diff --git a/CHANGELOG.md b/CHANGELOG.md
index 8f2dd7eb5..195f4bcdb 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -237,6 +237,7 @@
* Added support for double-sided lighting at all `SkeletonLit` shaders (including URP and LWRP packages).
* Added frustum culling update mode parameters `Update When Invisible` (Inspector parameter) and `UpdateMode` (available via code) to all Skeleton components. This provides a simple way to disable certain updates when the `Renderer` is no longer visible (outside all cameras, culled in frustum culling). The new `UpdateMode` property allows disabling updates at a finer granularity level than disabling the whole component. Available modes are: `Nothing`, `OnlyAnimationStatus`, `EverythingExceptMesh` and `FullUpdate`.
* Added a new `Spine/Outline/OutlineOnly-ZWrite` shader to provide correct outline-only rendering. Note: the shader requires two render passes and is therefore not compatible with URP. The `Spine Examples/Other Examples/Outline Shaders` example scene has been updated to demonstrate the new shader.
+ * Added `OnMeshAndMaterialsUpdated` callback event to `SkeletonRenderSeparator` and `SkeletonPartsRenderer`. It is issued at the end of `LateUpdate`, before rendering.
* **Changes of default values**
* `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonPartsRenderer.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonPartsRenderer.cs
index b27a15799..cb3479aa8 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonPartsRenderer.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonPartsRenderer.cs
@@ -60,6 +60,14 @@ namespace Spine.Unity {
}
#endregion
+ #region Callback Delegates
+ public delegate void SkeletonPartsRendererDelegate (SkeletonPartsRenderer skeletonPartsRenderer);
+
+ /// OnMeshAndMaterialsUpdated is called at the end of LateUpdate after the Mesh and
+ /// all materials have been updated.
+ public event SkeletonPartsRendererDelegate OnMeshAndMaterialsUpdated;
+ #endregion
+
MeshRendererBuffers buffers;
SkeletonRendererInstruction currentInstructions = new SkeletonRendererInstruction();
@@ -121,6 +129,9 @@ namespace Spine.Unity {
meshFilter.sharedMesh = mesh;
smartMesh.instructionUsed.Set(currentInstructions);
+
+ if (OnMeshAndMaterialsUpdated != null)
+ OnMeshAndMaterialsUpdated(this);
}
public void SetPropertyBlock (MaterialPropertyBlock block) {
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonRenderSeparator.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonRenderSeparator.cs
index e4e3dd0ac..d2d187ef2 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonRenderSeparator.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonRenderSeparator.cs
@@ -77,6 +77,12 @@ namespace Spine.Unity {
#endif
#endregion
+ #region Callback Delegates
+ /// OnMeshAndMaterialsUpdated is called at the end of LateUpdate after the Mesh and
+ /// all materials have been updated.
+ public event SkeletonRenderer.SkeletonRendererDelegate OnMeshAndMaterialsUpdated;
+ #endregion
+
#region Runtime Instantiation
/// Adds a SkeletonRenderSeparator and child SkeletonPartsRenderer GameObjects to a given SkeletonRenderer.
/// The to skeleton renderer.
@@ -247,6 +253,9 @@ namespace Spine.Unity {
}
}
+ if (OnMeshAndMaterialsUpdated != null)
+ OnMeshAndMaterialsUpdated(this.skeletonRenderer);
+
// Clear extra renderers if they exist.
for (; rendererIndex < rendererCount; rendererIndex++) {
currentRenderer = partsRenderers[rendererIndex];
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
index 754dbced7..77c7433cf 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
@@ -236,7 +236,7 @@ namespace Spine.Unity {
/// OnRebuild is raised after the Skeleton is successfully initialized.
public event SkeletonRendererDelegate OnRebuild;
- /// OnMeshAndMaterialsUpdated is at the end of LateUpdate after the Mesh and
+ /// OnMeshAndMaterialsUpdated is called at the end of LateUpdate after the Mesh and
/// all materials have been updated.
public event SkeletonRendererDelegate OnMeshAndMaterialsUpdated;