRendererObject {
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object RendererObject { get; }
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}
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}
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@ -32,7 +32,7 @@ using System;
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namespace Spine {
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/// <summary>Attachment that displays a texture region using a mesh.</summary>
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public class MeshAttachment : VertexAttachment {
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public class MeshAttachment : VertexAttachment, IHasRendererObject {
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internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
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private MeshAttachment parentMesh;
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internal float[] uvs, regionUVs;
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@ -53,7 +53,7 @@ namespace Spine {
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public float A { get { return a; } set { a = value; } }
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public string Path { get; set; }
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public object RendererObject; //public Object RendererObject { get; set; }
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public object RendererObject { get; set; }
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public float RegionU { get; set; }
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public float RegionV { get; set; }
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public float RegionU2 { get; set; }
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@ -32,7 +32,7 @@ using System;
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namespace Spine {
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/// <summary>Attachment that displays a texture region.</summary>
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public class RegionAttachment : Attachment {
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public class RegionAttachment : Attachment, IHasRendererObject {
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public const int BLX = 0;
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public const int BLY = 1;
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public const int ULX = 2;
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@ -61,7 +61,7 @@ namespace Spine {
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public float A { get { return a; } set { a = value; } }
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public string Path { get; set; }
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public object RendererObject; //public object RendererObject { get; set; }
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public object RendererObject { get; set; }
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public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
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public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
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public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
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@ -246,8 +246,8 @@ namespace Spine {
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float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
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float lc = MathUtils.SinDeg(shearX) * scaleX;
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float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
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if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
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zb = -zb;
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if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
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zb = -zb;
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zd = -zd;
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}
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a = za * la + zb * lc;
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@ -1,4 +1,4 @@
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//
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//
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// System.Collections.Generic.List
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//
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// Authors:
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@ -45,7 +45,7 @@ namespace Spine.Unity.Editor {
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CreateAsset<SkeletonDataAsset>("New SkeletonData");
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}
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static private void CreateAsset <T> (String name) where T : ScriptableObject {
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static void CreateAsset<T> (String name) where T : ScriptableObject {
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var dir = "Assets/";
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var selected = Selection.activeObject;
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if (selected != null) {
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@ -70,7 +70,7 @@ namespace Spine.Unity.Editor {
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CreateSpineGameObject<SkeletonAnimation>("New SkeletonAnimation");
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}
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static public void CreateSpineGameObject<T> (string name) where T : MonoBehaviour {
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static void CreateSpineGameObject<T> (string name) where T : MonoBehaviour {
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var parentGameObject = Selection.activeObject as GameObject;
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var parentTransform = parentGameObject == null ? null : parentGameObject.transform;
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@ -625,7 +625,7 @@ namespace Spine.Unity.Editor {
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public event Action<string> OnSkinChanged;
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Texture previewTexture = new Texture();
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Texture previewTexture;
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PreviewRenderUtility previewRenderUtility;
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Camera PreviewUtilityCamera {
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get {
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@ -37,13 +37,9 @@ namespace Spine.Unity.Modules.AttachmentTools {
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/// <summary>
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/// Tries to get the region (image) of a renderable attachment. If the attachment is not renderable, it returns null.</summary>
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public static AtlasRegion GetRegion (this Attachment attachment) {
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var regionAttachment = attachment as RegionAttachment;
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if (regionAttachment != null)
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return regionAttachment.RendererObject as AtlasRegion;
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var meshAttachment = attachment as MeshAttachment;
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if (meshAttachment != null)
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return meshAttachment.RendererObject as AtlasRegion;
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var renderableAttachment = attachment as IHasRendererObject;
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if (renderableAttachment != null)
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return renderableAttachment.RendererObject as AtlasRegion;
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return null;
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}
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@ -418,7 +414,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
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var newAttachment = originalAttachment.GetClone(true);
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if (IsRenderable(newAttachment)) {
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var region = newAttachment.GetAtlasRegion();
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var region = newAttachment.GetRegion();
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int existingIndex;
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if (existingRegions.TryGetValue(region, out existingIndex)) {
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regionIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
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@ -503,7 +499,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
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var newAttachment = kvp.Value.GetClone(true);
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if (IsRenderable(newAttachment)) {
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var region = newAttachment.GetAtlasRegion();
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var region = newAttachment.GetRegion();
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int existingIndex;
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if (existingRegions.TryGetValue(region, out existingIndex)) {
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regionIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
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@ -627,7 +623,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
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}
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static bool IsRenderable (Attachment a) {
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return a is RegionAttachment || a is MeshAttachment;
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return a is IHasRendererObject;
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}
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/// <summary>
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@ -719,20 +715,6 @@ namespace Spine.Unity.Modules.AttachmentTools {
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};
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}
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/// <summary>
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/// Tries to get the backing AtlasRegion of an attachment if it is renderable. Returns null for non-renderable attachments.</summary>
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static AtlasRegion GetAtlasRegion (this Attachment a) {
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var regionAttachment = a as RegionAttachment;
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if (regionAttachment != null)
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return (regionAttachment.RendererObject) as AtlasRegion;
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var meshAttachment = a as MeshAttachment;
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if (meshAttachment != null)
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return (meshAttachment.RendererObject) as AtlasRegion;
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return null;
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}
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/// <summary>
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/// Convenience method for getting the main texture of the material of the page of the region.</summary>
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static Texture2D GetMainTexture (this AtlasRegion region) {
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@ -212,14 +212,11 @@ namespace Spine.Unity {
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#region Attachments
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public static Material GetMaterial (this Attachment a) {
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object rendererObject = null;
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var regionAttachment = a as RegionAttachment;
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if (regionAttachment != null)
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rendererObject = regionAttachment.RendererObject;
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var meshAttachment = a as MeshAttachment;
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if (meshAttachment != null)
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rendererObject = meshAttachment.RendererObject;
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var renderableAttachment = a as IHasRendererObject;
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if (renderableAttachment != null) {
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rendererObject = renderableAttachment.RendererObject;
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}
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if (rendererObject == null)
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return null;
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@ -297,7 +294,7 @@ namespace Spine {
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}
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public static bool IsRenderable (this Attachment a) {
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return a is RegionAttachment || a is MeshAttachment;
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return a is IHasRendererObject;
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}
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#region Transform Modes
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