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https://github.com/EsotericSoftware/spine-runtimes.git
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[csharp] Port of commits 8d5f6c5 and 2059c86: AnimationState setAnimation only discards if the former entry was never applied AND is the same animation. Fixed AnimationStateTests for discarding a never applied entry.
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@ -694,8 +694,12 @@ namespace Spine {
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return SetAnimation(trackIndex, animation, loop);
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}
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/// <summary>Sets the current animation for a track, discarding any queued animations. If the formerly current track entry was never
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/// applied to a skeleton, it is replaced (not mixed from).</summary>
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/// <summary><para>
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/// Sets the current animation for a track, discarding any queued animations.</para>
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/// <para>
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/// If the formerly current track entry is for the same animation and was never applied to a skeleton, it is replaced (not mixed
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/// from).
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/// </para></summary>
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/// <param name="loop">If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
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/// duration. In either case<see cref="TrackEntry.TrackEnd"/> determines when the track is cleared.</param>
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/// <returns> A track entry to allow further customization of animation playback. References to the track entry must not be kept
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@ -705,7 +709,7 @@ namespace Spine {
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bool interrupt = true;
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TrackEntry current = ExpandToIndex(trackIndex);
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if (current != null) {
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if (current.nextTrackLast == -1) {
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if (current.nextTrackLast == -1 && current.animation == animation) {
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// Don't mix from an entry that was never applied.
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tracks.Items[trackIndex] = current.mixingFrom;
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queue.Interrupt(current);
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-csharp",
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"displayName": "spine-csharp Runtime",
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"description": "This plugin provides the spine-csharp core runtime. Compatible with skeleton exports from Spine Editor version 4.3.40-beta or later.",
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"version": "4.3.16",
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"version": "4.3.17",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-csharp-tests",
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"displayName": "spine-csharp Runtime Tests",
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"description": "This plugin provides tests for the spine-csharp core runtime.",
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"version": "4.3.0",
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"version": "4.3.1",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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@ -602,11 +602,13 @@ namespace Spine {
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Setup("setAnimation twice", // 21
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Expect(0, "start", 0, 0), //
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Expect(0, "interrupt", 0, 0), //
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Expect(0, "end", 0, 0), //
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Expect(0, "dispose", 0, 0), //
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Expect(1, "start", 0, 0), //
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Expect(1, "event 0", 0, 0), //
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Expect(0, "end", 0, 0.1f), //
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Expect(0, "dispose", 0, 0.1f), //
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Expect(1, "event 14", 0.5f, 0.5f), //
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Note("First 2 setAnimation calls are done."),
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@ -615,8 +617,6 @@ namespace Spine {
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Expect(0, "start", 0, 0.8f), //
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Expect(0, "interrupt", 0, 0.8f), //
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Expect(0, "end", 0, 0.8f), //
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Expect(0, "dispose", 0, 0.8f), //
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Expect(2, "start", 0, 0.8f), //
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Expect(2, "event 0", 0.1f, 0.9f), //
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@ -624,18 +624,21 @@ namespace Spine {
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Expect(1, "end", 0.9f, 1), //
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Expect(1, "dispose", 0.9f, 1), //
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Expect(0, "end", 0.1f, 1), //
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Expect(0, "dispose", 0.1f, 1), //
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Expect(2, "event 14", 0.5f, 1.3f), //
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Expect(2, "event 30", 1, 1.8f), //
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Expect(2, "complete", 1, 1.8f), //
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Expect(2, "end", 1, 1.9f), //
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Expect(2, "dispose", 1, 1.9f) //
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);
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state.SetAnimation(0, "events0", false); // First should be ignored.
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state.SetAnimation(0, "events0", false); // Kept as mixingFrom (not discarded, different animation).
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state.SetAnimation(0, "events1", false);
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Run(0.1f, 1000, new TestListener(
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(time) => {
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if (IsEqual(time, 0.8f)) {
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state.SetAnimation(0, "events0", false); // First should be ignored.
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state.SetAnimation(0, "events0", false); // Kept as mixingFrom (not discarded, different animation).
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state.SetAnimation(0, "events2", false).TrackEnd = 1;
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}
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}));
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@ -643,8 +646,6 @@ namespace Spine {
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Setup("setAnimation twice with multiple mixing", // 22
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Expect(0, "start", 0, 0), //
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Expect(0, "interrupt", 0, 0), //
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Expect(0, "end", 0, 0), //
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Expect(0, "dispose", 0, 0), //
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Expect(1, "start", 0, 0), //
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Expect(1, "event 0", 0, 0), //
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@ -655,8 +656,6 @@ namespace Spine {
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Expect(0, "start", 0, 0.2f), //
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Expect(0, "interrupt", 0, 0.2f), //
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Expect(0, "end", 0, 0.2f), //
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Expect(0, "dispose", 0, 0.2f), //
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Expect(2, "start", 0, 0.2f), //
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Expect(2, "event 0", 0.1f, 0.3f), //
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@ -667,36 +666,43 @@ namespace Spine {
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Expect(1, "start", 0, 0.4f), //
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Expect(1, "interrupt", 0, 0.4f), //
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Expect(1, "end", 0, 0.4f), //
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Expect(1, "dispose", 0, 0.4f), //
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Expect(0, "start", 0, 0.4f), //
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Expect(0, "event 0", 0.1f, 0.5f), //
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Expect(0, "end", 0.6f, 0.7f), //
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Expect(0, "dispose", 0.6f, 0.7f), //
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Expect(1, "end", 0.8f, 0.9f), //
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Expect(1, "dispose", 0.8f, 0.9f), //
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Expect(0, "end", 0.6f, 0.9f), //
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Expect(0, "dispose", 0.6f, 0.9f), //
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Expect(0, "event 14", 0.5f, 0.9f), //
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Expect(2, "end", 0.8f, 1.1f), //
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Expect(2, "dispose", 0.8f, 1.1f), //
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Expect(1, "end", 0.6f, 1.1f), //
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Expect(1, "dispose", 0.6f, 1.1f), //
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Expect(0, "event 30", 1, 1.4f), //
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Expect(0, "complete", 1, 1.4f), //
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Expect(0, "end", 1, 1.5f), //
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Expect(0, "dispose", 1, 1.5f) //
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);
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stateData.DefaultMix = 0.6f;
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state.SetAnimation(0, "events0", false); // First should be ignored.
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state.SetAnimation(0, "events0", false); // Kept as mixingFrom (not discarded, different animation).
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state.SetAnimation(0, "events1", false);
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Run(0.1f, 1000, new TestListener(
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(time) => {
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if (IsEqual(time, 0.2f)) {
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state.SetAnimation(0, "events0", false); // First should be ignored.
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state.SetAnimation(0, "events0", false); // Kept as mixingFrom (not discarded, different animation).
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state.SetAnimation(0, "events2", false);
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}
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if (IsEqual(time, 0.4f)) {
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state.SetAnimation(0, "events1", false); // First should be ignored.
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state.SetAnimation(0, "events1", false); // Kept as mixingFrom (not discarded, different animation).
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state.SetAnimation(0, "events0", false).TrackEnd = 1;
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}
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}));
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