Added WIP stencil-based clipping attachment.

This commit is contained in:
Nathan Sweet 2017-03-25 11:04:17 +09:00
parent be9b522237
commit 95b593ef1f
10 changed files with 385 additions and 55 deletions

View File

@ -41,6 +41,7 @@ import com.esotericsoftware.spine.AnimationState.AnimationStateListener;
import com.esotericsoftware.spine.AnimationState.TrackEntry;
import com.esotericsoftware.spine.attachments.AttachmentLoader;
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.PathAttachment;
import com.esotericsoftware.spine.attachments.PointAttachment;
@ -60,6 +61,10 @@ public class AnimationStateTests {
return null;
}
public ClippingAttachment newClippingAttachment (Skin skin, String name) {
return null;
}
public PathAttachment newPathAttachment (Skin skin, String name) {
return null;
}

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@ -33,6 +33,7 @@ package com.esotericsoftware.spine;
import com.badlogic.gdx.files.FileHandle;
import com.esotericsoftware.spine.attachments.AttachmentLoader;
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.PathAttachment;
@ -54,6 +55,10 @@ public class BonePlotting {
return null;
}
public ClippingAttachment newClippingAttachment (Skin skin, String name) {
return null;
}
public PathAttachment newPathAttachment (Skin skin, String name) {
return null;
}

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@ -0,0 +1,141 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
public class ClippingTest extends ApplicationAdapter {
OrthographicCamera camera;
SpriteBatch batch;
SkeletonRenderer renderer;
SkeletonRendererDebug debugRenderer;
TextureAtlas atlas;
Skeleton skeleton;
AnimationState state;
public void create () {
camera = new OrthographicCamera();
batch = new SpriteBatch();
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
debugRenderer = new SkeletonRendererDebug();
debugRenderer.setBoundingBoxes(false);
debugRenderer.setRegionAttachments(false);
atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
SkeletonJson json = new SkeletonJson(atlas);
json.setScale(0.6f);
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
skeleton = new Skeleton(skeletonData);
skeleton.setPosition(250, 20);
AnimationStateData stateData = new AnimationStateData(skeletonData);
stateData.setMix("run", "jump", 0.2f);
stateData.setMix("jump", "run", 0.2f);
state = new AnimationState(stateData);
state.setTimeScale(0.5f);
state.setAnimation(0, "run", true);
state.addAnimation(0, "jump", false, 2);
state.addAnimation(0, "run", true, 0);
// Create a clipping attachment, slot data, and slot.
ClippingAttachment clip = new ClippingAttachment("clip");
// Rectangle:
// clip.setVertices(new float[] { //
// -140, -50, //
// 120, -50, //
// 120, 50, //
// -140, 50, //
// });
// Self intersection:
clip.setVertices(new float[] { //
-140, -50, //
120, 50, //
120, -50, //
-140, 50, //
});
clip.setWorldVerticesLength(8);
clip.setEnd(skeleton.findSlot("muzzle"));
SlotData clipSlotData = new SlotData(skeletonData.getSlots().size, "clip slot", skeletonData.getBones().first());
skeletonData.getSlots().add(clipSlotData);
Slot clipSlot = new Slot(clipSlotData, skeleton.getRootBone());
clipSlot.setAttachment(clip);
skeleton.getSlots().add(clipSlot);
skeleton.getDrawOrder().insert(skeletonData.findSlot("neck").getIndex(), clipSlot);
}
public void render () {
state.update(Gdx.graphics.getDeltaTime() * 0.3f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
state.apply(skeleton);
skeleton.updateWorldTransform();
camera.update();
batch.getProjectionMatrix().set(camera.combined);
debugRenderer.getShapeRenderer().setProjectionMatrix(camera.combined);
batch.begin();
renderer.draw(batch, skeleton);
batch.end();
debugRenderer.draw(skeleton);
}
public void resize (int width, int height) {
camera.setToOrtho(false);
}
public void dispose () {
atlas.dispose();
}
public static void main (String[] args) throws Exception {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.stencil = 8;
new LwjglApplication(new ClippingTest(), config);
}
}

View File

@ -377,6 +377,7 @@ public class SkeletonBinary {
region.updateOffset();
return region;
}
// BOZO! - Binary clip export.
case boundingbox: {
int vertexCount = input.readInt(true);
Vertices vertices = readVertices(input, vertexCount);

