[ts] Added resize() to spritesheet.js

This commit is contained in:
NathanSweet 2016-09-03 10:38:04 +02:00
parent 73b5617b81
commit 968b020888

View File

@ -60,8 +60,8 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
skeletonSeq.x += bounds.x + 150;
viewportWidth = ((700 + bounds.x) - offset.x);
viewportHeight = ((0 + bounds.y) - offset.y);
viewportHeight = ((0 + bounds.y) - offset.y);
resize();
setupUI();
setupInput();
@ -101,6 +101,14 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
});
}
function resize () {
renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
renderer.camera.position.y = offset.y + viewportHeight / 2 - 160;
renderer.camera.viewportWidth = viewportWidth * 1.2;
renderer.camera.viewportHeight = viewportHeight * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
}
function render () {
timeKeeper.update();
var delta = timeKeeper.delta;
@ -126,11 +134,7 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
}
skeletonSeq.updateWorldTransform();
renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
renderer.camera.position.y = offset.y + viewportHeight / 2 - 160;
renderer.camera.viewportWidth = viewportWidth * 1.2;
renderer.camera.viewportHeight = viewportHeight * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);