diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonActor.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonActor.java index 06d3d27c6..97faaac75 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonActor.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonActor.java @@ -35,6 +35,7 @@ import com.badlogic.gdx.scenes.scene2d.Actor; import com.esotericsoftware.spine.AnimationState; import com.esotericsoftware.spine.Skeleton; +import com.esotericsoftware.spine.Skeleton.Physics; import com.esotericsoftware.spine.SkeletonRenderer; /** A scene2d actor that draws a skeleton. */ @@ -69,7 +70,7 @@ public class SkeletonActor extends Actor { skeleton.getColor().a *= parentAlpha; skeleton.setPosition(getX(), getY()); - skeleton.updateWorldTransform(); + updateWorldTransform(); renderer.draw(batch, skeleton); if (resetBlendFunction) batch.setBlendFunctionSeparate(blendSrc, blendDst, blendSrcAlpha, blendDstAlpha); @@ -77,6 +78,10 @@ public class SkeletonActor extends Actor { color.a = oldAlpha; } + protected void updateWorldTransform () { + skeleton.updateWorldTransform(Physics.update); + } + public SkeletonRenderer getRenderer () { return renderer; } diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java index 64aa0d516..2950cd62a 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java @@ -35,6 +35,7 @@ import com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable; import com.esotericsoftware.spine.AnimationState; import com.esotericsoftware.spine.Skeleton; import com.esotericsoftware.spine.SkeletonRenderer; +import com.esotericsoftware.spine.Skeleton.Physics; /** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or * {@link #update(float)} called each frame. */ @@ -64,12 +65,16 @@ public class SkeletonDrawable extends BaseDrawable { int blendSrcAlpha = batch.getBlendSrcFuncAlpha(), blendDstAlpha = batch.getBlendDstFuncAlpha(); skeleton.setPosition(x, y); - skeleton.updateWorldTransform(); + updateWorldTransform(); renderer.draw(batch, skeleton); if (resetBlendFunction) batch.setBlendFunctionSeparate(blendSrc, blendDst, blendSrcAlpha, blendDstAlpha); } + protected void updateWorldTransform () { + skeleton.updateWorldTransform(Physics.update); + } + public SkeletonRenderer getRenderer () { return renderer; }