View File

@ -337,6 +337,7 @@ public class SkeletonJson {
region.updateOffset();
return region;
}
// BOZO! - JSON clip export.
case boundingbox: {
BoundingBoxAttachment box = attachmentLoader.newBoundingBoxAttachment(skin, name);
if (box == null) return null;

View File

@ -30,14 +30,20 @@
package com.esotericsoftware.spine;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer;
import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.NumberUtils;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
@ -49,6 +55,10 @@ public class SkeletonRenderer {
private boolean premultipliedAlpha;
private final FloatArray vertices = new FloatArray(32);
private Slot clipEnd;
private final Matrix4 combinedMatrix = new Matrix4();
private ImmediateModeRenderer renderer; // BOZO! - Dispose.
public void draw (Batch batch, Skeleton skeleton) {
boolean premultipliedAlpha = this.premultipliedAlpha;
float[] vertices = this.vertices.items;
@ -78,31 +88,44 @@ public class SkeletonRenderer {
batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
batch.draw(region.getRegion().getTexture(), vertices, 0, 20);
} else if (attachment instanceof ClippingAttachment) {
ClippingAttachment clip = (ClippingAttachment)attachment;
batch.end();
clipStart(batch.getProjectionMatrix(), batch.getTransformMatrix(), slot, clip);
batch.begin();
continue;
} else if (attachment instanceof MeshAttachment) {
throw new RuntimeException("SkeletonMeshRenderer is required to render meshes.");
} else if (attachment instanceof SkeletonAttachment) {
Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
if (attachmentSkeleton == null) continue;
Bone bone = slot.getBone();
Bone rootBone = attachmentSkeleton.getRootBone();
float oldScaleX = rootBone.getScaleX();
float oldScaleY = rootBone.getScaleY();
float oldRotation = rootBone.getRotation();
attachmentSkeleton.setPosition(bone.getWorldX(), bone.getWorldY());
// rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
// rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
// Set shear.
rootBone.setRotation(oldRotation + bone.getWorldRotationX());
attachmentSkeleton.updateWorldTransform();
if (attachmentSkeleton != null) {
Bone bone = slot.getBone();
Bone rootBone = attachmentSkeleton.getRootBone();
float oldScaleX = rootBone.getScaleX();
float oldScaleY = rootBone.getScaleY();
float oldRotation = rootBone.getRotation();
attachmentSkeleton.setPosition(bone.getWorldX(), bone.getWorldY());
// rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
// rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
// Set shear.
rootBone.setRotation(oldRotation + bone.getWorldRotationX());
attachmentSkeleton.updateWorldTransform();
draw(batch, attachmentSkeleton);
draw(batch, attachmentSkeleton);
attachmentSkeleton.setX(0);
attachmentSkeleton.setY(0);
rootBone.setScaleX(oldScaleX);
rootBone.setScaleY(oldScaleY);
rootBone.setRotation(oldRotation);
attachmentSkeleton.setX(0);
attachmentSkeleton.setY(0);
rootBone.setScaleX(oldScaleX);
rootBone.setScaleY(oldScaleY);
rootBone.setRotation(oldRotation);
}
}
if (slot == clipEnd) {
batch.flush();
clipEnd();
}
}
}
@ -142,28 +165,35 @@ public class SkeletonRenderer {
uvs = mesh.getUVs();
color = mesh.getColor();
} else if (attachment instanceof ClippingAttachment) {
ClippingAttachment clip = (ClippingAttachment)attachment;
batch.end();
clipStart(batch.getProjectionMatrix(), batch.getTransformMatrix(), slot, clip);
batch.begin();
continue;
} else if (attachment instanceof SkeletonAttachment) {
Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
if (attachmentSkeleton == null) continue;
Bone bone = slot.getBone();
Bone rootBone = attachmentSkeleton.getRootBone();
float oldScaleX = rootBone.getScaleX();
float oldScaleY = rootBone.getScaleY();
float oldRotation = rootBone.getRotation();
attachmentSkeleton.setPosition(bone.getWorldX(), bone.getWorldY());
// rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
// rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
// Also set shear.
rootBone.setRotation(oldRotation + bone.getWorldRotationX());
attachmentSkeleton.updateWorldTransform();
if (attachmentSkeleton != null) {
Bone bone = slot.getBone();
Bone rootBone = attachmentSkeleton.getRootBone();
float oldScaleX = rootBone.getScaleX();
float oldScaleY = rootBone.getScaleY();
