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[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
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@ -62,6 +62,10 @@ namespace Spine {
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private float zSpacing = 0.0f;
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public float ZSpacing { get { return zSpacing; } set { zSpacing = value; } }
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/// <summary>A Z position offset added at each vertex.</summary>
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private float z = 0.0f;
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public float Z { get { return z; } set { z = value; } }
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public SkeletonRenderer (GraphicsDevice device) {
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this.device = device;
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@ -106,7 +110,7 @@ namespace Spine {
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for (int i = 0, n = drawOrder.Count; i < n; i++) {
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Slot slot = drawOrderItems[i];
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Attachment attachment = slot.Attachment;
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float attachmentZOffset = zSpacing * i;
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float attachmentZOffset = z + zSpacing * i;
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float attachmentColorR, attachmentColorG, attachmentColorB, attachmentColorA;
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object textureObject = null;
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