[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162.

This commit is contained in:
Harald Csaszar 2022-09-27 20:17:51 +02:00
parent 4a0dabe4c3
commit 965e3c982d
2 changed files with 1 additions and 8 deletions

View File

@ -35,13 +35,6 @@ Shader "Universal Render Pipeline/Spine/Skeleton" {
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d11_9x
// -------------------------------------
// Universal Pipeline keywords
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
#pragma multi_compile _ _SHADOWS_SOFT
// -------------------------------------
// Unity defined keywords
#pragma multi_compile_fog

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.urp-shaders",
"displayName": "Spine Universal RP Shaders",
"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
"version": "4.1.4",
"version": "4.1.5",
"unity": "2019.3",
"author": {
"name": "Esoteric Software",