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https://github.com/EsotericSoftware/spine-runtimes.git
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Added AnimationState setNext and clearNext.
http://esotericsoftware.com/forum/Keep-track-of-added-animations-13896
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@ -522,6 +522,11 @@ public class AnimationState {
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queue.drain();
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}
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/** Removes the {@link TrackEntry#getNext() next entry} and all entries after it for the specified entry. */
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public void clearNext (TrackEntry entry) {
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disposeNext(entry.next);
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}
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private void setCurrent (int index, TrackEntry current, boolean interrupt) {
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TrackEntry from = expandToIndex(index);
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tracks.set(index, current);
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@ -1084,11 +1089,17 @@ public class AnimationState {
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this.drawOrderThreshold = drawOrderThreshold;
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}
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/** The animation queued to start after this animation, or null. <code>next</code> makes up a linked list. */
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/** The animation queued to start after this animation, or null if there is none. <code>next</code> makes up a linked list.
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* It cannot be set to null, use {@link AnimationState#clearNext(TrackEntry)} instead. */
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public @Null TrackEntry getNext () {
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return next;
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}
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public void setNext (TrackEntry next) {
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if (next == null) throw new IllegalArgumentException("next cannot be null.");
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this.next = next;
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}
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/** Returns true if at least one loop has been completed.
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* <p>
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* See {@link AnimationStateListener#complete(TrackEntry)}. */
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