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[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162.
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@ -35,13 +35,6 @@ Shader "Universal Render Pipeline/Spine/Skeleton" {
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#pragma prefer_hlslcc gles
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#pragma exclude_renderers d3d11_9x
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// -------------------------------------
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// Universal Pipeline keywords
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
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#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile _ _SHADOWS_SOFT
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// -------------------------------------
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// Unity defined keywords
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#pragma multi_compile_fog
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.urp-shaders",
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"displayName": "Spine Universal RP Shaders",
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"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.1.4",
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"version": "4.1.5",
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"unity": "2019.3",
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"author": {
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"name": "Esoteric Software",
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