mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
This commit is contained in:
commit
9531cb0b7d
@ -270,7 +270,7 @@ namespace Spine {
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return clipped;
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}
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static void MakeClockwise (ExposedList<float> polygon) {
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public static void MakeClockwise (ExposedList<float> polygon) {
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float[] vertices = polygon.Items;
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int verticeslength = polygon.Count;
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@ -31,7 +31,7 @@
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using System;
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namespace Spine {
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internal class Triangulator {
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public class Triangulator {
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private readonly ExposedList<ExposedList<float>> convexPolygons = new ExposedList<ExposedList<float>>();
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private readonly ExposedList<ExposedList<int>> convexPolygonsIndices = new ExposedList<ExposedList<int>>();
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@ -175,6 +175,8 @@ public class SkeletonBinary {
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if (skeletonData.hash.isEmpty()) skeletonData.hash = null;
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skeletonData.version = input.readString();
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if (skeletonData.version.isEmpty()) skeletonData.version = null;
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skeletonData.x = input.readFloat();
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skeletonData.y = input.readFloat();
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skeletonData.width = input.readFloat();
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skeletonData.height = input.readFloat();
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@ -47,7 +47,7 @@ public class SkeletonData {
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final Array<IkConstraintData> ikConstraints = new Array();
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final Array<TransformConstraintData> transformConstraints = new Array();
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final Array<PathConstraintData> pathConstraints = new Array();
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float width, height;
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float x, y, width, height;
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String version, hash;
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// Nonessential.
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@ -234,6 +234,24 @@ public class SkeletonData {
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this.name = name;
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}
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/** The X coordinate of the skeleton's axis aligned bounding box in the setup pose. */
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public float getX () {
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return x;
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}
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public void setX (float x) {
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this.x = x;
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}
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/** The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. */
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public float getY () {
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return y;
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}
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public void setY (float y) {
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this.y = y;
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}
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/** The width of the skeleton's axis aligned bounding box in the setup pose. */
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public float getWidth () {
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return width;
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@ -122,6 +122,8 @@ public class SkeletonJson {
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if (skeletonMap != null) {
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skeletonData.hash = skeletonMap.getString("hash", null);
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skeletonData.version = skeletonMap.getString("spine", null);
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skeletonData.x = skeletonMap.getFloat("x", 0);
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skeletonData.y = skeletonMap.getFloat("y", 0);
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skeletonData.width = skeletonMap.getFloat("width", 0);
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skeletonData.height = skeletonMap.getFloat("height", 0);
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skeletonData.fps = skeletonMap.getFloat("fps", 30);
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@ -65,9 +65,9 @@ namespace Spine {
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// String name = "spineboy-ess";
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// String name = "goblins-pro";
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// String name = "raptor-pro";
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String name = "raptor-pro";
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// String name = "tank-pro";
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String name = "coin-pro";
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// String name = "coin-pro";
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String atlasName = name.Replace("-pro", "").Replace("-ess", "");
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bool binaryData = false;
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@ -109,17 +109,17 @@ namespace Spine {
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state.Complete += Complete;
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state.Event += Event;
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state.SetAnimation(0, "test", false);
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state.SetAnimation(0, "run", false);
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TrackEntry entry = state.AddAnimation(0, "jump", false, 0);
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entry.End += End; // Event handling for queued animations.
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state.AddAnimation(0, "run", true, 0);
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}
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else if (name == "raptor-pro") {
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state.SetAnimation(0, "walk", true);
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state.AddAnimation(1, "gungrab", false, 2);
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state.AddAnimation(1, "gun-grab", false, 2);
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}
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else if (name == "coin-pro") {
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state.SetAnimation(0, "rotate", true);
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state.SetAnimation(0, "animation", true);
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}
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else if (name == "tank-pro") {
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state.SetAnimation(0, "drive", true);
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@ -127,9 +127,10 @@ namespace Spine {
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else {
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state.SetAnimation(0, "walk", true);
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}
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skeleton.X = 400 + (name == "tank-pro" ? 300 : 0);
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skeleton.Y = GraphicsDevice.Viewport.Height;
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skeleton.ScaleY = -1;
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skeleton.UpdateWorldTransform();
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headSlot = skeleton.FindSlot("head");
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@ -42,6 +42,15 @@
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\spine-xna\src\ShapeRenderer.cs">
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<Link>spine-xna\ShapeRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\SkeletonDebugRenderer.cs">
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<Link>spine-xna\SkeletonDebugRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\VertexEffect.cs">
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<Link>spine-xna\VertexEffect.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\MeshBatcher.cs">
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<Link>spine-xna\MeshBatcher.cs</Link>
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</Compile>
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@ -7,9 +7,15 @@ DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Test/Test.Test
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GameDefaultMap=/Game/Test/NewWorld.NewWorld
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GlobalDefaultGameMode=/Game/Test/Blueprints/TouchClick.TouchClick_C
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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bSupportsPortraitOrientation=False
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bSupportsUpsideDownOrientation=False
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bSupportsLandscapeLeftOrientation=True
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PreferredLandscapeOrientation=LandscapeLeft
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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@ -17,12 +23,12 @@ DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableAsyncScene=False
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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@ -39,6 +45,8 @@ bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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MaxPhysicsDeltaTime=0.033333
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@ -47,16 +55,7 @@ bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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bSupportsPortraitOrientation=False
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bSupportsUpsideDownOrientation=False
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bSupportsLandscapeLeftOrientation=True
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PreferredLandscapeOrientation=LandscapeLeft
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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Binary file not shown.