float oldRotation = rootBone.getRotation();
attachmentSkeleton.setPosition(bone.getWorldX(), bone.getWorldY());
// rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
// rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
// Also set shear.
rootBone.setRotation(oldRotation + bone.getWorldRotationX());
attachmentSkeleton.updateWorldTransform();
draw(batch, attachmentSkeleton);
draw(batch, attachmentSkeleton);
attachmentSkeleton.setPosition(0, 0);
rootBone.setScaleX(oldScaleX);
rootBone.setScaleY(oldScaleY);
rootBone.setRotation(oldRotation);
continue;
attachmentSkeleton.setPosition(0, 0);
rootBone.setScaleX(oldScaleX);
rootBone.setScaleY(oldScaleY);
rootBone.setRotation(oldRotation);
}
}
if (texture != null) {
@ -186,6 +216,11 @@ public class SkeletonRenderer {
}
batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
}
if (slot == clipEnd) {
batch.flush();
clipEnd();
}
}
}
@ -224,28 +259,35 @@ public class SkeletonRenderer {
uvs = mesh.getUVs();
color = mesh.getColor();
} else if (attachment instanceof ClippingAttachment) {
ClippingAttachment clip = (ClippingAttachment)attachment;
batch.end();
clipStart(batch.getProjectionMatrix(), batch.getTransformMatrix(), slot, clip);
batch.begin();
continue;
} else if (attachment instanceof SkeletonAttachment) {
Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
if (attachmentSkeleton == null) continue;
Bone bone = slot.getBone();
Bone rootBone = attachmentSkeleton.getRootBone();
float oldScaleX = rootBone.getScaleX();
float oldScaleY = rootBone.getScaleY();
float oldRotation = rootBone.getRotation();
attachmentSkeleton.setPosition(bone.getWorldX(), bone.getWorldY());
// rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
// rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
// Also set shear.
rootBone.setRotation(oldRotation + bone.getWorldRotationX());
attachmentSkeleton.updateWorldTransform();
if (attachmentSkeleton != null) {
Bone bone = slot.getBone();
Bone rootBone = attachmentSkeleton.getRootBone();
float oldScaleX = rootBone.getScaleX();
float oldScaleY = rootBone.getScaleY();
float oldRotation = rootBone.getRotation();
attachmentSkeleton.setPosition(bone.getWorldX(), bone.getWorldY());
// rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
// rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
// Also set shear.
rootBone.setRotation(oldRotation + bone.getWorldRotationX());
attachmentSkeleton.updateWorldTransform();
draw(batch, attachmentSkeleton);
draw(batch, attachmentSkeleton);
attachmentSkeleton.setPosition(0, 0);
rootBone.setScaleX(oldScaleX);
rootBone.setScaleY(oldScaleY);
rootBone.setRotation(oldRotation);
continue;
attachmentSkeleton.setPosition(0, 0);
rootBone.setScaleX(oldScaleX);
rootBone.setScaleY(oldScaleY);
rootBone.setRotation(oldRotation);
}
}
if (texture != null) {
@ -275,9 +317,47 @@ public class SkeletonRenderer {
}
batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
}
if (slot == clipEnd) {
batch.flush();
clipEnd();
}
}
}
private void clipStart (Matrix4 transformMatrix, Matrix4 projectionMatrix, Slot slot, ClippingAttachment clip) {
if (clipEnd != null) return;
clipEnd = clip.getEnd();
int n = clip.getWorldVerticesLength();
float[] vertices = this.vertices.setSize(n);
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
Gdx.gl.glClearStencil(0);
Gdx.gl.glClear(GL20.GL_STENCIL_BUFFER_BIT);
Gdx.gl.glEnable(GL20.GL_STENCIL_TEST);
Gdx.gl.glStencilFunc(GL20.GL_NEVER, 0, 1);
Gdx.gl.glStencilOp(GL20.GL_INVERT, GL20.GL_INVERT, GL20.GL_INVERT);
Gdx.gl.glColorMask(false, false, false, false);
if (renderer == null || renderer.getMaxVertices() < n)
renderer = new ImmediateModeRenderer20(Math.max(100, n), false, false, 0);
renderer.begin(combinedMatrix.set(projectionMatrix).mul(transformMatrix), GL20.GL_TRIANGLE_FAN);
renderer.vertex(vertices[0], vertices[1], 0);
for (int i = 2; i < n; i += 2)
renderer.vertex(vertices[i], vertices[i + 1], 0);
renderer.end();
Gdx.gl.glColorMask(true, true, true, true);
Gdx.gl.glStencilFunc(clip.getInvert() ? GL20.GL_NOTEQUAL : GL20.GL_EQUAL, 1, 1);
Gdx.gl.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_KEEP);
}
private void clipEnd () {
clipEnd = null;
Gdx.gl.glDisable(GL20.GL_STENCIL_TEST);
}
public void setPremultipliedAlpha (boolean premultipliedAlpha) {
this.premultipliedAlpha = premultipliedAlpha;
}

