Merge branch '4.1' into 4.2-beta

This commit is contained in:
Harald Csaszar 2023-04-06 13:30:38 +02:00
commit 954ab69bce
9 changed files with 60 additions and 31 deletions

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@ -61,14 +61,14 @@ f84ae17615c506bf98c575bb800d2cf3b793df4d
# 2014-01-11 Updated license to version 2.
d520addb9bfdf552881cb6871d70159a80e1ff6b
# 2013-10-03 9a347d5eb8ad095c5e739d959de485b6add7f0b3
Updated license.
# 2013-10-03 Updated license.
9a347d5eb8ad095c5e739d959de485b6add7f0b3
# 2013-10-01 Minor update to the license to include education.
47ce2a40c18b8ea471e6004f7e2c6cbf5b36af76
# 2013-09-20 e2fccf72d6541c598172a538d4d497e6d13340cc
License update.
# 2013-09-20 License update.
e2fccf72d6541c598172a538d4d497e6d13340cc
# 2013 License headers.
4edc23ac2f1c00782b4f637fb2543d784bd8dda9

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@ -99,11 +99,11 @@ spAtlasPage *spAtlasPage_create(spAtlas *atlas, const char *name) {
spAtlasPage *self = NEW(spAtlasPage);
CONST_CAST(spAtlas *, self->atlas) = atlas;
MALLOC_STR(self->name, name);
self->minFilter = SP_ATLAS_NEAREST;
self->magFilter = SP_ATLAS_NEAREST;
self->format = SP_ATLAS_RGBA8888;
self->uWrap = SP_ATLAS_CLAMPTOEDGE;
self->vWrap = SP_ATLAS_CLAMPTOEDGE;
self->minFilter = SP_ATLAS_NEAREST;
self->magFilter = SP_ATLAS_NEAREST;
self->format = SP_ATLAS_RGBA8888;
self->uWrap = SP_ATLAS_CLAMPTOEDGE;
self->vWrap = SP_ATLAS_CLAMPTOEDGE;
return self;
}

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@ -84,7 +84,7 @@ void spIkConstraint_apply1(spBone *bone, float targetX, float targetY, int /*boo
ty = targetY - bone->worldY;
break;
case SP_TRANSFORMMODE_NOROTATIONORREFLECTION: {
s = ABS(pa * pd - pb * pc) / (pa * pa + pc * pc);
s = ABS(pa * pd - pb * pc) / MAX(0.0001f, pa * pa + pc * pc);
sa = pa / bone->skeleton->scaleX;
sc = pc / bone->skeleton->scaleY;
pb = -sc * s * bone->skeleton->scaleX;
@ -94,8 +94,13 @@ void spIkConstraint_apply1(spBone *bone, float targetX, float targetY, int /*boo
default: {
float x = targetX - p->worldX, y = targetY - p->worldY;
float d = pa * pd - pb * pc;
tx = (x * pd - y * pb) / d - bone->ax;
ty = (y * pa - x * pc) / d - bone->ay;
if (ABS(d) <= 0.0001f) {
tx = 0;
ty = 0;
} else {
tx = (x * pd - y * pb) / d - bone->ax;
ty = (y * pa - x * pc) / d - bone->ay;
}
}
}
rotationIK += ATAN2(ty, tx) * RAD_DEG;
@ -177,7 +182,8 @@ void spIkConstraint_apply2(spBone *parent, spBone *child, float targetX, float t
b = pp->b;
c = pp->c;
d = pp->d;
id = 1 / (a * d - b * c);
id = a * d - b * c;
id = ABS(id) <= 0.0001f ? 0 : 1 / id;
x = cwx - pp->worldX;
y = cwy - pp->worldY;
dx = (x * d - y * b) * id - px;

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@ -51,7 +51,7 @@ void IkConstraint::apply(Bone &bone, float targetX, float targetY, bool compress
ty = targetY - bone._worldY;
break;
case TransformMode_NoRotationOrReflection: {
float s = MathUtil::abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
float s = MathUtil::abs(pa * pd - pb * pc) / MathUtil::max(0.0001f, pa * pa + pc * pc);
float sa = pa / bone._skeleton.getScaleX();
float sc = pc / bone._skeleton.getScaleY();
pb = -sc * s * bone._skeleton.getScaleX();
@ -61,8 +61,13 @@ void IkConstraint::apply(Bone &bone, float targetX, float targetY, bool compress
default:
float x = targetX - p->_worldX, y = targetY - p->_worldY;
float d = pa * pd - pb * pc;
tx = (x * pd - y * pb) / d - bone._ax;
ty = (y * pa - x * pc) / d - bone._ay;
if (MathUtil::abs(d) <= 0.0001f) {
tx = 0;
ty = 0;
} else {
tx = (x * pd - y * pb) / d - bone._ax;
ty = (y * pa - x * pc) / d - bone._ay;
}
}
rotationIK += MathUtil::atan2(ty, tx) * MathUtil::Rad_Deg;
if (bone._ascaleX < 0) rotationIK += 180;
@ -140,7 +145,8 @@ void IkConstraint::apply(Bone &parent, Bone &child, float targetX, float targetY
b = pp->_b;
c = pp->_c;
d = pp->_d;
id = 1 / (a * d - b * c);
id = a * d - b * c;
id = MathUtil::abs(id) <= 0.0001f ? 0 : 1 / id;
x = cwx - pp->_worldX;
y = cwy - pp->_worldY;
dx = (x * d - y * b) * id - px;

