diff --git a/spine-as3/spine-as3-example/lib/spine-as3.swc b/spine-as3/spine-as3-example/lib/spine-as3.swc index c0d94c1c1..1c988eee6 100644 Binary files a/spine-as3/spine-as3-example/lib/spine-as3.swc and b/spine-as3/spine-as3-example/lib/spine-as3.swc differ diff --git a/spine-as3/spine-as3/.settings/com.powerflasher.fdt.exclude b/spine-as3/spine-as3/.settings/com.powerflasher.fdt.exclude index 2391d8c0d..c956132d8 100644 --- a/spine-as3/spine-as3/.settings/com.powerflasher.fdt.exclude +++ b/spine-as3/spine-as3/.settings/com.powerflasher.fdt.exclude @@ -1,13 +1,3 @@ - - frameworks/libs/air/aircore.swc - frameworks/libs/air/airglobal.swc - frameworks/libs/air/applicationupdater.swc - frameworks/libs/air/applicationupdater_ui.swc - frameworks/libs/air/servicemonitor.swc - frameworks/libs/authoringsupport.swc - frameworks/libs/core.swc - frameworks/libs/osmf.swc - frameworks/libs/textLayout.swc - + diff --git a/spine-as3/spine-as3/.settings/org.eclipse.core.resources.prefs b/spine-as3/spine-as3/.settings/org.eclipse.core.resources.prefs index c415b0e38..4387af2a1 100644 --- a/spine-as3/spine-as3/.settings/org.eclipse.core.resources.prefs +++ b/spine-as3/spine-as3/.settings/org.eclipse.core.resources.prefs @@ -1,5 +1,8 @@ eclipse.preferences.version=1 +encoding//src/spine/ConvexDecomposer.as=UTF-8 +encoding//src/spine/SkeletonClipping.as=UTF-8 encoding//src/spine/SkeletonJson.as=UTF-8 encoding//src/spine/animation/TwoColorTimeline.as=UTF-8 +encoding//src/spine/attachments/ClippingAttachment.as=UTF-8 encoding//src/spine/attachments/PointAttachment.as=UTF-8 encoding/=UTF-8 diff --git a/spine-as3/spine-as3/src/spine/ConvexDecomposer.as b/spine-as3/spine-as3/src/spine/ConvexDecomposer.as new file mode 100644 index 000000000..4f7fd41b0 --- /dev/null +++ b/spine-as3/spine-as3/src/spine/ConvexDecomposer.as @@ -0,0 +1,266 @@ +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ +package spine { + public class ConvexDecomposer { + private var convexPolygons : Vector.> = new Vector.>(); + private var convexPolygonsIndices : Vector.> = new Vector.>(); + private var indicesArray : Vector. = new Vector.(); + private var isConcaveArray : Vector. = new Vector.(); + private var triangles : Vector. = new Vector.(); + private var polygonPool : Pool = new Pool(function() : Vector. { + return new Vector.(); + }); + private var polygonIndicesPool : Pool = new Pool(function() : Vector. { + return new Vector.(); + }); + + public function decompose(input : Vector.) : Vector.> { + var vertices : Vector. = input; + var vertexCount : int = input.length >> 1; + var i : int, n : int; + + var indices : Vector. = this.indicesArray; + indices.length = 0; + for (i = 0; i < vertexCount; i++) + indices[i] = i; + + var isConcaveArray : Vector. = this.isConcaveArray; + isConcaveArray.length = 0; + for (i = 0, n = vertexCount; i < n; ++i) + isConcaveArray[i] = isConcave(i, vertexCount, vertices, indices); + + var triangles : Vector. = this.triangles; + triangles.length = 0; + + while (vertexCount > 3) { + // Find ear tip. + var previous : int = vertexCount - 1, next : int = 1; + i = 0; + while (true) { + outer: + if (!isConcaveArray[i]) { + var p1 : int = indices[previous] << 1, p2 : int = indices[i] << 1, p3 : int = indices[next] << 1; + var p1x : Number = vertices[p1], p1y : Number = vertices[p1 + 1]; + var p2x : Number = vertices[p2], p2y : Number = vertices[p2 + 1]; + var p3x : Number = vertices[p3], p3y : Number = vertices[p3 + 1]; + for (var ii : int = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) { + if (!isConcaveArray[ii]) continue; + var v : int = indices[ii] << 1; + var vx : int = vertices[v], vy : int = vertices[v + 1]; + if (positiveArea(p3x, p3y, p1x, p1y, vx, vy)) { + if (positiveArea(p1x, p1y, p2x, p2y, vx, vy)) { + if (positiveArea(p2x, p2y, p3x, p3y, vx, vy)) break outer; + } + } + } + break; + } + + if (next == 0) { + do { + if (!isConcaveArray[i]) break; + i--; + } while (i > 0); + break; + } + + previous = i; + i = next; + next = (next + 1) % vertexCount; + } + + // Cut ear tip. + triangles.push(indices[(vertexCount + i - 1) % vertexCount]); + triangles.push(indices[i]); + triangles.push(indices[(i + 1) % vertexCount]); + indices.splice(i, 1); + isConcaveArray.splice(i, 1); + vertexCount--; + + var previousIndex : int = (vertexCount + i - 1) % vertexCount; + var nextIndex : int = i == vertexCount ? 0 : i; + isConcaveArray[previousIndex] = isConcave(previousIndex, vertexCount, vertices, indices); + isConcaveArray[nextIndex] = isConcave(nextIndex, vertexCount, vertices, indices); + } + + if (vertexCount == 3) { + triangles.push(indices[2]); + triangles.push(indices[0]); + triangles.push(indices[1]); + } + + var convexPolygons : Vector.> = this.convexPolygons; + for (i = 0, n = convexPolygons.length; i < n; i++) { + this.polygonPool.free(convexPolygons[i]); + } + convexPolygons.length = 0; + + var convexPolygonsIndices : Vector.> = this.convexPolygonsIndices; + for (i = 0, n = convexPolygonsIndices.length; i < n; i++) { + this.polygonIndicesPool.free(convexPolygonsIndices[i]); + } + convexPolygonsIndices.length = 0; + + var polygonIndices : Vector. = Vector.(this.polygonIndicesPool.obtain()); + polygonIndices.length = 0; + + var polygon : Vector. = Vector.