[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.

This commit is contained in:
Harald Csaszar 2020-11-19 20:06:39 +01:00
parent a67e138f90
commit 968a7b5777

View File

@ -62,6 +62,10 @@ namespace Spine {
private float zSpacing = 0.0f;
public float ZSpacing { get { return zSpacing; } set { zSpacing = value; } }
/// <summary>A Z position offset added at each vertex.</summary>
private float z = 0.0f;
public float Z { get { return z; } set { z = value; } }
public SkeletonRenderer (GraphicsDevice device) {
this.device = device;
@ -106,7 +110,7 @@ namespace Spine {
for (int i = 0, n = drawOrder.Count; i < n; i++) {
Slot slot = drawOrderItems[i];
Attachment attachment = slot.Attachment;
float attachmentZOffset = zSpacing * i;
float attachmentZOffset = z + zSpacing * i;
float attachmentColorR, attachmentColorG, attachmentColorB, attachmentColorA;
object textureObject = null;