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@ -164,7 +164,6 @@ void Skin::addSkin(Skin *other) {
AttachmentMap::Entries entries = other->getAttachments();
while (entries.hasNext()) {
AttachmentMap::Entry &entry = entries.next();
entry._attachment->reference();
setAttachment(entry._slotIndex, entry._name, entry._attachment);
}
}

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@ -172,7 +172,7 @@ namespace Spine {
ty = targetY - bone.worldY;
break;
case TransformMode.NoRotationOrReflection: {
float s = Math.Abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
float s = Math.Abs(pa * pd - pb * pc) / Math.Max(0.0001f, pa * pa + pc * pc);
float sa = pa / bone.skeleton.scaleX;
float sc = pc / bone.skeleton.scaleY;
pb = -sc * s * bone.skeleton.scaleX;
@ -183,8 +183,13 @@ namespace Spine {
default: {
float x = targetX - p.worldX, y = targetY - p.worldY;
float d = pa * pd - pb * pc;
tx = (x * pd - y * pb) / d - bone.ax;
ty = (y * pa - x * pc) / d - bone.ay;
if (Math.Abs(d) <= 0.0001f) {
tx = 0;
ty = 0;
} else {
tx = (x * pd - y * pb) / d - bone.ax;
ty = (y * pa - x * pc) / d - bone.ay;
}
break;
}
}
@ -256,7 +261,8 @@ namespace Spine {
b = pp.b;
c = pp.c;
d = pp.d;
float id = 1 / (a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY;
float id = a * d - b * c, x = cwx - pp.worldX, y = cwy - pp.worldY;
id = Math.Abs(id) <= 0.0001f ? 0 : 1 / id;
float dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
float l1 = (float)Math.Sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2;
if (l1 < 0.0001f) {

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@ -195,7 +195,7 @@ public class IkConstraint implements Updatable {
ty = targetY - bone.worldY;
break;
case noRotationOrReflection:
float s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
float s = Math.abs(pa * pd - pb * pc) / Math.max(0.0001f, pa * pa + pc * pc);
float sa = pa / bone.skeleton.scaleX;
float sc = pc / bone.skeleton.scaleY;
pb = -sc * s * bone.skeleton.scaleX;
@ -205,8 +205,13 @@ public class IkConstraint implements Updatable {
default:
float x = targetX - p.worldX, y = targetY - p.worldY;
float d = pa * pd - pb * pc;
tx = (x * pd - y * pb) / d - bone.ax;
ty = (y * pa - x * pc) / d - bone.ay;
if (Math.abs(d) <= 0.0001f) {
tx = 0;
ty = 0;
} else {
tx = (x * pd - y * pb) / d - bone.ax;
ty = (y * pa - x * pc) / d - bone.ay;
}
}
rotationIK += atan2Deg(ty, tx);
if (bone.ascaleX < 0) rotationIK += 180;
@ -276,7 +281,8 @@ public class IkConstraint implements Updatable {
b = pp.b;
c = pp.c;
d = pp.d;
float id = 1 / (a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY;
float id = a * d - b * c, x = cwx - pp.worldX, y = cwy - pp.worldY;
id = Math.abs(id) <= 0.0001f ? 0 : 1 / id;
float dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
float l1 = (float)Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2;
if (l1 < 0.0001f) {

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@ -18,7 +18,7 @@
</ul>
<li>Phaser</li>
<ul>
<li><a href="/spine-phaser/example/index.html">Example</a></li>
<li><a href="/spine-phaser/example/index.html">Examples</a></li>
</ul>
<li>Player</li>
<ul>

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@ -117,7 +117,7 @@ export class IkConstraint implements Updatable {
ty = targetY - bone.worldY;
break;
case TransformMode.NoRotationOrReflection:
let s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
let s = Math.abs(pa * pd - pb * pc) / Math.max(0.0001, pa * pa + pc * pc);
let sa = pa / bone.skeleton.scaleX;
let sc = pc / bone.skeleton.scaleY;
pb = -sc * s * bone.skeleton.scaleX;
@ -127,8 +127,13 @@ export class IkConstraint implements Updatable {
default:
let x = targetX - p.worldX, y = targetY - p.worldY;
let d = pa * pd - pb * pc;
tx = (x * pd - y * pb) / d - bone.ax;
ty = (y * pa - x * pc) / d - bone.ay;
if (Math.abs(d) <= 0.0001) {
tx = 0;
ty = 0;
} else {
tx = (x * pd - y * pb) / d - bone.ax;
ty = (y * pa - x * pc) / d - bone.ay;
}
}
rotationIK += Math.atan2(ty, tx) * MathUtils.radDeg;
if (bone.ascaleX < 0) rotationIK += 180;
@ -194,7 +199,8 @@ export class IkConstraint implements Updatable {
b = pp.b;
c = pp.c;
d = pp.d;
let id = 1 / (a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY;
let id = a * d - b * c, x = cwx - pp.worldX, y = cwy - pp.worldY;
id = Math.abs(id) <= 0.0001 ? 0 : 1 / id;
let dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
let l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2;
if (l1 < 0.0001) {