(this.polygonPool.obtain()); + polygon.length = 0; + + // Merge subsequent triangles if they form a triangle fan. + var fanBaseIndex : int = -1, lastWinding : int = 0; + var x1 : Number, y1 : Number, x2 : Number, y2 : Number, x3 : Number, y3 : Number; + var winding1 : int, winding2 : int, o : int; + for (i = 0, n = triangles.length; i < n; i += 3) { + var t1 : int = triangles[i] << 1, t2 : int = triangles[i + 1] << 1, t3 : int = triangles[i + 2] << 1; + x1 = vertices[t1]; + y1 = vertices[t1 + 1]; + x2 = vertices[t2]; + y2 = vertices[t2 + 1]; + x3 = vertices[t3]; + y3 = vertices[t3 + 1]; + + // If the base of the last triangle is the same as this triangle, check if they form a convex polygon (triangle fan). + var merged : Boolean = false; + if (fanBaseIndex == t1) { + o = polygon.length - 4; + winding1 = ConvexDecomposer.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3); + winding2 = ConvexDecomposer.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]); + if (winding1 == lastWinding && winding2 == lastWinding) { + polygon.push(x3); + polygon.push(y3); + polygonIndices.push(t3); + merged = true; + } + } + + // Otherwise make this triangle the new base. + if (!merged) { + if (polygon.length > 0) { + convexPolygons.push(polygon); + convexPolygonsIndices.push(polygonIndices); + } + polygon = Vector.(this.polygonPool.obtain()); + polygon.length = 0; + polygon.push(x1); + polygon.push(y1); + polygon.push(x2); + polygon.push(y2); + polygon.push(x3); + polygon.push(y3); + polygonIndices = Vector.(this.polygonIndicesPool.obtain()); + polygonIndices.length = 0; + polygonIndices.push(t1); + polygonIndices.push(t2); + polygonIndices.push(t3); + lastWinding = ConvexDecomposer.winding(x1, y1, x2, y2, x3, y3); + fanBaseIndex = t1; + } + } + + if (polygon.length > 0) { + convexPolygons.push(polygon); + convexPolygonsIndices.push(polygonIndices); + } + + // Go through the list of polygons and try to merge the remaining triangles with the found triangle fans. + for (i = 0, n = convexPolygons.length; i < n; i++) { + polygonIndices = convexPolygonsIndices[i]; + if (polygonIndices.length == 0) continue; + var firstIndex : int = polygonIndices[0]; + var lastIndex : int = polygonIndices[polygonIndices.length - 1]; + + polygon = convexPolygons[i]; + o = polygon.length - 4; + var prevPrevX : Number = polygon[o], prevPrevY : Number = polygon[o + 1]; + var prevX : Number = polygon[o + 2], prevY : Number = polygon[o + 3]; + var firstX : Number = polygon[0], firstY : Number = polygon[1]; + var secondX : Number = polygon[2], secondY : Number = polygon[3]; + var currWinding : int = ConvexDecomposer.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY); + + for (ii = 0; ii < n; ii++) { + if (ii == i) continue; + var otherIndices : Vector.= convexPolygonsIndices[ii]; + if (otherIndices.length != 3) continue; + var otherFirstIndex : int = otherIndices[0]; + var otherSecondIndex : int = otherIndices[1]; + var otherLastIndex : int = otherIndices[2]; + + var otherPoly : Vector.= convexPolygons[ii]; + x3 = otherPoly[otherPoly.length - 2]; + y3 = otherPoly[otherPoly.length - 1]; + + if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex) continue; + winding1 = ConvexDecomposer.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3); + winding2 = ConvexDecomposer.winding(x3, y3, firstX, firstY, secondX, secondY); + if (winding1 == currWinding && winding2 == currWinding) { + otherPoly.length = 0; + otherIndices.length = 0; + polygon.push(x3); + polygon.push(y3); + polygonIndices.push(otherLastIndex); + prevPrevX = prevX; + prevPrevY = prevY; + prevX = x3; + prevY = y3; + ii = 0; + } + } + } + + // Remove empty polygons that resulted from the merge step above. + for (i = convexPolygons.length - 1; i >= 0; i--) { + polygon = convexPolygons[i]; + if (polygon.length == 0) { + convexPolygons.splice(i, 1); + this.polygonPool.free(polygon); + } + } + + return convexPolygons; + } + + private static function isConcave(index : Number, vertexCount : Number, vertices : Vector., indices : Vector.) : Boolean { + var previous : int = indices[(vertexCount + index - 1) % vertexCount] << 1; + var current : int = indices[index] << 1; + var next : int = indices[(index + 1) % vertexCount] << 1; + return !positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]); + } + + private static function positiveArea(p1x : Number, p1y : Number, p2x : Number, p2y : Number, p3x : Number, p3y : Number) : Boolean { + return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0; + } + + private static function winding(p1x : Number, p1y : Number, p2x : Number, p2y : Number, p3x : Number, p3y : Number) : int { + var px : Number = p2x - p1x, py : Number = p2y - p1y; + return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1; + } + } +} \ No newline at end of file diff --git a/spine-as3/spine-as3/src/spine/SkeletonClipping.as b/spine-as3/spine-as3/src/spine/SkeletonClipping.as new file mode 100644 index 000000000..143762bd5 --- /dev/null +++ b/spine-as3/spine-as3/src/spine/SkeletonClipping.as @@ -0,0 +1,297 @@ +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * devare, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +package spine { + import spine.attachments.ClippingAttachment; + + public class SkeletonClipping { + private var decomposer : ConvexDecomposer = new ConvexDecomposer(); + private var clippingPolygon : Vector. = new Vector.(); + private var clipOutput : Vector. = new Vector.(); + public var clippedVertices : Vector. = new Vector.(); + public var clippedUvs : Vector. = new Vector.(); + public var clippedTriangles : Vector. = new Vector.(); + private var scratch : Vector. = new Vector.(); + + private var clipAttachment: ClippingAttachment; + private var clippingPolygons: Vector.>; + + public function clipStart (slot: Slot, clip: ClippingAttachment) : void { + if (this.clipAttachment != null) return; + this.clipAttachment = clip; + + var i : int, n : int = clip.worldVerticesLength; + var vertices : Vector. = this.clippingPolygon; + vertices.length = n; + clip.computeWorldVertices(slot, 0, n, vertices, 0, 2); + var clippingPolygon : Vector. = this.clippingPolygon; + SkeletonClipping.makeClockwise(clippingPolygon); + var clippingPolygons : Vector.