BIN
spine-ue4/Content/Test/raptor-widget.uasset
Normal file
BIN
spine-ue4/Content/Test/raptor-widget.uasset
Normal file
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@ -37,7 +37,7 @@ class FSpineEditorPlugin: public ISpineEditorPlugin {
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE(FSpineEditorPlugin, ISpineEditorPlugin)
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IMPLEMENT_MODULE(FSpineEditorPlugin, SpineEditorPlugin)
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void FSpineEditorPlugin::StartupModule () {
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}
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@ -51,6 +51,13 @@ void SSpineWidget::Construct(const FArguments& args) {
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void SSpineWidget::SetData(USpineWidget* Widget) {
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this->widget = Widget;
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if (widget && widget->skeleton && widget->Atlas) {
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Skeleton *skeleton = widget->skeleton;
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skeleton->setToSetupPose();
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skeleton->updateWorldTransform();
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Vector<float> scratchBuffer;
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skeleton->getBounds(this->boundsMin.X, this->boundsMin.Y, this->boundsSize.X, this->boundsSize.Y, scratchBuffer);
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}
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}
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static void setVertex(FSlateVertex* vertex, float x, float y, float u, float v, const FColor& color, const FVector2D& offset) {
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@ -163,6 +170,12 @@ int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeo
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void SSpineWidget::Flush(int32 LayerId, FSlateWindowElementList& OutDrawElements, const FGeometry& AllottedGeometry, int &Idx, TArray<FVector> &Vertices, TArray<int32> &Indices, TArray<FVector2D> &Uvs, TArray<FColor> &Colors, TArray<FVector>& Colors2, UMaterialInstanceDynamic* Material) {
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if (Vertices.Num() == 0) return;
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SSpineWidget* self = (SSpineWidget*)this;
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const FVector2D widgetSize = AllottedGeometry.GetDrawSize();
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const float setupScale = (widgetSize / FVector2D(boundsSize.X, boundsSize.Y)).GetMin();
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for (int i = 0; i < Vertices.Num(); i++) {
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Vertices[i] = (Vertices[i] - FVector(boundsMin.X, -(boundsMin.Y + boundsSize.Y), 0)) * setupScale * widget->Scale;
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}
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self->renderData.IndexData.SetNumUninitialized(Indices.Num());
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uint32* indexData = (uint32*)renderData.IndexData.GetData();
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@ -293,18 +306,6 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
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}
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if (lastMaterial != material) {
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FBox VerticeBounds = FBox();
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for (int i = 0; i < vertices.Num(); i++) {
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VerticeBounds += vertices[i];
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}
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const FVector2D DrawSize = AllottedGeometry.GetDrawSize();
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const FVector BoundMin = VerticeBounds.Min;
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const FVector BoundSize = VerticeBounds.GetSize();
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const float Scale = (DrawSize / FVector2D(BoundSize.X, BoundSize.Y)).GetMin();
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for (int i = 0; i < vertices.Num(); i++) {
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vertices[i] = (vertices[i] - BoundMin) * Scale;
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}
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Flush(LayerId, OutDrawElements, AllottedGeometry, meshSection, vertices, indices, uvs, colors, darkColors, lastMaterial);
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lastMaterial = material;
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idx = 0;
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@ -335,22 +336,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
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clipper.clipEnd(*slot);
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}
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FBox VerticeBounds = FBox();
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for (int i = 0; i < vertices.Num(); i++)
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{
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VerticeBounds += vertices[i];
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}
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const FVector2D DrawSize = AllottedGeometry.GetDrawSize();
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const FVector BoundMin = VerticeBounds.Min;
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const FVector BoundSize = VerticeBounds.GetSize();
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const float Scale = (DrawSize / FVector2D(BoundSize.X, BoundSize.Y)).GetMin();
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for (int i = 0; i < vertices.Num(); i++)
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{
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vertices[i] = (vertices[i] - BoundMin)*Scale;
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}
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Flush(LayerId, OutDrawElements, AllottedGeometry, meshSection, vertices, indices, uvs, colors, darkColors, lastMaterial);
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clipper.clipEnd();
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}
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@ -38,7 +38,41 @@
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using namespace spine;
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void callback(AnimationState* state, spine::EventType type, TrackEntry* entry, Event* event);
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void callbackWidget(AnimationState* state, spine::EventType type, TrackEntry* entry, Event* event) {
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USpineWidget* component = (USpineWidget*)state->getRendererObject();
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if (entry->getRendererObject()) {
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UTrackEntry* uEntry = (UTrackEntry*)entry->getRendererObject();
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if (type == EventType_Start) {
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component->AnimationStart.Broadcast(uEntry);
