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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753.
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@ -70,7 +70,7 @@ namespace Spine.Unity.Examples {
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}
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void Apply (SkeletonRenderer skeletonRenderer) {
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StartCoroutine("Blink");
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StartCoroutine(Blink());
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}
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void Update () {
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@ -108,7 +108,7 @@ namespace Spine.Unity.Editor {
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}
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serializedObject.Update();
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atlasAsset = atlasAsset ?? (SpineAtlasAsset)target;
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atlasAsset = (atlasAsset == null) ? (SpineAtlasAsset)target : atlasAsset;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(atlasFile);
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EditorGUILayout.PropertyField(materials, true);
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@ -71,7 +71,7 @@ namespace Spine.Unity.Editor {
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}
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serializedObject.Update();
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atlasAsset = atlasAsset ?? (SpineSpriteAtlasAsset)target;
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atlasAsset = (atlasAsset == null) ? (SpineSpriteAtlasAsset)target : atlasAsset;
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if (atlasAsset.RegionsNeedLoading) {
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if (GUILayout.Button(SpineInspectorUtility.TempContent("Load regions by entering Play mode"), GUILayout.Height(20))) {
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@ -621,7 +621,7 @@ namespace Spine.Unity.Editor {
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int[] triangles = attachment.Triangles;
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Color color = new Color(attachment.R, attachment.G, attachment.B, attachment.A);
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mesh = mesh ?? new Mesh();
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mesh = (mesh == null) ? new Mesh() : mesh;
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mesh.triangles = new int[0];
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@ -48,7 +48,9 @@ namespace Spine.Unity.Playables {
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public bool customDuration = false;
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public bool useBlendDuration = true;
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[SerializeField]
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#pragma warning disable 414
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private bool isInitialized = false; // required to read preferences values from editor side.
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#pragma warning restore 414
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public float mixDuration = 0.1f;
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[Range(0, 1f)]
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