> = this.clippingPolygons = this.decomposer.decompose(clippingPolygon); + for (i = 0, n = clippingPolygons.length; i < n; i++) { + var polygon : Vector. = clippingPolygons[i]; + SkeletonClipping.makeClockwise(polygon); + polygon.push(polygon[0]); + polygon.push(polygon[1]); + } + } + + public function clipEndWithSlot (slot: Slot) : void { + if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data) this.clipEnd(); + } + + public function clipEnd () : void { + if (this.clipAttachment == null) return; + this.clipAttachment = null; + this.clippingPolygons = null; + this.clippedVertices.length = 0; + this.clippedTriangles.length = 0; + this.clippingPolygon.length = 0; + } + + public function isClipping (): Boolean { + return this.clipAttachment != null; + } + + public function clipTriangles (vertices: Vector., triangles: Vector., trianglesLength: Number, uvs: Vector.) : void { + + var clipOutput : Vector. = this.clipOutput, clippedVertices : Vector. = this.clippedVertices, clippedUvs : Vector. = this.clippedUvs; + var clippedTriangles : Vector. = this.clippedTriangles; + var polygons : Vector.> = this.clippingPolygons; + var polygonsCount : int = this.clippingPolygons.length; + + var index : int = 0; + clippedVertices.length = 0; + clippedUvs.length = 0; + clippedTriangles.length = 0; + outer: + for (var i : int = 0; i < trianglesLength; i += 3) { + var vertexOffset : int = triangles[i] << 1; + var x1 : Number = vertices[vertexOffset], y1 : Number = vertices[vertexOffset + 1]; + var u1 : Number = uvs[vertexOffset], v1 : Number = uvs[vertexOffset + 1]; + + vertexOffset = triangles[i + 1] << 1; + var x2 : Number = vertices[vertexOffset], y2 : Number = vertices[vertexOffset + 1]; + var u2 : Number = uvs[vertexOffset], v2 : Number = uvs[vertexOffset + 1]; + + vertexOffset = triangles[i + 2] << 1; + var x3 : Number = vertices[vertexOffset], y3 : Number = vertices[vertexOffset + 1]; + var u3 : Number = uvs[vertexOffset], v3 : Number = uvs[vertexOffset + 1]; + + for (var p : int = 0; p < polygonsCount; p++) { + var s : int = clippedVertices.length; + var clippedVerticesItems : Vector.; + var clippedUvsItems : Vector.; + var clippedTrianglesItems : Vector.; + if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) { + var clipOutputLength : int = clipOutput.length; + if (clipOutputLength == 0) continue; + var d0 : Number = y2 - y3, d1 : Number = x3 - x2, d2 : Number = x1 - x3, d4 : Number = y3 - y1; + var d : Number = 1 / (d0 * d2 + d1 * (y1 - y3)); + + var clipOutputCount : int = clipOutputLength >> 1; + var clipOutputItems : Vector. = this.clipOutput; + clippedVerticesItems = clippedVertices; + clippedVerticesItems.length = s + clipOutputLength; + clippedUvsItems = clippedUvs; + clippedUvsItems.length = s + clipOutputLength; + + var ii : int; + for (ii = 0; ii < clipOutputLength; ii += 2) { + var x : Number = clipOutputItems[ii], y : Number = clipOutputItems[ii + 1]; + clippedVerticesItems[s] = x; + clippedVerticesItems[s + 1] = y; + var c0 : Number = x - x3, c1 : Number = y - y3; + var a : Number = (d0 * c0 + d1 * c1) * d; + var b : Number = (d4 * c0 + d2 * c1) * d; + var c : Number = 1 - a - b; + clippedUvsItems[s] = u1 * a + u2 * b + u3 * c; + clippedUvsItems[s + 1] = v1 * a + v2 * b + v3 * c; + s += 2; + } + + s = clippedTriangles.length; + clippedTrianglesItems = clippedTriangles; + clippedTrianglesItems.length = s + 3 * (clipOutputCount - 2); + clipOutputCount--; + for (ii = 1; ii < clipOutputCount; ii++) { + clippedTrianglesItems[s] = index; + clippedTrianglesItems[s + 1] = (index + ii); + clippedTrianglesItems[s + 2] = (index + ii + 1); + s += 3; + } + index += clipOutputCount + 1; + + } else { + clippedVerticesItems = clippedVertices; + clippedVerticesItems.length = s + 3 * 2; + clippedVerticesItems[s] = x1; + clippedVerticesItems[s + 1] = y1; + clippedVerticesItems[s + 2] = x2; + clippedVerticesItems[s + 3] = y2; + clippedVerticesItems[s + 4] = x3; + clippedVerticesItems[s + 5] = y3; + + clippedUvsItems = clippedUvs; + clippedUvsItems.length = s + 3 * 2; + clippedUvsItems[s] = u1; + clippedUvsItems[s + 1] = v1; + clippedUvsItems[s + 2] = u2; + clippedUvsItems[s + 3] = v2; + clippedUvsItems[s + 4] = u3; + clippedUvsItems[s + 5] = v3; + + s = clippedTriangles.length; + clippedTrianglesItems = clippedTriangles; + clippedTrianglesItems.length = s + 3; + clippedTrianglesItems[s] = index; + clippedTrianglesItems[s + 1] = (index + 1); + clippedTrianglesItems[s + 2] = (index + 2); + index += 3; + continue outer; + } + } + } + } + + /** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping + * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */ + public function clip (x1: Number, y1: Number, x2: Number, y2: Number, x3: Number, y3: Number, clippingArea: Vector., output: Vector.) : Boolean { + var originalOutput : Vector. = output; + var clipped : Boolean = false; + + // Avoid copy at the end. + var input: Vector. = null; + if (clippingArea.length % 4 >= 2) { + input = output; + output = this.scratch; + } else + input = this.scratch; + + input.length = 0; + input.push(x1); + input.push(y1); + input.push(x2); + input.push(y2); + input.push(x3); + input.push(y3); + input.push(x1); + input.push(y1); + output.length = 0; + + var clippingVertices : Vector. = clippingArea; + var clippingVerticesLast : int = clippingArea.length - 4; + var c0 : Number, c2 : Number, ua : Number; + var i : int, n : int; + for (i = 0;; i += 2) { + var edgeX : Number = clippingVertices[i], edgeY : Number = clippingVertices[i + 1]; + var edgeX2 : Number = clippingVertices[i + 2], edgeY2 : Number = clippingVertices[i + 3]; + var deltaX : Number = edgeX - edgeX2, deltaY : Number = edgeY - edgeY2; + + var inputVertices : Vector. = input; + var inputVerticesLength : int = input.length - 2, outputStart : int = output.length; + for (var ii : int = 0; ii < inputVerticesLength; ii += 2) { + var inputX : Number = inputVertices[ii], inputY : Number = inputVertices[ii + 1]; + var inputX2 : Number = inputVertices[ii + 2], inputY2 : Number = inputVertices[ii + 3]; + var side2 : Boolean = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0; + if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) { + if (side2) { // v1 inside, v2 inside + output.push(inputX2); + output.push(inputY2); + continue; + } + // v1 inside, v2 outside + c0 = inputY2 - inputY; c2 = inputX2 - inputX; + ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY)); + output.push(edgeX + (edgeX2 - edgeX) * ua); + output.push(edgeY + (edgeY2 - edgeY) * ua); + } else if (side2) { // v1 outside, v2 inside + c0 = inputY2 - inputY, c2 = inputX2 - inputX; + ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY)); + output.push(edgeX + (edgeX2 - edgeX) * ua); + output.push(edgeY + (edgeY2 - edgeY) * ua); + output.push(inputX2); + output.push(inputY2); + } + clipped = true; + } + + if (outputStart == output.length) { // All edges outside. + originalOutput.length = 0; + return true; + } + + output.push(output[0]); + output.push(output[1]); + + if (i == clippingVerticesLast) break; + var temp : Vector. = output; + output = input; + output.length = 0; + input = temp; + } + + if (originalOutput != output) { + originalOutput.length = 0; + for (i = 0, n = output.length - 2; i < n; i++) + originalOutput[i] = output[i]; + } else + originalOutput.length = originalOutput.length - 2; + + return clipped; + } + + public static function makeClockwise (polygon: Vector.) : void { + var vertices : Vector. = polygon; + var verticeslength : int = polygon.length; + + var area : Number = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1]; + var p1x : Number = 0, p1y : Number = 0, p2x : Number = 0, p2y : Number = 0; + var i : int, n : int; + for (i = 0, n = verticeslength - 3; i < n; i += 2) { + p1x = vertices[i]; + p1y = vertices[i + 1]; + p2x = vertices[i + 2]; + p2y = vertices[i + 3]; + area += p1x * p2y - p2x * p1y; + } + if (area < 0) return; + + var lastX : int; + for (i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) { + var x : Number = vertices[i], y : Number = vertices[i + 1]; + var other : int = lastX - i; + vertices[i] = vertices[other]; + vertices[i + 1] = vertices[other + 1]; + vertices[other] = x; + vertices[other + 1] = y; + } + } + } +} \ No newline at end of file diff --git a/spine-as3/spine-as3/src/spine/SkeletonJson.as b/spine-as3/spine-as3/src/spine/SkeletonJson.as index 148b1dd76..5d022a611 100644 --- a/spine-as3/spine-as3/src/spine/SkeletonJson.as +++ b/spine-as3/spine-as3/src/spine/SkeletonJson.as @@ -29,6 +29,7 @@ *****************************************************************************/ package spine { + import spine.attachments.ClippingAttachment; import spine.animation.TwoColorTimeline; import spine.attachments.PointAttachment; import spine.animation.PathConstraintMixTimeline; @@ -231,7 +232,7 @@ package spine { var slotIndex : int = skeletonData.findSlotIndex(slotName); var slotEntry : Object = skinMap[slotName]; for (var attachmentName : String in slotEntry) { - var attachment : Attachment = readAttachment(slotEntry[attachmentName], skin, slotIndex, attachmentName); + var attachment : Attachment = readAttachment(slotEntry[attachmentName], skin, slotIndex, attachmentName, skeletonData); if (attachment != null) skin.addAttachment(slotIndex, attachmentName, attachment); } @@ -274,7 +275,7 @@ package spine { return skeletonData; } - private function readAttachment(map : Object, skin : Skin, slotIndex : int, name : String) : Attachment { + private function readAttachment(map : Object, skin : Skin, slotIndex : int, name : String, skeletonData: SkeletonData) : Attachment { name = map["name"] || name; var typeName : String = map["type"] || "region"; @@ -353,6 +354,23 @@ package spine { point.color.setFrom(toColor(color, 0), toColor(color, 1), toColor(color, 2), toColor(color, 3)); } return point; + case AttachmentType.clipping: + var clip : ClippingAttachment = attachmentLoader.newClippingAttachment(skin, name); + if (!clip) return null; + var end : String = map["end"]; + if (end != null) { + var slot : SlotData = skeletonData.findSlot(end); + if (slot == null) throw new Error("Clipping end slot not found: " + end); + clip.endSlot = slot; + } + + vertexCount = int(map["vertexCount"]); + readVertices(map, clip, vertexCount << 1); + color = map["color"]; + if (color) { + clip.color.setFrom(toColor(color, 0), toColor(color, 1), toColor(color, 2), toColor(color, 3)); + } + return clip; } return null; diff --git a/spine-as3/spine-as3/src/spine/attachments/AtlasAttachmentLoader.as b/spine-as3/spine-as3/src/spine/attachments/AtlasAttachmentLoader.as index f13d1594b..c403cc2b2 100644 --- a/spine-as3/spine-as3/src/spine/attachments/AtlasAttachmentLoader.as +++ b/spine-as3/spine-as3/src/spine/attachments/AtlasAttachmentLoader.as @@ -93,6 +93,10 @@ package spine.attachments { public function newPointAttachment(skin : Skin, name : String) : PointAttachment { return new PointAttachment(name); } + + public function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment { + return new ClippingAttachment(name); + } static public function nextPOT(value : int) : int { value--; diff --git a/spine-as3/spine-as3/src/spine/attachments/AttachmentLoader.as b/spine-as3/spine-as3/src/spine/attachments/AttachmentLoader.as index d913ed348..24ff050cd 100644 --- a/spine-as3/spine-as3/src/spine/attachments/AttachmentLoader.as +++ b/spine-as3/spine-as3/src/spine/attachments/AttachmentLoader.as @@ -46,5 +46,8 @@ package spine.attachments { /** @return May be null to not load an attachment */ function newPointAttachment(skin : Skin, name : String) : PointAttachment; + + /** @return May be null to not load an attachment */ + function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment; } } \ No newline at end of file diff --git a/spine-as3/spine-as3/src/spine/attachments/AttachmentType.as b/spine-as3/spine-as3/src/spine/attachments/AttachmentType.as index 755785948..046b0a2ca 100644 --- a/spine-as3/spine-as3/src/spine/attachments/AttachmentType.as +++ b/spine-as3/spine-as3/src/spine/attachments/AttachmentType.as @@ -37,6 +37,7 @@ package spine.attachments { public static const linkedmesh : AttachmentType = new AttachmentType(3, "linkedmesh"); public static const path : AttachmentType = new AttachmentType(4, "path"); public static const point : AttachmentType = new AttachmentType(5, "point"); + public static const clipping : AttachmentType = new AttachmentType(6, "clipping"); public var ordinal : int; public var name : String; diff --git a/spine-as3/spine-as3/src/spine/attachments/ClippingAttachment.as b/spine-as3/spine-as3/src/spine/attachments/ClippingAttachment.as new file mode 100644 index 000000000..206caff3a --- /dev/null +++ b/spine-as3/spine-as3/src/spine/attachments/ClippingAttachment.as @@ -0,0 +1,43 @@ +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +package spine.attachments { + import spine.Color; + import spine.SlotData; + + public class ClippingAttachment extends VertexAttachment { + public var endSlot : SlotData; + public var color : Color = new Color(0.2275, 0.2275, 0.2275, 1); + + public function ClippingAttachment(name : String) { + super(name); + } + } +} \ No newline at end of file diff --git a/spine-as3/spine-as3/src/spine/attachments/RegionAttachment.as b/spine-as3/spine-as3/src/spine/attachments/RegionAttachment.as index b425d1338..4d81b265e 100644 --- a/spine-as3/spine-as3/src/spine/attachments/RegionAttachment.as +++ b/spine-as3/spine-as3/src/spine/attachments/RegionAttachment.as @@ -33,14 +33,14 @@ package spine.attachments { import spine.Bone; public dynamic class RegionAttachment extends Attachment { - public const X1 : int = 0; - public const Y1 : int = 1; - public const X2 : int = 2; - public const Y2 : int = 3; - public const X3 : int = 4; - public const Y3 : int = 5; - public const X4 : int = 6; - public const Y4 : int = 7; + public const BLX : int = 0; + public const BLY : int = 1; + public const ULX : int = 2; + public const ULY : int = 3; + public const URX : int = 4; + public const URY : int = 5; + public const BRX : int = 6; + public const BRY : int = 7; public var x : Number; public var y : Number; public var scaleX : Number = 1; @@ -57,7 +57,7 @@ package spine.attachments { public var regionHeight : Number; public var regionOriginalWidth : Number; // Unrotated, unstripped size. public var regionOriginalHeight : Number; - public var offset : Vector. = new Vector.(); + private var offset : Vector. = new Vector.(); public var uvs : Vector. = new Vector.(); public function RegionAttachment(name : String) { @@ -84,36 +84,36 @@ package spine.attachments { var localX2Sin : Number = localX2 * sin; var localY2Cos : Number = localY2 * cos + y; var localY2Sin : Number = localY2 * sin; - offset[X1] = localXCos - localYSin; - offset[Y1] = localYCos + localXSin; - offset[X2] = localXCos - localY2Sin; - offset[Y2] = localY2Cos + localXSin; - offset[X3] = localX2Cos - localY2Sin; - offset[Y3] = localY2Cos + localX2Sin; - offset[X4] = localX2Cos - localYSin; - offset[Y4] = localYCos + localX2Sin; + offset[BLX] = localXCos - localYSin; + offset[BLY] = localYCos + localXSin; + offset[ULX] = localXCos - localY2Sin; + offset[ULY] = localY2Cos + localXSin; + offset[URX] = localX2Cos - localY2Sin; + offset[URY] = localY2Cos + localX2Sin; + offset[BRX] = localX2Cos - localYSin; + offset[BRY] = localYCos + localX2Sin; } public function setUVs(u : Number, v : Number, u2 : Number, v2 : Number, rotate : Boolean) : void { var uvs : Vector. = this.uvs; if (rotate) { - uvs[X2] = u; - uvs[Y2] = v2; - uvs[X3] = u; - uvs[Y3] = v; - uvs[X4] = u2; - uvs[Y4] = v; - uvs[X1] = u2; - uvs[Y1] = v2; + uvs[4] = u; + uvs[5] = v2; + uvs[6] = u; + uvs[7] = v; + uvs[0] = u2; + uvs[1] = v; + uvs[2] = u2; + uvs[3] = v2; } else { - uvs[X1] = u; - uvs[Y1] = v2; - uvs[X2] = u; - uvs[Y2] = v; - uvs[X3] = u2; - uvs[Y3] = v; - uvs[X4] = u2; - uvs[Y4] = v2; + uvs[2] = u; + uvs[3] = v2; + uvs[4] = u; + uvs[5] = v; + uvs[6] = u2; + uvs[7] = v; + uvs[0] = u2; + uvs[1] = v2; } } @@ -123,26 +123,26 @@ package spine.attachments { var a : Number = bone.a, b : Number = bone.b, c : Number = bone.c, d : Number = bone.d; var offsetX : Number = 0, offsetY : Number = 0; - offsetX = vertexOffset[X1]; - offsetY = vertexOffset[Y1]; + offsetX = vertexOffset[BRX]; + offsetY = vertexOffset[BRY]; worldVertices[offset] = offsetX * a + offsetY * b + x; // br worldVertices[offset + 1] = offsetX * c + offsetY * d + y; offset += stride; - - offsetX = vertexOffset[X2]; - offsetY = vertexOffset[Y2]; + + offsetX = vertexOffset[BLX]; + offsetY = vertexOffset[BLY]; worldVertices[offset] = offsetX * a + offsetY * b + x; // bl worldVertices[offset + 1] = offsetX * c + offsetY * d + y; offset += stride; - - offsetX = vertexOffset[X3]; - offsetY = vertexOffset[Y3]; + + offsetX = vertexOffset[ULX]; + offsetY = vertexOffset[ULY]; worldVertices[offset] = offsetX * a + offsetY * b + x; // ul worldVertices[offset + 1] = offsetX * c + offsetY * d + y; offset += stride; - - offsetX = vertexOffset[X4]; - offsetY = vertexOffset[Y4]; + + offsetX = vertexOffset[URX]; + offsetY = vertexOffset[URY]; worldVertices[offset] = offsetX * a + offsetY * b + x; // ur worldVertices[offset + 1] = offsetX * c + offsetY * d + y; } diff --git a/spine-starling/spine-starling-example/lib/spine-as3.swc b/spine-starling/spine-starling-example/lib/spine-as3.swc index 20d50837b..1c988eee6 100644 Binary files a/spine-starling/spine-starling-example/lib/spine-as3.swc and b/spine-starling/spine-starling-example/lib/spine-as3.swc differ diff --git a/spine-starling/spine-starling-example/lib/spine-starling.swc b/spine-starling/spine-starling-example/lib/spine-starling.swc index c8bd9c608..e29a50fb8 100644 Binary files a/spine-starling/spine-starling-example/lib/spine-starling.swc and b/spine-starling/spine-starling-example/lib/spine-starling.swc differ diff --git a/spine-starling/spine-starling-example/src/raptor.atlas b/spine-starling/spine-starling-example/src/raptor.atlas index 11728a52d..29c50dd74 100644 --- a/spine-starling/spine-starling-example/src/raptor.atlas +++ b/spine-starling/spine-starling-example/src/raptor.atlas @@ -1,279 +1,251 @@ raptor.png -size: 1024,1024 +size: 2048,2048 format: RGBA8888 filter: Linear,Linear repeat: none back_arm - rotate: true - xy: 140, 191 - size: 46, 29 - orig: 46, 29 + rotate: false + xy: 1888, 1638 + size: 91, 57 + orig: 91, 57 offset: 0, 0 index: -1 back_bracer - rotate: true - xy: 167, 317 - size: 39, 28 - orig: 39, 28 + rotate: false + xy: 1888, 1581 + size: 77, 55 + orig: 77, 55 offset: 0, 0 index: -1 back_hand rotate: false - xy: 167, 358 - size: 36, 34 - orig: 36, 34 + xy: 1954, 1764 + size: 72, 68 + orig: 72, 68 offset: 0, 0 index: -1 back_knee rotate: false - xy: 299, 478 - size: 49, 67 - orig: 49, 67 + xy: 275, 438 + size: 97, 134 + orig: 97, 134 offset: 0, 0 index: -1 back_thigh - rotate: true - xy: 167, 437 - size: 39, 24 - orig: 39, 24 - offset: 0, 0 - index: -1 -eyes_closed - rotate: true - xy: 2, 2 - size: 47, 45 - orig: 47, 45 + rotate: false + xy: 1778, 1518 + size: 78, 47 + orig: 78, 47 offset: 0, 0 index: -1 eyes_open - rotate: true - xy: 49, 2 - size: 47, 45 - orig: 47, 45 - offset: 0, 0 - index: -1 -eyes_surprised - rotate: true - xy: 96, 2 - size: 47, 45 - orig: 47, 45 + rotate: false + xy: 275, 347 + size: 93, 89 + orig: 93, 89 offset: 0, 0 index: -1 front_arm rotate: false - xy: 419, 544 - size: 48, 30 - orig: 48, 30 + xy: 830, 1089 + size: 96, 60 + orig: 96, 60 offset: 0, 0 index: -1 front_bracer rotate: false - xy: 880, 695 - size: 41, 29 - orig: 41, 29 + xy: 1888, 1697 + size: 81, 58 + orig: 81, 58 offset: 0, 0 index: -1 front_hand - rotate: true - xy: 167, 394 - size: 41, 38 - orig: 41, 38 + rotate: false + xy: 1870, 1757 + size: 82, 75 + orig: 82, 75 offset: 0, 0 index: -1 front_open_hand rotate: false - xy: 880, 726 - size: 43, 44 - orig: 43, 44 + xy: 192, 15 + size: 86, 87 + orig: 86, 87 offset: 0, 0 index: -1 front_thigh rotate: false - xy: 360, 545 - size: 57, 29 - orig: 57, 29 + xy: 714, 1091 + size: 114, 58 + orig: 114, 58 offset: 0, 0 index: -1 gun rotate: false - xy: 785, 774 - size: 107, 103 - orig: 107, 103 + xy: 1563, 1543 + size: 213, 206 + orig: 213, 206 offset: 0, 0 index: -1 gun_nohand rotate: false - xy: 614, 703 - size: 105, 102 - orig: 105, 102 + xy: 1223, 1403 + size: 210, 203 + orig: 210, 203 offset: 0, 0 index: -1 head rotate: false - xy: 2, 137 - size: 136, 149 - orig: 136, 149 + xy: 2, 274 + size: 271, 298 + orig: 271, 298 offset: 0, 0 index: -1 lower_leg - rotate: true - xy: 780, 699 - size: 73, 98 - orig: 73, 98 - offset: 0, 0 - index: -1 -mouth_grind rotate: false - xy: 469, 544 - size: 47, 30 - orig: 47, 30 - offset: 0, 0 - index: -1 -mouth_oooo - rotate: true - xy: 894, 772 - size: 105, 30 - orig: 105, 30 + xy: 551, 893 + size: 146, 195 + orig: 146, 195 offset: 0, 0 index: -1 mouth_smile - rotate: true - xy: 140, 239 - size: 47, 30 - orig: 47, 30 + rotate: false + xy: 928, 1090 + size: 93, 59 + orig: 93, 59 offset: 0, 0 index: -1 neck - rotate: true - xy: 538, 577 - size: 18, 21 - orig: 18, 21 + rotate: false + xy: 330, 908 + size: 36, 41 + orig: 36, 41 offset: 0, 0 index: -1 raptor_arm_back rotate: false - xy: 940, 936 - size: 82, 86 - orig: 82, 86 + xy: 386, 916 + size: 163, 172 + orig: 163, 172 offset: 0, 0 index: -1 raptor_body rotate: false - xy: 2, 737 - size: 610, 285 - orig: 610, 285 + xy: 2, 1467 + size: 1219, 570 + orig: 1219, 570 offset: 0, 0 index: -1 raptor_front_arm - rotate: true - xy: 195, 464 - size: 81, 102 - orig: 81, 102 + rotate: false + xy: 1870, 1834 + size: 162, 203 + orig: 162, 203 offset: 0, 0 index: -1 raptor_front_leg rotate: false - xy: 2, 478 - size: 191, 257 - orig: 191, 257 + xy: 2, 951 + size: 382, 514 + orig: 382, 514 offset: 0, 0 index: -1 raptor_hindleg_back rotate: false - xy: 614, 807 - size: 169, 215 - orig: 169, 215 + xy: 1223, 1608 + size: 338, 429 + orig: 338, 429 offset: 0, 0 index: -1 raptor_horn rotate: false - xy: 360, 655 - size: 182, 80 - orig: 182, 80 + xy: 714, 1306 + size: 363, 159 + orig: 363, 159 offset: 0, 0 index: -1 raptor_horn_back rotate: false - xy: 360, 576 - size: 176, 77 - orig: 176, 77 + xy: 714, 1151 + size: 351, 153 + orig: 351, 153 offset: 0, 0 index: -1 raptor_jaw rotate: false - xy: 785, 879 - size: 153, 143 - orig: 153, 143 + xy: 1563, 1751 + size: 305, 286 + orig: 305, 286 offset: 0, 0 index: -1 raptor_saddle_noshadow