[starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.

This commit is contained in:
badlogic 2018-06-15 15:02:45 +02:00
parent 82295f52b5
commit 966ed65465
8 changed files with 16 additions and 7 deletions

View File

@ -5,5 +5,5 @@
<AS3Classpath generateProblems="true" sdkBased="false" type="source" useAsSharedCode="false">src</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="false" type="lib" useAsSharedCode="false">lib/spine-starling.swc</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="false" type="lib" useAsSharedCode="false">lib/spine-as3.swc</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="false" type="lib" useAsSharedCode="false">lib/starling-2.1.swc</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="false" type="lib" useAsSharedCode="false">lib/starling-2.4.swc</AS3Classpath>
</AS3Classpath>

View File

@ -4,5 +4,5 @@
<AS3Classpath generateProblems="true" sdkBased="false" type="source" useAsSharedCode="false">src</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="false" type="lib" useAsSharedCode="false">lib/spine-as3.swc</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="true" type="lib" useAsSharedCode="false">frameworks/libs/air/airglobal.swc</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="false" type="lib" useAsSharedCode="false">lib/starling-2.1.swc</AS3Classpath>
<AS3Classpath generateProblems="true" sdkBased="false" type="lib" useAsSharedCode="false">lib/starling-2.4.swc</AS3Classpath>
</AS3Classpath>

Binary file not shown.

View File

@ -98,6 +98,7 @@ package spine.starling {
for (var i : int = 0, n : int = drawOrder.length; i < n; ++i) {
var worldVertices : Vector.<Number> = _tempVertices;
var slot : Slot = drawOrder[i];
if (slot.attachment is RegionAttachment) {
var region : RegionAttachment = slot.attachment as RegionAttachment;
verticesLength = 4 * 2;
@ -146,7 +147,7 @@ package spine.starling {
indexData.numIndices = indicesLength;
indexData.trim();
}
indexData = mesh.getIndexData();
indexData = mesh.getIndexData();
attachmentColor = meshAttachment.color;
uvs = meshAttachment.uvs;
} else if (slot.attachment is ClippingAttachment) {
@ -169,17 +170,22 @@ package spine.starling {
if (clipper.isClipping()) {
clipper.clipTriangles(worldVertices, indices, indices.length, uvs);
// Need to create a new mesh here, see https://github.com/EsotericSoftware/spine-runtimes/issues/1125
mesh = new SkeletonMesh(mesh.texture);
if (_twoColorTint) mesh.setStyle(mesh.style);
indexData = mesh.getIndexData();
verticesCount = clipper.clippedVertices.length >> 1;
worldVertices = clipper.clippedVertices;
uvs = clipper.clippedUvs;
indices = clipper.clippedTriangles;
indicesLength = indices.length;
indexData.numIndices = indicesLength;
indexData.trim();
for (ii = 0; ii < indicesLength; ii++) {
indexData.setIndex(ii, indices[ii]);
}
indexData.numIndices = indicesLength;
indexData.trim();
}
vertexData = mesh.getVertexData();
@ -214,8 +220,11 @@ package spine.starling {
mesh.setTexCoords(ii, uvs[iii], uvs[iii + 1]);
}
}
painter.state.blendMode = blendModes[slot.data.blendMode.ordinal];
painter.batchMesh(mesh);
if (indexData.numIndices > 0 && vertexData.numVertices > 0) {
painter.state.blendMode = blendModes[slot.data.blendMode.ordinal];
painter.batchMesh(mesh);
painter.finishMeshBatch();
}
clipper.clipEndWithSlot(slot);
}