Added IK keys to raptor example.

This commit is contained in:
NathanSweet 2014-09-01 18:35:53 +02:00
parent d1965f1b5d
commit 9749db7a0a
18 changed files with 4469 additions and 77 deletions

View File

@ -49,6 +49,8 @@ bool RaptorExample::init () {
skeletonNode = SkeletonAnimation::createWithFile("raptor.json", "raptor.atlas", 0.5f);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setAnimation(1, "empty", false);
skeletonNode->addAnimation(1, "gungrab", false, 2);
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));

View File

@ -4,245 +4,245 @@ size: 1022,1022
format: RGBA8888
filter: Linear,Linear
repeat: none
images/back_arm
back_arm
rotate: false
xy: 410, 545
size: 46, 29
orig: 46, 29
offset: 0, 0
index: -1
images/back_bracer
back_bracer
rotate: false
xy: 540, 548
size: 39, 28
orig: 39, 28
offset: 0, 0
index: -1
images/back_hand
back_hand
rotate: true
xy: 504, 538
size: 36, 34
orig: 36, 34
offset: 0, 0
index: -1
images/back_knee
back_knee
rotate: false
xy: 299, 478
size: 49, 67
orig: 49, 67
offset: 0, 0
index: -1
images/back_thigh
back_thigh
rotate: true
xy: 140, 247
size: 39, 24
orig: 39, 24
offset: 0, 0
index: -1
images/eyes_open
eyes_open
rotate: true
xy: 2, 2
size: 47, 45
orig: 47, 45
offset: 0, 0
index: -1
images/front_arm
front_arm
rotate: false
xy: 360, 544
size: 48, 30
orig: 48, 30
offset: 0, 0
index: -1
images/front_bracer
front_bracer
rotate: false
xy: 538, 578
size: 41, 29
orig: 41, 29
offset: 0, 0
index: -1
images/front_hand
front_hand
rotate: false
xy: 538, 609
size: 41, 38
orig: 41, 38
offset: 0, 0
index: -1
images/front_open_hand
front_open_hand
rotate: false
xy: 894, 782
size: 43, 44
orig: 43, 44
offset: 0, 0
index: -1
images/front_thigh
front_thigh
rotate: false
xy: 942, 849
size: 57, 29
orig: 57, 29
offset: 0, 0
index: -1
images/gun
gun
rotate: false
xy: 785, 774
size: 107, 103
orig: 107, 103
offset: 0, 0
index: -1
images/gun_nohand
gun_nohand
rotate: false
xy: 614, 703
size: 105, 102
orig: 105, 102
offset: 0, 0
index: -1
images/head
head
rotate: false
xy: 2, 137
size: 136, 149
orig: 136, 149
offset: 0, 0
index: -1
images/lower_leg
lower_leg
rotate: true
xy: 780, 699
size: 73, 98
orig: 73, 98
offset: 0, 0
index: -1
images/mouth_smile
mouth_smile
rotate: true
xy: 49, 2
size: 47, 30
orig: 47, 30
offset: 0, 0
index: -1
images/neck
neck
rotate: true
xy: 1001, 860
size: 18, 21
orig: 18, 21
offset: 0, 0
index: -1
images/raptor_arm_back
raptor_arm_back
rotate: false
xy: 940, 936
size: 82, 86
orig: 82, 86
offset: 0, 0
index: -1
images/raptor_body
raptor_body
rotate: false
xy: 2, 737
size: 610, 285
orig: 610, 285
offset: 0, 0
index: -1
images/raptor_front_arm
raptor_front_arm
rotate: true
xy: 195, 464
size: 81, 102
orig: 81, 102
offset: 0, 0
index: -1
images/raptor_front_leg
raptor_front_leg
rotate: false
xy: 2, 478
size: 191, 257
orig: 191, 257
offset: 0, 0
index: -1
images/raptor_hindleg_back
raptor_hindleg_back
rotate: false
xy: 614, 807
size: 169, 215
orig: 169, 215
offset: 0, 0
index: -1
images/raptor_horn
raptor_horn
rotate: false
xy: 360, 655
size: 182, 80
orig: 182, 80
offset: 0, 0
index: -1
images/raptor_horn_back
raptor_horn_back
rotate: false
xy: 360, 576
size: 176, 77
orig: 176, 77
offset: 0, 0
index: -1
images/raptor_jaw
raptor_jaw
rotate: false
xy: 785, 879
size: 153, 143
orig: 153, 143
offset: 0, 0
index: -1
images/raptor_saddle_noshadow
raptor_saddle_noshadow
rotate: false
xy: 2, 288
size: 163, 188
orig: 163, 188
offset: 0, 0
index: -1
images/raptor_saddle_strap_front
raptor_saddle_strap_front
rotate: false
xy: 721, 710
size: 57, 95
orig: 57, 95
offset: 0, 0
index: -1
images/raptor_saddle_strap_rear
raptor_saddle_strap_rear
rotate: true
xy: 940, 880
size: 54, 74
orig: 54, 74
offset: 0, 0
index: -1
images/raptor_saddle_w_shadow
raptor_saddle_w_shadow
rotate: false
xy: 195, 547
size: 163, 188
orig: 163, 188
offset: 0, 0
index: -1
images/raptor_tongue
raptor_tongue
rotate: true
xy: 544, 649
size: 86, 64
orig: 86, 64
offset: 0, 0
index: -1
images/stirrup_back
stirrup_back
rotate: false
xy: 458, 539
size: 44, 35
orig: 44, 35
offset: 0, 0
index: -1
images/stirrup_front
stirrup_front
rotate: true
xy: 81, 4
size: 45, 50
orig: 45, 50
offset: 0, 0
index: -1
images/stirrup_strap
stirrup_strap
rotate: true
xy: 894, 828
size: 49, 46
orig: 49, 46
offset: 0, 0
index: -1
images/torso
torso
rotate: true
xy: 610, 647
size: 54, 91
orig: 54, 91
offset: 0, 0
index: -1
images/visor
visor
rotate: false
xy: 2, 51
size: 131, 84

