mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[unity] Added changelog entry for previous commit (Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha). See #1350.
This commit is contained in:
parent
215c12cb22
commit
95f08cd634
@ -36,6 +36,7 @@
|
||||
|
||||
* **Breaking changes**
|
||||
* **Removed PoseSkeleton() and PoseWithAnimation()** extension methods to prevent issues where animations are not mixed out. Problem was that these methods did not set AnimationState, leaving incorrect state at e.g. attachments enabled at slots when starting subsequent animations. As a replacement you can use `AnimationState.ClearTrack(0);` followed by `var entry = AnimationState.SetAnimation(0, animation, loop); entry.TrackTime = time` to achieve similar behaviour.
|
||||
* **The `Shadow alpha cutoff` shader parameter is now respecting slot-color alpha** values at all Spine shaders. A fragment's texture color alpha is multiplied with slot-color alpha before the result is tested against the `Shadow alpha cutoff` threshold.
|
||||
|
||||
* **Additions**
|
||||
* **Spine Preferences stored in Assets/Editor/SpineSettings.asset** Now Spine uses the new `SettingsProvider` API, storing settings in a SpineSettings.asset file which can be shared with team members. Your old preferences are automatically migrated to the new system.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user