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[unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378.
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@ -99,8 +99,7 @@ namespace Spine.Unity.Editor {
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Transform transform = skeletonGraphicComponent.transform;
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Skeleton skeleton = skeletonGraphicComponent.Skeleton;
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Canvas canvas = skeletonGraphicComponent.canvas;
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float positionScale = canvas == null ? 1f : skeletonGraphicComponent.canvas.referencePixelsPerUnit;
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float positionScale = skeletonGraphicComponent.MeshScale;
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if (string.IsNullOrEmpty(boneName.stringValue)) {
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SpineHandles.DrawBones(transform, skeleton, positionScale);
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@ -139,9 +139,7 @@ namespace Spine.Unity {
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RectTransform thisTransform = this.transform as RectTransform;
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if (thisTransform == null) return;
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Canvas canvas = skeletonGraphic.canvas;
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if (canvas == null) canvas = skeletonGraphic.GetComponentInParent<Canvas>();
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float scale = canvas != null ? canvas.referencePixelsPerUnit : 100.0f;
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float scale = skeletonGraphic.MeshScale;
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float additionalFlipScale = 1;
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if (skeletonTransformIsParent) {
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@ -125,10 +125,7 @@ namespace Spine.Unity {
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int requiredCollidersCount = 0;
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PolygonCollider2D[] colliders = GetComponents<PolygonCollider2D>();
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if (this.gameObject.activeInHierarchy) {
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Canvas canvas = skeletonGraphic.canvas;
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if (canvas == null) canvas = skeletonGraphic.GetComponentInParent<Canvas>();
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float scale = canvas != null ? canvas.referencePixelsPerUnit : 100.0f;
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float scale = skeletonGraphic.MeshScale;
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foreach (Skin skin in skeleton.Data.Skins)
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AddCollidersForSkin(skin, slotIndex, colliders, scale, ref requiredCollidersCount);
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@ -54,7 +54,7 @@ namespace Spine.Unity {
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#endregion
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AnimationState animationState;
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Canvas canvas;
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SkeletonGraphic skeletonGraphic;
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public override Vector2 GetRemainingRootMotion (int trackIndex) {
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TrackEntry track = animationState.GetCurrent(trackIndex);
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@ -79,7 +79,7 @@ namespace Spine.Unity {
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protected override float AdditionalScale {
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get {
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return canvas ? canvas.referencePixelsPerUnit : 1.0f;
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return skeletonGraphic ? skeletonGraphic.MeshScale : 1.0f;
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}
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}
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@ -93,9 +93,7 @@ namespace Spine.Unity {
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IAnimationStateComponent animstateComponent = skeletonComponent as IAnimationStateComponent;
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this.animationState = (animstateComponent != null) ? animstateComponent.AnimationState : null;
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if (this.GetComponent<CanvasRenderer>() != null) {
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canvas = this.GetComponentInParent<Canvas>();
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}
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skeletonGraphic = this.GetComponent<SkeletonGraphic>();
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}
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protected override Vector2 CalculateAnimationsMovementDelta () {
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@ -483,7 +483,6 @@ namespace Spine.Unity {
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int GetConstraintLastPosIndex (int constraintIndex) {
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ExposedList<TransformConstraint> constraints = skeletonComponent.Skeleton.TransformConstraints;
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TransformConstraint targetConstraint = constraints.Items[constraintIndex];
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return transformConstraintIndices.FindIndex(addedIndex => addedIndex == constraintIndex);
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}
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@ -157,14 +157,13 @@ namespace Spine.Unity {
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}
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}
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if (canvas != null) {
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positionScale = canvas.referencePixelsPerUnit;
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if (skeletonGraphic != null) {
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positionScale = skeletonGraphic.MeshScale;
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}
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}
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[HideInInspector] public SkeletonRenderer skeletonRenderer;
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[HideInInspector] public SkeletonGraphic skeletonGraphic;
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private Canvas canvas;
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[System.NonSerialized] public ISkeletonAnimation skeletonAnimation;
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private ISkeletonComponent skeletonComponent;
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@ -233,11 +232,6 @@ namespace Spine.Unity {
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} else if (skeletonGraphic != null) {
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skeletonGraphic.OnRebuild -= HandleRendererReset;
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skeletonGraphic.OnRebuild += HandleRendererReset;
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canvas = skeletonGraphic.canvas;
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if (canvas == null)
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canvas = skeletonGraphic.GetComponentInParent<Canvas>();
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if (canvas == null)
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positionScale = 100.0f;
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}
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if (skeletonAnimation != null) {
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core.",
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"version": "4.1.24",
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"version": "4.1.25",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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