File diff suppressed because one or more lines are too long

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@ -0,0 +1,251 @@
raptor.png
size: 1022,1022
format: RGBA8888
filter: Linear,Linear
repeat: none
back_arm
rotate: false
xy: 410, 545
size: 46, 29
orig: 46, 29
offset: 0, 0
index: -1
back_bracer
rotate: false
xy: 540, 548
size: 39, 28
orig: 39, 28
offset: 0, 0
index: -1
back_hand
rotate: true
xy: 504, 538
size: 36, 34
orig: 36, 34
offset: 0, 0
index: -1
back_knee
rotate: false
xy: 299, 478
size: 49, 67
orig: 49, 67
offset: 0, 0
index: -1
back_thigh
rotate: true
xy: 140, 247
size: 39, 24
orig: 39, 24
offset: 0, 0
index: -1
eyes_open
rotate: true
xy: 2, 2
size: 47, 45
orig: 47, 45
offset: 0, 0
index: -1
front_arm
rotate: false
xy: 360, 544
size: 48, 30
orig: 48, 30
offset: 0, 0
index: -1
front_bracer
rotate: false
xy: 538, 578
size: 41, 29
orig: 41, 29
offset: 0, 0
index: -1
front_hand
rotate: false
xy: 538, 609
size: 41, 38
orig: 41, 38
offset: 0, 0
index: -1
front_open_hand
rotate: false
xy: 894, 782
size: 43, 44
orig: 43, 44
offset: 0, 0
index: -1
front_thigh
rotate: false
xy: 942, 849
size: 57, 29
orig: 57, 29
offset: 0, 0
index: -1
gun
rotate: false
xy: 785, 774
size: 107, 103
orig: 107, 103
offset: 0, 0
index: -1
gun_nohand
rotate: false
xy: 614, 703
size: 105, 102
orig: 105, 102
offset: 0, 0
index: -1
head
rotate: false
xy: 2, 137
size: 136, 149
orig: 136, 149
offset: 0, 0
index: -1
lower_leg
rotate: true
xy: 780, 699
size: 73, 98
orig: 73, 98
offset: 0, 0
index: -1
mouth_smile
rotate: true
xy: 49, 2
size: 47, 30
orig: 47, 30
offset: 0, 0
index: -1
neck
rotate: true
xy: 1001, 860
size: 18, 21
orig: 18, 21
offset: 0, 0
index: -1
raptor_arm_back
rotate: false
xy: 940, 936
size: 82, 86
orig: 82, 86
offset: 0, 0
index: -1
raptor_body
rotate: false
xy: 2, 737
size: 610, 285
orig: 610, 285
offset: 0, 0
index: -1
raptor_front_arm
rotate: true
xy: 195, 464
size: 81, 102
orig: 81, 102
offset: 0, 0
index: -1
raptor_front_leg
rotate: false
xy: 2, 478
size: 191, 257
orig: 191, 257
offset: 0, 0
index: -1
raptor_hindleg_back
rotate: false
xy: 614, 807
size: 169, 215
orig: 169, 215
offset: 0, 0
index: -1
raptor_horn
rotate: false
xy: 360, 655
size: 182, 80
orig: 182, 80
offset: 0, 0
index: -1
raptor_horn_back
rotate: false
xy: 360, 576
size: 176, 77
orig: 176, 77
offset: 0, 0
index: -1
raptor_jaw
rotate: false
xy: 785, 879
size: 153, 143
orig: 153, 143
offset: 0, 0
index: -1
raptor_saddle_noshadow
rotate: false
xy: 2, 288
size: 163, 188
orig: 163, 188
offset: 0, 0
index: -1
raptor_saddle_strap_front
rotate: false
xy: 721, 710
size: 57, 95
orig: 57, 95
offset: 0, 0
index: -1
raptor_saddle_strap_rear
rotate: true
xy: 940, 880
size: 54, 74
orig: 54, 74
offset: 0, 0
index: -1
raptor_saddle_w_shadow
rotate: false
xy: 195, 547
size: 163, 188
orig: 163, 188
offset: 0, 0
index: -1
raptor_tongue
rotate: true
xy: 544, 649
size: 86, 64
orig: 86, 64
offset: 0, 0
index: -1
stirrup_back
rotate: false
xy: 458, 539
size: 44, 35
orig: 44, 35
offset: 0, 0
index: -1
stirrup_front
rotate: true
xy: 81, 4
size: 45, 50
orig: 45, 50
offset: 0, 0
index: -1
stirrup_strap
rotate: true
xy: 894, 828
size: 49, 46
orig: 49, 46
offset: 0, 0
index: -1
torso
rotate: true
xy: 610, 647
size: 54, 91
orig: 54, 91
offset: 0, 0
index: -1
visor
rotate: false
xy: 2, 51
size: 131, 84
orig: 131, 84
offset: 0, 0
index: -1

