Merge pull request #334 from TrompoGames/Trompo-JS-AtlasAttachmentLoader

[JAVASCRIPT] Atlas attachment loader fix.
This commit is contained in:
Nathan Sweet 2015-02-10 17:32:30 +01:00
commit 96f230d3cb

View File

@ -2425,7 +2425,7 @@ spine.AtlasAttachmentLoader = function (atlas) {
}; };
spine.AtlasAttachmentLoader.prototype = { spine.AtlasAttachmentLoader.prototype = {
newRegionAttachment: function (skin, name, path) { newRegionAttachment: function (skin, name, path) {
var region = this.atlas.findRegion(name); var region = this.atlas.findRegion(path);
if (!region) throw "Region not found in atlas: " + path + " (region attachment: " + name + ")"; if (!region) throw "Region not found in atlas: " + path + " (region attachment: " + name + ")";
var attachment = new spine.RegionAttachment(name); var attachment = new spine.RegionAttachment(name);
attachment.rendererObject = region; attachment.rendererObject = region;
@ -2439,7 +2439,7 @@ spine.AtlasAttachmentLoader.prototype = {
return attachment; return attachment;
}, },
newMeshAttachment: function (skin, name, path) { newMeshAttachment: function (skin, name, path) {
var region = this.atlas.findRegion(name); var region = this.atlas.findRegion(path);
if (!region) throw "Region not found in atlas: " + path + " (mesh attachment: " + name + ")"; if (!region) throw "Region not found in atlas: " + path + " (mesh attachment: " + name + ")";
var attachment = new spine.MeshAttachment(name); var attachment = new spine.MeshAttachment(name);
attachment.rendererObject = region; attachment.rendererObject = region;
@ -2457,7 +2457,7 @@ spine.AtlasAttachmentLoader.prototype = {
return attachment; return attachment;
}, },
newSkinnedMeshAttachment: function (skin, name, path) { newSkinnedMeshAttachment: function (skin, name, path) {
var region = this.atlas.findRegion(name); var region = this.atlas.findRegion(path);
if (!region) throw "Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")"; if (!region) throw "Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")";
var attachment = new spine.SkinnedMeshAttachment(name); var attachment = new spine.SkinnedMeshAttachment(name);
attachment.rendererObject = region; attachment.rendererObject = region;