rotate: false - xy: 2, 288 - size: 163, 188 - orig: 163, 188 + xy: 2, 574 + size: 326, 375 + orig: 326, 375 offset: 0, 0 index: -1 raptor_saddle_strap_front rotate: false - xy: 721, 710 - size: 57, 95 - orig: 57, 95 + xy: 1435, 1417 + size: 114, 189 + orig: 114, 189 offset: 0, 0 index: -1 raptor_saddle_strap_rear - rotate: true - xy: 940, 880 - size: 54, 74 - orig: 54, 74 + rotate: false + xy: 1079, 1317 + size: 108, 148 + orig: 108, 148 offset: 0, 0 index: -1 raptor_saddle_w_shadow rotate: false - xy: 195, 547 - size: 163, 188 - orig: 163, 188 + xy: 386, 1090 + size: 326, 375 + orig: 326, 375 offset: 0, 0 index: -1 raptor_tongue - rotate: true - xy: 544, 649 - size: 86, 64 - orig: 86, 64 + rotate: false + xy: 1551, 1413 + size: 171, 128 + orig: 171, 128 offset: 0, 0 index: -1 stirrup_back - rotate: true - xy: 140, 145 - size: 44, 35 - orig: 44, 35 + rotate: false + xy: 275, 276 + size: 87, 69 + orig: 87, 69 offset: 0, 0 index: -1 stirrup_front rotate: false - xy: 538, 597 - size: 45, 50 - orig: 45, 50 + xy: 2, 2 + size: 89, 100 + orig: 89, 100 offset: 0, 0 index: -1 stirrup_strap rotate: false - xy: 350, 497 - size: 49, 46 - orig: 49, 46 + xy: 93, 11 + size: 97, 91 + orig: 97, 91 offset: 0, 0 index: -1 torso - rotate: true - xy: 610, 647 - size: 54, 91 - orig: 54, 91 + rotate: false + xy: 1778, 1567 + size: 108, 182 + orig: 108, 182 offset: 0, 0 index: -1 visor rotate: false - xy: 2, 51 - size: 131, 84 - orig: 131, 84 + xy: 2, 104 + size: 261, 168 + orig: 261, 168 offset: 0, 0 index: -1 diff --git a/spine-starling/spine-starling-example/src/raptor.json b/spine-starling/spine-starling-example/src/raptor.json index d3aea1616..55eebc42a 100644 --- a/spine-starling/spine-starling-example/src/raptor.json +++ b/spine-starling/spine-starling-example/src/raptor.json @@ -1,5 +1,5 @@ { -"skeleton": { "hash": "WOArBZLexLEX/Tow3AuM8ddszEE", "spine": "3.6.14-beta", "width": 1223.73, "height": 1055.62, "images": "./images/" }, +"skeleton": { "hash": "T+jP778edtEIrEMb7QvVNAgiHUo", "spine": "3.6.14-beta", "width": 1223.73, "height": 1056.91, "images": "./images/" }, "bones": [ { "name": "root" }, { "name": "hip", "parent": "root", "rotation": 3.16, "x": -136.79, "y": 415.48, "color": "fbff00ff" }, @@ -199,6 +199,7 @@ { "name": "tongue3", "parent": "tongue2", "length": 43.65, "rotation": 12.86, "x": 44.27, "y": -0.21, "color": "fff200ff" } ], "slots": [ + { "name": "clip", "bone": "root", "attachment": "clip" }, { "name": "back_hand", "bone": "back_hand", "attachment": "back_hand" }, { "name": "back_arm", "bone": "back_arm", "attachment": "back_arm" }, { "name": "back_bracer", "bone": "back_bracer", "attachment": "back_bracer" }, @@ -310,6 +311,15 @@ "back_thigh": { "back_thigh": { "x": 37.85, "y": -4.37, "rotation": 19.25, "width": 78, "height": 47 } }, + "clip": { + "clip": { + "type": "clipping", + "end": "clip", + "vertexCount": 25, + "vertices": [ -31.42, 352.85, -182.02, 382.27, -214.91, 562.3, -8.92, 647.12, 183.22, 555.37, 254.19, 375.35, 261.12, 153.78, 3.2, 13.57, -270.3, -36.63, -408.78, 48.19, -349.93, 280.14, -228.76, 133.01, -59.12, 94.93, 107.06, 160.71, 202.26, 349.38, 122.64, 487.86, -41.81, 557.1, -142.21, 489.6, -57.39, 422.09, 49.94, 432.47, 133.02, 370.16, 94.94, 271.49, 43.01, 186.67, -138.74, 174.55, -230.49, 273.22 ], + "color": "ce3a3aff" + } + }, "eyes_open": { "eyes_open": { "x": 93.24, "y": -25.45, "rotation": -70.58, "width": 93, "height": 89 } }, diff --git a/spine-starling/spine-starling-example/src/raptor.png b/spine-starling/spine-starling-example/src/raptor.png index 503d1c446..b2a8ef5e9 100644 Binary files a/spine-starling/spine-starling-example/src/raptor.png and b/spine-starling/spine-starling-example/src/raptor.png differ diff --git a/spine-starling/spine-starling-example/src/spine/examples/Main.as b/spine-starling/spine-starling-example/src/spine/examples/Main.as index afb05eb10..384af94a2 100644 --- a/spine-starling/spine-starling-example/src/spine/examples/Main.as +++ b/spine-starling/spine-starling-example/src/spine/examples/Main.as @@ -38,7 +38,7 @@ package spine.examples { private var _starling : Starling; public function Main() { - _starling = new Starling(SpineboyExample, stage); + _starling = new Starling(RaptorExample, stage); _starling.enableErrorChecking = true; _starling.showStats = true; _starling.skipUnchangedFrames = false; diff --git a/spine-starling/spine-starling-example/src/spine/examples/RaptorExample.as b/spine-starling/spine-starling-example/src/spine/examples/RaptorExample.as index e95c640aa..3ce5b8465 100644 --- a/spine-starling/spine-starling-example/src/spine/examples/RaptorExample.as +++ b/spine-starling/spine-starling-example/src/spine/examples/RaptorExample.as @@ -65,13 +65,16 @@ package spine.examples { json.scale = 0.5; var skeletonData : SkeletonData = json.readSkeletonData(new RaptorJson()); + this.x = 400; + this.y = 560; + skeleton = new SkeletonAnimation(skeletonData); - skeleton.x = 400; - skeleton.y = 560; +// skeleton.x = 400; +// skeleton.y = 560; skeleton.state.setAnimationByName(0, "walk", true); addChild(skeleton); - Starling.juggler.add(skeleton); + // Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onClick); } diff --git a/spine-starling/spine-starling/lib/spine-as3.swc b/spine-starling/spine-starling/lib/spine-as3.swc index 20d50837b..1c988eee6 100644 Binary files a/spine-starling/spine-starling/lib/spine-as3.swc and b/spine-starling/spine-starling/lib/spine-as3.swc differ diff --git a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as index 6b1f193f3..7bf2edd74 100644 --- a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as +++ b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as @@ -27,8 +27,39 @@ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ package spine.starling { + import spine.attachments.ClippingAttachment; + import spine.SkeletonClipping; import spine.Bone; import spine.Skeleton; import spine.SkeletonData; @@ -60,6 +91,8 @@ package spine.starling { public var batchable : Boolean = true; private var _smoothing : String = "bilinear"; private static var _twoColorStyle : TwoColorMeshStyle; + private static var clipper: SkeletonClipping = new SkeletonClipping(); + private static var QUAD_INDICES : Vector. = new [0, 1, 2, 2, 3, 0]; public function SkeletonSprite(skeletonData : SkeletonData) { Bone.yDown = true; @@ -71,13 +104,13 @@ package spine.starling { } override public function render(painter : Painter) : void { + var clipper: SkeletonClipping = SkeletonSprite.clipper; painter.state.alpha *= skeleton.color.a; var originalBlendMode : String = painter.state.blendMode; var r : Number = skeleton.color.r * 255; var g : Number = skeleton.color.g * 255; var b : Number = skeleton.color.b * 255; - var drawOrder : Vector. = skeleton.drawOrder; - var worldVertices : Vector. = _tempVertices; + var drawOrder : Vector. = skeleton.drawOrder; var ii : int, iii : int; var attachmentColor: spine.Color; var rgb : uint, a : Number; @@ -88,6 +121,7 @@ package spine.starling { var uvs : Vector.; for (var i : int = 0, n : int = drawOrder.length; i < n; ++i) { + var worldVertices : Vector. = _tempVertices; var slot : Slot = drawOrder[i]; if (slot.attachment is RegionAttachment) { var region : RegionAttachment = slot.attachment as RegionAttachment; @@ -97,20 +131,20 @@ package spine.starling { region.computeWorldVertices(slot.bone, worldVertices, 0, 2); mesh = region.rendererObject as SkeletonMesh; + indices = QUAD_INDICES; if (mesh == null) { if (region.rendererObject is Image) region.rendererObject = mesh = new SkeletonMesh(Image(region.rendererObject).texture); if (region.rendererObject is AtlasRegion) - region.rendererObject = mesh = new SkeletonMesh(Image(AtlasRegion(region.rendererObject).rendererObject).texture); - + region.rendererObject = mesh = new SkeletonMesh(Image(AtlasRegion(region.rendererObject).rendererObject).texture); + indexData = mesh.getIndexData(); - indices = new [0, 1, 2, 2, 3, 0]; for (ii = 0; ii < indices.length; ii++) indexData.setIndex(ii, indices[ii]); - indexData.numIndices = 6; + indexData.numIndices = indices.length; indexData.trim(); } - + indexData = mesh.getIndexData(); attachmentColor = region.color; uvs = region.uvs; } else if (slot.attachment is MeshAttachment) { @@ -121,6 +155,7 @@ package spine.starling { meshAttachment.computeWorldVertices(slot, 0, meshAttachment.worldVerticesLength, worldVertices, 0, 2); mesh = meshAttachment.rendererObject as SkeletonMesh; + indices = meshAttachment.triangles; if (mesh == null) { if (meshAttachment.rendererObject is Image) meshAttachment.rendererObject = mesh = new SkeletonMesh(Image(meshAttachment.rendererObject).texture); @@ -129,17 +164,20 @@ package spine.starling { mesh.setStyle(_twoColorStyle); indexData = mesh.getIndexData(); - indices = meshAttachment.triangles; indicesLength = meshAttachment.triangles.length; for (ii = 0; ii < indicesLength; ii++) { indexData.setIndex(ii, indices[ii]); } indexData.numIndices = indicesLength; indexData.trim(); - } - + } + indexData = mesh.getIndexData(); attachmentColor = meshAttachment.color; uvs = meshAttachment.uvs; + } else if (slot.attachment is ClippingAttachment) { + var clip : ClippingAttachment = ClippingAttachment(slot.attachment); + clipper.clipStart(slot, clip); + continue; } else { continue; } @@ -149,6 +187,22 @@ package spine.starling { if (slot.darkColor == null) dark = Color.rgb(0, 0, 0); else dark = Color.rgb(slot.darkColor.r * 255, slot.darkColor.g * 255, slot.darkColor.b * 255); + if (clipper.isClipping()) { + clipper.clipTriangles(worldVertices, indices, indices.length, uvs); + + verticesCount = clipper.clippedVertices.length >> 1; + worldVertices = clipper.clippedVertices; + uvs = clipper.clippedUvs; + + indices = clipper.clippedTriangles; + indicesLength = indices.length; + for (ii = 0; ii < indicesLength; ii++) { + indexData.setIndex(ii, indices[ii]); + } + indexData.numIndices = indicesLength; + indexData.trim(); + } + // Mesh doesn't retain the style, can't find the reason why mesh.setStyle(_twoColorStyle); vertexData = mesh.getVertexData(); @@ -161,8 +215,11 @@ package spine.starling { vertexData.numVertices = verticesCount; painter.state.blendMode = blendModes[slot.data.blendMode.ordinal]; painter.batchMesh(mesh); + + clipper.clipEndWithSlot(slot); } painter.state.blendMode = originalBlendMode; + clipper.clipEnd(); } override public function hitTest(localPoint : Point) : DisplayObject { diff --git a/spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as b/spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as index 6420081bf..c04bc3d4f 100644 --- a/spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as +++ b/spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as @@ -29,6 +29,7 @@ *****************************************************************************/ package spine.starling { + import spine.attachments.ClippingAttachment; import spine.attachments.PointAttachment; import spine.attachments.PathAttachment; @@ -129,5 +130,9 @@ package spine.starling { public function newPointAttachment(skin : Skin, name : String) : PointAttachment { return new PointAttachment(name); } + + public function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment { + return new ClippingAttachment(name); + } } } \ No newline at end of file