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@ -52,7 +52,7 @@ public class SimpleTest1 extends ApplicationAdapter {
camera = new OrthographicCamera();
batch = new SpriteBatch();
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
renderer.setPremultipliedAlpha(true); // PMA results in correct blending without outlines.
debugRenderer = new SkeletonRendererDebug();
debugRenderer.setBoundingBoxes(false);
debugRenderer.setRegionAttachments(false);
@ -71,6 +71,8 @@ public class SimpleTest1 extends ApplicationAdapter {
state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
state.setTimeScale(0.5f); // Slow all animations down to 50% speed.
// Queue animations on track 0.
state.setAnimation(0, "run", true);
state.addAnimation(0, "jump", false, 2); // Jump after 2 seconds.
state.addAnimation(0, "run", true, 0); // Run after the jump.

View File

@ -98,6 +98,8 @@ public class SimpleTest2 extends ApplicationAdapter {
System.out.println(trackIndex + " end: " + state.getCurrent(trackIndex));
}
});
// Set animation on track 0.
state.setAnimation(0, "run", true);
Gdx.input.setInputProcessor(new InputAdapter() {

View File

@ -0,0 +1,111 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
public class SimpleTest3 extends ApplicationAdapter {
OrthographicCamera camera;
PolygonSpriteBatch batch;
SkeletonRenderer renderer;
SkeletonRendererDebug debugRenderer;
TextureAtlas atlas;
Skeleton skeleton;
AnimationState state;
public void create () {
camera = new OrthographicCamera();
batch = new PolygonSpriteBatch(); // Required to render meshes. SpriteBatch can't render meshes.
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
debugRenderer = new SkeletonRendererDebug();
debugRenderer.setMeshTriangles(false);
debugRenderer.setRegionAttachments(false);
debugRenderer.setMeshHull(false);
atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor.atlas"));
SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
json.setScale(0.5f); // Load the skeleton at 50% the size it was in Spine.
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("raptor/raptor.json"));
skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
skeleton.setPosition(250, 20);
AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
state.setTimeScale(0.6f); // Slow all animations down to 60% speed.
// Queue animations on tracks 0 and 1.
state.setAnimation(0, "walk", true);
state.setAnimation(1, "empty", false);
state.addAnimation(1, "gungrab", false, 2); // Keys in higher tracks override the pose from lower tracks.
}
public void render () {
state.update(Gdx.graphics.getDeltaTime()); // Update the animation time.
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT.
// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
camera.update();
batch.getProjectionMatrix().set(camera.combined);
debugRenderer.getShapeRenderer().setProjectionMatrix(camera.combined);
batch.begin();
renderer.draw(batch, skeleton); // Draw the skeleton images.
batch.end();
debugRenderer.draw(skeleton); // Draw debug lines.
}
public void resize (int width, int height) {
camera.setToOrtho(false); // Update camera with new size.
}
public void dispose () {
atlas.dispose();
}
public static void main (String[] args) throws Exception {
new LwjglApplication(new SimpleTest3());
}
}

