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[ts][phaser] Fix physics2 example drag start
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@ -35,8 +35,8 @@
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let lastX, lastY;
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gameObject.on('dragstart', (pointer, dragX, dragY) => {
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lastX = dragX;
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lastY = dragY;
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lastX = gameObject.input.dragStartX;
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lastY = gameObject.input.dragStartY;
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})
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gameObject.on('drag', (pointer, dragX, dragY) => {
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