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uEntry->AnimationStart.Broadcast(uEntry);
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}
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else if (type == EventType_Interrupt) {
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component->AnimationInterrupt.Broadcast(uEntry);
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uEntry->AnimationInterrupt.Broadcast(uEntry);
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}
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else if (type == EventType_Event) {
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FSpineEvent evt;
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evt.SetEvent(event);
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component->AnimationEvent.Broadcast(uEntry, evt);
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uEntry->AnimationEvent.Broadcast(uEntry, evt);
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}
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else if (type == EventType_Complete) {
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component->AnimationComplete.Broadcast(uEntry);
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uEntry->AnimationComplete.Broadcast(uEntry);
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}
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else if (type == EventType_End) {
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component->AnimationEnd.Broadcast(uEntry);
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uEntry->AnimationEnd.Broadcast(uEntry);
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}
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else if (type == EventType_Dispose) {
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component->AnimationDispose.Broadcast(uEntry);
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uEntry->AnimationDispose.Broadcast(uEntry);
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uEntry->SetTrackEntry(nullptr);
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component->GCTrackEntry(uEntry);
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}
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}
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}
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USpineWidget::USpineWidget(const FObjectInitializer& ObjectInitializer): Super(ObjectInitializer) {
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static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/UI_SpineUnlitNormalMaterial"));
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@ -130,7 +164,7 @@ void USpineWidget::CheckState() {
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AnimationStateData* stateData = SkeletonData->GetAnimationStateData(Atlas->GetAtlas());
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state = new (__FILE__, __LINE__) AnimationState(stateData);
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state->setRendererObject((void*)this);
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state->setListener(callback);
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state->setListener(callbackWidget);
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trackEntries.Empty();
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}
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}
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@ -355,7 +389,8 @@ UTrackEntry* USpineWidget::SetAnimation(int trackIndex, FString animationName, b
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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@ -370,7 +405,8 @@ UTrackEntry* USpineWidget::AddAnimation(int trackIndex, FString animationName, b
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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UTrackEntry* USpineWidget::SetEmptyAnimation(int trackIndex, float mixDuration) {
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@ -382,7 +418,8 @@ UTrackEntry* USpineWidget::SetEmptyAnimation(int trackIndex, float mixDuration)
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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UTrackEntry* USpineWidget::AddEmptyAnimation(int trackIndex, float mixDuration, float delay) {
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@ -394,7 +431,8 @@ UTrackEntry* USpineWidget::AddEmptyAnimation(int trackIndex, float mixDuration,
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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UTrackEntry* USpineWidget::GetCurrent(int trackIndex) {
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@ -411,7 +449,8 @@ UTrackEntry* USpineWidget::GetCurrent(int trackIndex) {
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return uEntry;
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}
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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void USpineWidget::ClearTracks() {
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@ -55,7 +55,8 @@ protected:
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void Flush(int32 LayerId, FSlateWindowElementList& OutDrawElements, const FGeometry& AllottedGeometry, int &Idx, TArray<FVector> &Vertices, TArray<int32> &Indices, TArray<FVector2D> &Uvs, TArray<FColor> &Colors, TArray<FVector> &Colors2, UMaterialInstanceDynamic* Material);
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USpineWidget* widget;
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USpineWidget* widget;
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FRenderData renderData;
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FVector boundsMin;
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FVector boundsSize;
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};
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@ -52,6 +52,8 @@ public:
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#if WITH_EDITOR
|
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virtual const FText GetPaletteCategory() override;
|
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#endif
|
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UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
|
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float Scale = 1;
|
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|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Spine)
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USpineAtlasAsset* Atlas;
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@ -15,7 +15,7 @@ namespace UnrealBuildTool.Rules
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
|
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
|
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
|
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PublicDefinitions.Add("SPINE_UE4");
|
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}
|
||||
}
|
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@ -1,6 +1,6 @@
|
||||
{
|
||||
"FileVersion": 3,
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||||
"EngineAssociation": "4.21",
|
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"EngineAssociation": "4.22",
|
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"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
|
||||
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Reference in New Issue
Block a user