View File

@ -4,245 +4,245 @@ size: 1022,1022
format: RGBA8888
filter: Linear,Linear
repeat: none
images/back_arm
back_arm
rotate: false
xy: 410, 545
size: 46, 29
orig: 46, 29
offset: 0, 0
index: -1
images/back_bracer
back_bracer
rotate: false
xy: 540, 548
size: 39, 28
orig: 39, 28
offset: 0, 0
index: -1
images/back_hand
back_hand
rotate: true
xy: 504, 538
size: 36, 34
orig: 36, 34
offset: 0, 0
index: -1
images/back_knee
back_knee
rotate: false
xy: 299, 478
size: 49, 67
orig: 49, 67
offset: 0, 0
index: -1
images/back_thigh
back_thigh
rotate: true
xy: 140, 247
size: 39, 24
orig: 39, 24
offset: 0, 0
index: -1
images/eyes_open
eyes_open
rotate: true
xy: 2, 2
size: 47, 45
orig: 47, 45
offset: 0, 0
index: -1
images/front_arm
front_arm
rotate: false
xy: 360, 544
size: 48, 30
orig: 48, 30
offset: 0, 0
index: -1
images/front_bracer
front_bracer
rotate: false
xy: 538, 578
size: 41, 29
orig: 41, 29
offset: 0, 0
index: -1
images/front_hand
front_hand
rotate: false
xy: 538, 609
size: 41, 38
orig: 41, 38
offset: 0, 0
index: -1
images/front_open_hand
front_open_hand
rotate: false
xy: 894, 782
size: 43, 44
orig: 43, 44
offset: 0, 0
index: -1
images/front_thigh
front_thigh
rotate: false
xy: 942, 849
size: 57, 29
orig: 57, 29
offset: 0, 0
index: -1
images/gun
gun
rotate: false
xy: 785, 774
size: 107, 103
orig: 107, 103
offset: 0, 0
index: -1
images/gun_nohand
gun_nohand
rotate: false
xy: 614, 703
size: 105, 102
orig: 105, 102
offset: 0, 0
index: -1
images/head
head
rotate: false
xy: 2, 137
size: 136, 149
orig: 136, 149
offset: 0, 0
index: -1
images/lower_leg
lower_leg
rotate: true
xy: 780, 699
size: 73, 98
orig: 73, 98
offset: 0, 0
index: -1
images/mouth_smile
mouth_smile
rotate: true
xy: 49, 2
size: 47, 30
orig: 47, 30
offset: 0, 0
index: -1
images/neck
neck
rotate: true
xy: 1001, 860
size: 18, 21
orig: 18, 21
offset: 0, 0
index: -1
images/raptor_arm_back
raptor_arm_back
rotate: false
xy: 940, 936
size: 82, 86
orig: 82, 86
offset: 0, 0
index: -1
images/raptor_body
raptor_body
rotate: false
xy: 2, 737
size: 610, 285
orig: 610, 285
offset: 0, 0
index: -1
images/raptor_front_arm
raptor_front_arm
rotate: true
xy: 195, 464
size: 81, 102
orig: 81, 102
offset: 0, 0
index: -1
images/raptor_front_leg
raptor_front_leg
rotate: false
xy: 2, 478
size: 191, 257
orig: 191, 257
offset: 0, 0
index: -1
images/raptor_hindleg_back
raptor_hindleg_back
rotate: false
xy: 614, 807
size: 169, 215
orig: 169, 215
offset: 0, 0
index: -1
images/raptor_horn
raptor_horn
rotate: false
xy: 360, 655
size: 182, 80
orig: 182, 80
offset: 0, 0
index: -1
images/raptor_horn_back
raptor_horn_back
rotate: false
xy: 360, 576
size: 176, 77
orig: 176, 77
offset: 0, 0
index: -1
images/raptor_jaw
raptor_jaw
rotate: false
xy: 785, 879
size: 153, 143
orig: 153, 143
offset: 0, 0
index: -1
images/raptor_saddle_noshadow
raptor_saddle_noshadow
rotate: false
xy: 2, 288
size: 163, 188
orig: 163, 188
offset: 0, 0
index: -1
images/raptor_saddle_strap_front
raptor_saddle_strap_front
rotate: false
xy: 721, 710
size: 57, 95
orig: 57, 95
offset: 0, 0
index: -1
images/raptor_saddle_strap_rear
raptor_saddle_strap_rear
rotate: true
xy: 940, 880
size: 54, 74
orig: 54, 74
offset: 0, 0
index: -1
images/raptor_saddle_w_shadow
raptor_saddle_w_shadow
rotate: false
xy: 195, 547
size: 163, 188
orig: 163, 188
offset: 0, 0
index: -1
images/raptor_tongue
raptor_tongue
rotate: true
xy: 544, 649
size: 86, 64
orig: 86, 64
offset: 0, 0
index: -1
images/stirrup_back
stirrup_back
rotate: false
xy: 458, 539
size: 44, 35
orig: 44, 35
offset: 0, 0
index: -1
images/stirrup_front
stirrup_front
rotate: true
xy: 81, 4
size: 45, 50
orig: 45, 50
offset: 0, 0
index: -1
images/stirrup_strap
stirrup_strap
rotate: true
xy: 894, 828
size: 49, 46
orig: 49, 46
offset: 0, 0
index: -1
images/torso
torso
rotate: true
xy: 610, 647
size: 54, 91
orig: 54, 91
offset: 0, 0
index: -1
images/visor
visor
rotate: false
xy: 2, 51
size: 131, 84