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@ -40,6 +40,7 @@ import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.PathAttachment;
import com.esotericsoftware.spine.attachments.PointAttachment;
@ -51,10 +52,11 @@ public class SkeletonRendererDebug {
static private final Color attachmentLineColor = new Color(0, 0, 1, 0.5f);
static private final Color triangleLineColor = new Color(1, 0.64f, 0, 0.5f);
static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
static private final Color clippingLineColor = Color.MAGENTA;
private final ShapeRenderer shapes;
private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true, drawPoints = true;
private boolean drawMeshHull = true, drawMeshTriangles = true, drawPaths = true;
private boolean drawMeshHull = true, drawMeshTriangles = true, drawPaths = true, drawClipping = true;
private final SkeletonBounds bounds = new SkeletonBounds();
private final FloatArray vertices = new FloatArray(32);
private float scale = 1;
@ -179,6 +181,22 @@ public class SkeletonRendererDebug {
}
}
if (drawClipping) {
for (int i = 0, n = slots.size; i < n; i++) {
Slot slot = slots.get(i);
Attachment attachment = slot.attachment;
if (!(attachment instanceof ClippingAttachment)) continue;
ClippingAttachment clip = (ClippingAttachment)attachment;
int nn = clip.getWorldVerticesLength();
float[] vertices = this.vertices.setSize(nn);
clip.computeWorldVertices(slot, 0, nn, vertices, 0, 2);
shapes.setColor(clippingLineColor);
for (int ii = 2; ii < nn; ii += 2)
shapes.line(vertices[ii - 2], vertices[ii - 1], vertices[ii], vertices[ii + 1]);
shapes.line(vertices[0], vertices[1], vertices[nn - 2], vertices[nn - 1]);
}
}
if (drawPaths) {
for (int i = 0, n = slots.size; i < n; i++) {
Slot slot = slots.get(i);

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@ -68,6 +68,10 @@ public class AtlasAttachmentLoader implements AttachmentLoader {
return new BoundingBoxAttachment(name);
}
public ClippingAttachment newClippingAttachment (Skin skin, String name) {
return new ClippingAttachment(name);
}
public PathAttachment newPathAttachment (Skin skin, String name) {
return new PathAttachment(name);
}

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@ -45,6 +45,9 @@ public interface AttachmentLoader {
/** @return May be null to not load the attachment. */
public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name);
/** @return May be null to not load the attachment. */
public ClippingAttachment newClippingAttachment (Skin skin, String name);
/** @return May be null to not load the attachment. */
public PathAttachment newPathAttachment (Skin skin, String name);

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@ -0,0 +1,72 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine.attachments;
import com.badlogic.gdx.graphics.Color;
import com.esotericsoftware.spine.Slot;
/** An attachment with vertices that make up a polygon used for clipping the rendering of other attachments. */
public class ClippingAttachment extends VertexAttachment {
Slot end;
boolean invert;
// Nonessential.
final Color color = new Color(0.38f, 0.94f, 0, 1);
public ClippingAttachment (String name) {
super(name);
}
/** Clipping is performed between the clipping polygon's slot and the end slot. */
public Slot getEnd () {
return end;
}
public void setEnd (Slot end) {
this.end = end;
}
/** If false, attachments outside the clipping polygon will be drawn. If true, attachments inside the clipping polygon will be
* drawn. */
public boolean getInvert () {
return invert;
}
public void setInvert (boolean invert) {
this.invert = invert;
}
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
* are not usually rendered at runtime. */
public Color getColor () {
return color;
}
}