File diff suppressed because one or more lines are too long

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@ -144,7 +144,6 @@ void goblins () {
printf("Error: %s\n", json->error);
exit(0);
}
Animation* walkAnimation = SkeletonData_findAnimation(skeletonData, "walk");
SkeletonJson_dispose(json);
SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
@ -161,7 +160,7 @@ void goblins () {
skeleton->y = 590;
Skeleton_updateWorldTransform(skeleton);
AnimationState_setAnimation(drawable->state, 0, walkAnimation, true);
AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
window.setFramerateLimit(60);
@ -195,7 +194,6 @@ void raptor () {
printf("Error: %s\n", json->error);
exit(0);
}
Animation* walkAnimation = SkeletonData_findAnimation(skeletonData, "walk");
SkeletonJson_dispose(json);
SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
@ -206,7 +204,9 @@ void raptor () {
skeleton->y = 590;
Skeleton_updateWorldTransform(skeleton);
AnimationState_setAnimation(drawable->state, 0, walkAnimation, true);
AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
AnimationState_setAnimationByName(drawable->state, 1, "empty", false);
AnimationState_addAnimationByName(drawable->state, 1, "gungrab", false, 2);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
window.setFramerateLimit(60);

View File

@ -71,6 +71,10 @@ SkeletonDrawable::SkeletonDrawable (SkeletonData* skeletonData, AnimationStateDa
Bone_setYDown(true);
worldVertices = MALLOC(float, SPINE_MESH_VERTEX_COUNT_MAX);
skeleton = Skeleton_create(skeletonData);
ownsAnimationStateData = stateData == 0;
if (ownsAnimationStateData) stateData = AnimationStateData_create(skeletonData);
state = AnimationState_create(stateData);
}
@ -78,6 +82,7 @@ SkeletonDrawable::~SkeletonDrawable () {
delete vertexArray;
FREE(worldVertices);
AnimationState_dispose(state);
if (ownsAnimationStateData) AnimationStateData_dispose(state->data);
Skeleton_dispose(skeleton);
}

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@ -52,6 +52,7 @@ public:
virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const;
private:
bool ownsAnimationStateData;
float* worldVertices;
};

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@ -0,0 +1,13 @@
using UnityEngine;
using System.Collections;
public class Raptor : MonoBehaviour {
public void Start () {
// Get the SkeletonAnimation component for the GameObject this script is attached to.
SkeletonAnimation skeletonAnimation = GetComponent<SkeletonAnimation>();
// Set an animation on track 1 that does nothing to be played first.
skeletonAnimation.state.SetAnimation(1, "empty", false);
// Queue gun grab to be played on track 1 two seconds later.
skeletonAnimation.state.AddAnimation(1, "gungrab", false, 2);
}
}

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@ -0,0 +1,8 @@
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MonoImporter:
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icon: {instanceID: 0}
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